My thoughts
He is entitled to his thoughts, but that doesn't make them right.
People throw around the term development hell a lot with TFP, but I think they are overusing the phase and it doesn't really apply to TFP. TFP set out to make a zombie survival first person shooting game in a fully destructible world. While they are taking some time to get there, they are on track to complete a game under those conditions. That doesn't mean things haven't changed over the development of the game. Mechanisms that were initially thought as being what they wanted could have been chopped because it didn't turn out how they want it to. Other mechanisms were added as they tried things out, but then decided to go a different direction based on their expectations. Roland even mentioned in another thread that as time went on, they added more things to the game as they were learning and additional staff was hired bringing in their knowledge and experience.
For me, a game that is in development hell is one of the following:
- Game was abandoned and never finished
- Game was abandoned by the original developer (for whatever reason) and taken over by a new developer
- Game has not been updated or worked on for years
- That was promised as a specific type of game (say FPS set in x world for the PC) but changed at the end (side scroller for mobile devices)
None of these conditions apply to 7D2D. Yes it has taken some time to get to where we are at (close to completion), but they are an Indie game developer and the first game they worked on was this game. This was a learning experience for them so mistakes are expected. It's not like this game was being developed by an AAA game developer like Bethesda.
One thing he mentioned was the lack of new content being added to the game since the past iterations. That is to be expected as they are coming close to the finish line so they are not going to be keep adding new content; instead focusing on the elements that they feel is missing and refining the existing elements (even changing them out if they don't think they are where they want to be). Someone mentioned that he has been playing the game since Alpha 10. He has to have racked up a ton of hours since A10. If he has been playing so long and expecting new content every Alpha release, then he is going to be disappointed as the game reaches its final destination.
Another thing mentioned was the cooking bot and boiling water. Yes, that happens when you are working on developing new things. You try things out in different configurations, but then later on go back. There could be a ton of reasons for doing that (balance issue, problems the mechanism, even simply not having a solution until someone else - maybe a new employee - comes up with something the team didn't think of before). It reminds me of the #DiggingZombiesGate. TFP had digging zombies in the game, but then removed them because they were not working the way they wanted them to. It didn't mean that the idea of zombies able to dig down to you were removed so you can avoid them simply by digging a few meters down and putting blocks above you (i.e. minecraft), it just meant that they needed fixed and TFP were planning on bringing them back if they could fix the issues they had. However, people want to believe that TFP have these meetings where they are specifically targeting their playstyle.
And on a final note, he mentioned that he doesn't think they should be updating the models. That's his opinion and he is welcomed to it. But just playing the game between A19 and A20, the impact the models updates has been on the game has been great. The level of detail and work that TFP staff has done on updating the models (and adding more "clutter" to the world) is just...well, greatly appreciated by this gamer trying to reach 4k hours in 7D2D.