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(A20) Oakraven Forest Collection

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I can't craft them with chicks. Is there a screenshot of what the crafting looks like. All I can use the baby chicks in is chicken nuggets

 
I can't craft them with chicks. Is there a screenshot of what the crafting looks like. All I can use the baby chicks in is chicken nuggets
Here is a comprehensive video from @wickidaurazgaming




The mention of chicks in baby nuggets suggests a different mod as this mod does not have such a recipe.

 
I can't craft them with chicks. Is there a screenshot of what the crafting looks like. All I can use the baby chicks in is chicken nuggets
Place down your coop. . .put the chick in your quick bar, look at the coop, right click. . .done. 

Pretty sure you need two chicks per coop to get them started. 

 
Pushed a small update to one of the Fabbers POIs from the Compo Pack.

Pound Store (by Mute) was missing a Quest Rally Marker to start the quest.
This sometimes happens with some of the updated POIs which didn't use the Quest Rally Marker in the past and just need it adding for compliance. It has been reported to the CP team and it should be added to CP 48.3 or otherwise. At that point, we shall update the whole pack to the most recent version. The Fabbers POIs have not been touched in any way apart from this small fix since they fit in perfectly with the Modpack theme.

20220805011610_1.jpg

It's placed close to the flashlight marker, and the first zombies should not stir until you activate and head on in.

20220806155150_1.jpg

 
A small update for the Forest Collection.

The Oakraven Work Stations Mod has been updated as follows:

The forge is 3 blocks across, and takes a lot of space. It is also not practical to place forges above it.

To balance it a little more, this update gives it 5 crafting slots, 3 input slots, and 6 output slots.

3 layouts were tested and this one seemed the most efficient and user friendly.

The 5 crafting slots can allow for 5 unique items which can be placed in 5 unique output slots. The remaining slot is helpful to store wood/coal for burning.

20220806085511_1.jpg

 
A small update for the Workstations.

The Tatarin Forge has been added to the Worstations. It is a compact single block type that still benefits from the 3 block input.

20220807145907_1.jpg

The active stage has some smoke and light for context.

20220807140757_1.jpg

 
OOOH what happened to workstations 10 ?

It jumped from V9 that I downloaded last night to V11 ! 

That model looks great too! 

 
OOOH what happened to workstations 10 ?

It jumped from V9 that I downloaded last night to V11 ! 

That model looks great too! 
It has been uploaded again to V.12

The letters 'Ta' in Tatarin were not embedded with unicode for English text in the Localization.txt file, and if you look for Tatarin in the list of craftable items, it will be at the very bottom of the list. This update rewrites the text with English unicode and it will now appear in the correct alphabetical order.

Instances of 'Tatarin' in this file can be manually deleted and rewritten so that the correct unicode can be embedded, or simply downloaded again.

 
HOW WOULD THE TATARIN FORGE LOOK LIKE WITH A CHANGE IN THE COLOR OF THE CHIMNEY THE PIPE TO GOLDEN BRONZE COLOR TYPE ESTEAM PUNK

I LIKE THE MOD

BUT THE Ookraven Forest Collection VERSION... DOES NOT INCLUDE THE CHANGE OF TEXTURES OR THOSE POSTERS THAT ARE ON WITH ADS AND BE ABLE TO CREATE THEM

WELL, IN A MOD, A CHANGE OF THE PLAYER'S SALES MACHINE IS NEEDED TO SOMETHING MORE MODERN BECAUSE THE MOD VERSION OF Oakraven Forest Collection DOES NOT CHANGE THE PLAYER'S SALES MACHINE TO BE ABLE TO CREATE NEW AMMO VENDING MACHINES... WEAPONS... MEDICATION... AND SCRAP... AND ARMOR... IT WOULD BE HIS...

AND THE ESTEAM PUNK POSTER WOULD HAVE TO BE IN BOTH VERSIONS TO BE ABLE TO CREATE THEM THE Oakraven Forest Collection VERSION IS LIMITED AND I CANNOT USE THE OTHER VERSION BECAUSE I ALREADY USE A PACK OF MODS TO PERSONAL TASTE SO I CHOOSE FOR THE Forest Collection VERSION. AT LEAST YOU CREATED TWO VERSIONS TO BE ABLE TO HAVE NEW THINGS TO CREATE BECAUSE THERE ARE PEOPLE WHO CREATE FULL COMVERSION MODS BUT DO NOT CREATE AN INDEPENDENT MODULAR VERSION... LIKE YOUR FOREST COLLECTION MOD... SO THANK YOU FOR THE FOREST COLLECTION VERSION...

QUE TAL QUEDARIA EL The Tatarin Forge CON UN CAMBIO DE COLOR DE LA CHIMENEA LA TUBERIA  A COLOR BRONCE DORADO TIPO ESTEAM PUNK 

ME GUSTA EL MOD 

PERO LA VERSION  Oakraven Forest Collection.. NO INCLUYE EL CAMBIO DE TEXTURAS NI CARTELES ESOS QUE SE VEN ENCENDIDOS CON ANUNCIOS Y   PODER CREARLOS 

PUES HACE FALTA EN UN MOD UN CAMBIO DE LA MAQUINA DE VENTAS DE EL JUGADOR A ALGO MAS MODERNO PUES LA VERSION DE SU MOD Oakraven Forest Collection NO CAMBIA LA MAQUINA DE VENTAS DE EL JUGADOR PODER CREAR NUEVAS MAQUINAS EXPRENDEDORAS DE MUNICION.. ARMAS.. MEDICAMENTOS.. Y CHATARRA.. Y ARMADURAS.. SERIA LO SUYO.. 

Y EL CARTEL ESTEAM PUNK TENDRIA QUE ESTAR EN LAS DOS VERSIONES PARA PODER CREARLOS LA VERSION Oakraven Forest Collection ESTA LIMITADA Y NO PUEDO USAR LA OTRA VERSION POR QUE YA USO UN PACK DE MODS A GUSTO PERSONAL A SI QUE OPTE POR LA VERSION Forest Collection.. ALMENOS USTED CREO DOS VERSIONES PARA PODER TENER NUEVAS COSAS QUE CREAR YA QUE HAY GENTE QUE CREA MODS DE COMVERSION COMPLETA PERO NO CREA UNA VERSION  MODULAR INDEPENDIENTE.. COMO SU MOD Forest Collection.. A SI QUE GRACIAS POR LA VERSION Forest Collection..

 
I am sure Oakraven will read your request about expanding the Collection version with some of the Modpack version features in separate modlets, as well as adding updates such as the bronze pipe. The Modpack is a good way to test many of the Collection modlets in a combined setting to check for stability.

The Tatarin forge was tested in the Modpack first on a dedicated server and then added into the Collection version. But sometimes it is created as a Collection item first and then added to the Modpack if it is appropriate. The feedback from the Modpack will help with balancing the Modpack and considering features for the Collection modlets.

 
I found there was no icon in my inventory for the tatarin forge either in the workbench or my inventory after I had crafted it but it was there when I placed it.

nice looking model by the way though.

 
Hey, i didn't see anything here so this may be unconnected entirely. Have you had anyone reporting console spamming of invalid layer index 3 or 1 in conjunction with the hydroponic farming plant entities? It seems that crops up a lot followed by a line about one of them dying to convert to the plant corpseblock. Could be unrelated but it seems to trigger when i add that mod back into the mix. Doesn't seem to be breaking anything, but i do notice fps dips sometimes when it's spamming more than a few lines in the console. I'm on a lower end machine though and have a lot going on, so just checking if it's been seen by you or anyone else.
 

Invalid Layer Index '3'

Invalid Layer Index '3'

Invalid Layer Index '3'

Invalid Layer Index '1'

2022-08-10T01:25:31 4548.830 INF Entity animalBeeStump 504 killed
Invalid Layer Index '1'

2022-08-10T01:25:53 4571.297 INF Entity animalBeeStump2 512 killed
2022-08-10T01:25:55 4572.877 INF VehicleManager saving 0 (0 + 0)
2022-08-10T01:25:55 4572.877 INF DroneManager saving 0 (0 + 0)
2022-08-10T01:25:55 4572.881 INF VehicleManager saved 9 bytes
2022-08-10T01:25:55 4572.881 INF DroneManager saved 9 bytes
Invalid Layer Index '1'

2022-08-10T01:25:56 4574.312 INF Entity animalBeeStump3 513 killed
2022-08-10T01:25:57 4574.829 INF Time: 57.99m FPS: 17.09 Heap: 4816.7MB Max: 5196.7MB Chunks: 507 CGO: 295 Ply: 1 Zom: 5 Ent: 13 (220) Items: 8 CO: 4 RSS: 6418.2MB
Invalid Layer Index '1'

2022-08-10T01:26:02 4580.313 INF Entity animalWildCapMushroom 515 killed
Invalid Layer Index '1'

2022-08-10T01:26:05 4583.347 INF Entity animalFireFlyStump 521 killed
Invalid Layer Index '1'

2022-08-10T01:26:09 4587.345 INF Entity animalWildLionMushroom 522 killed
Invalid Layer Index '1'

2022-08-10T01:26:12 4590.347 INF Entity animalWildRedMushroom 523 killed
Invalid Layer Index '1'
 

 
Hey, i didn't see anything here so this may be unconnected entirely. Have you had anyone reporting console spamming of invalid layer index 3 or 1 in conjunction with the hydroponic farming plant entities? It seems that crops up a lot followed by a line about one of them dying to convert to the plant corpseblock. Could be unrelated but it seems to trigger when i add that mod back into the mix. Doesn't seem to be breaking anything, but i do notice fps dips sometimes when it's spamming more than a few lines in the console. I'm on a lower end machine though and have a lot going on, so just checking if it's been seen by you or anyone else.
 
Oh yes, it is a constant. lol
The snake spawns, dies, and goes to the corpseblock (on a set timer so the cycle repeats dynamically in different spawn locations). If it spawns on ground it will convert to a block like the bee log, stump, mushroom, etc. The invalid layer warning may well be related to if it attempts to convert to a block on road, gravel, or other surface that is not compatible. I sometimes see the snake spawn on the road only to disappear and not leave a block.

 
Oh That makes sense, okay. I can just reduce the spawning gently to mitigate that then, which makes an added bonus of having to hunt a little more to find things. 

 
The Oak Cooking Stations mod has been updated and pushed to the Moddb.

The aim of this update was compliance, integration and expansion.

Here are the additions and changes:

There are two new meal recipes.

Cottage Bake. This recipe requires Minced Meat and Bone Meal, which can only be 'crafted' on the Grinder, in addition to regular resources. This makes it more worthwhile to craft the Grinder since the meal is not locked to any Progression, beyond unlocking the Grinder.

20220813133533_1.jpg

Stats are comparable to Meat Stew.

20220813133603_1.jpg

Feral Acorn Bread Casserole. This recipe requires Acorn bread which is governed by both the Blender and Mixer for Acorn Meal and Acorn Dough. It also requires Minced Flesh from the Grinder. This incorporates 3 of the cooking stations.

20220813133546_1.jpg

There is some game hardcoding for different food types. For example, honey is connected to infection, while stew is connected more to stamina. Since a primary benefit is from the Acorn Bread 'honey' it was added to the infection stats.

20220813134939_1.jpg

While it suggests there is No max stamina buff, the player stats suggests a 7 min benefit plus a water benefit. The primary benefits of Food, Health, and Infection cure are the most important thing.

20220813135016_1.jpg

With this in mind, the Blender items have also been switched from 'Coffee' to 'Yucca Smoothie' so that the food benefit can show.

4 of the drinks have been updated to show their Food, Health, and Water as these are the primary features. The food wasn't being shown before. The cold resist is just a bonus. ^^

20220813133751_1.jpg

The red dreams is all about calming the digestive tract, should that be necessary.

20220813133824_1.jpg

The updates add to the Cooking Stations mod and help to clarify the function and usefulness of the recipes to allow players to be more selective and know exactly what the primary benefits add.

 
is it possible to get the mods 1 or two updates prior? The new updated versions are giving error with window group crafting, obj ref not set to instance of obj, has to do with cooking and work stations mods. The tatarin forge also seems to be missing a png. Not sure what's going on, tried downloading twice and still giving the same errors. Errors occur when opening the crafting and selecting any of the craft stations (cooking or work)

when clicking on the oak raven forge, cooker, mixer, slate sink, and other benches in the crafting menu: 
xui error while updating window group 'crafting' 
object reference not set to instance of an object

not sure what you guys changed, but yeah, it's causing serious issues for me now with all work stations, cooking stations, and so on

 
Last edited by a moderator:
is it possible to get the mods 1 or two updates prior? The new updated versions are giving error with window group crafting, obj ref not set to instance of obj, has to do with cooking and work stations mods. The tatarin forge also seems to be missing a png. Not sure what's going on, tried downloading twice and still giving the same errors. Errors occur when opening the crafting and selecting any of the craft stations (cooking or work)

when clicking on the oak raven forge, cooker, mixer, slate sink, and other benches in the crafting menu: 
xui error while updating window group 'crafting' 
object reference not set to instance of an object

not sure what you guys changed, but yeah, it's causing serious issues for me now with all work stations, cooking stations, and so on
Unfortunately, Moddb deletes prior versions and replaces them with the current updated versions.

I'm sorry to hear you are getting these issues because we try to follow a 3 step process to reduce conflicts. For example:

Step 1. Test the update in the mod on its own to check everything checks out; icons, localisation, and no warnings.

Step 2. Integrate the updates into the Oakraven Modpack version to see how it fits in with pretty much the full Collection range, NPC Mod, and other integrated mods. This is done on an existing World and Saves to make sure it is being accepted without issue.

Step 3. Release it as a stand alone mod.

This all checks out on a dedicated test server that is fully up to date.

That being said, this test server only uses the Oakraven Modpack with its necessary Add Ons (Score/XNPCCore) and some very gentle quality of life mods such as vehicle respawner and double skill points.

 
Just double checking.

This pretty much covers all of the Collection and all updates, plus other things bundled on top.

20220813164007_1.jpg

The new Cottage Bake for the Collection Cooking Stations is crafting.

20220813165503_1.jpg

And over at another wall, the Tatarin Forge is just being loaded up.

20220813165521_1.jpg

And a check on the Tatarin Forge for icon/crafting.

The Workbench craft option shows with the icon.

20220813170237_1.jpg

The player self-crafting option also appears.

20220813170251_1.jpg

If you can share the server log/log it may help us assist with rolling back based on the error you are receiving.

While the older copies have been deleted from Moddb, the Github Modpack compilation keeps a very accurate overview of changes over time.

https://github.com/OAKRAVEN1/Oakraven-Forest-Modlets/commits/main

 
The Bee Hives received a small update to change their 'food' display (Food/Water/Health/Stamina stats) to the 'infection cure' display (Food/Health/Cure stats) since the primary use is for food and infection as they are dry type food items. This covers the honey bread, honey comb, and honey pumpkin pie. The honey beer remains under the soda speed boost display as this effect will be much more noticeable. It still cures very low infection in the background and this is described in the description area. Unfortunately, both cannot be displayed as the game is not coded in that way.

20220813185250_1.jpg

 
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