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MeanCloud's Modlets Collection A20

psouza4

New member
If you have feedback or problems with any of my modlets, try to post them in their specific topic (most of these modlets link to their own topic).




Major Mods


Name


Description


Compatibility


Version


Link


Cannabis


Adds usable cannabis to the game. Who says you can't enjoy the end of the world?


A18, A19, A20


1.01, 1.02, 1.03


topic


Fishing


Adds active and automatic fishing and new cooking recipes.


A18, A19, A20


1.04, 1.05, 1.06


topic


Mining


Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines.


A18, A19, A20


1.04, 1.05, 1.06


topic





Minor Mods


Name


Description


Compatibility


Version


Link


Acid


Allows you to realistically craft acid from grain alcohol. See 'references.txt' for nerd notes.


A19, A20


1.01


download


Barbed Wire


Returns the missing or removed barbed wire sheet from A17.


A18-A20


0.04


download


Don't Use Up Water


Prevents empty jars from depleting water sources that the player placed with a bucket.


A18-A20


1.02


download


Enemy Health Bar


Adds a visible health bar to enemies to the top of the screen under the compass.


A19-A20


1.01


download


Enemy Reach Shortener


Reduces enemy's reach to a more reasonable distance. Credit to @JaxTeller718 for concept: this is a copy of his but with an

even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies.



A18, A19-A20


1.01, 1.02, 1.03


A18, A19, A20


Entity Titles


Adds missing names for entities.  (Helpful when using the Enemy Health Bar modlet)


A19, A20


1.01


download


Med Stack Sizes


Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10;

stacks of 10 are now stacks of 15.



A18-A20


1.03


download


Regenerating Boulders


Boulders (even ore boulders) will regenerate after they have been mined.


A18, A19-A20


1.03, 1.06


topic


Solar


Adds craftable and lootable tiered solar components to power your electronics.  Credit to @Drconfused for various concepts

and his 1x1 3D asset he generously permitted me to use.



A19, A20


1.00, 1.01


download

































GENERAL INSTALL INSTRUCTIONS:

Download and extract modlets to your 7 Days to Die /Mods folder.

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

Some mods require (or strongly recommend) you to start a new game.

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

 
Last edited by a moderator:
Your a19 "Enemy Reach Shortener" zip contains the Health Bar files, not the reach reduction files :)

 
Last edited by a moderator:
@psouza4 Do you know if any of your mods are compatible with DF? I'd love to put some of them on my dedicated server, figured i'd ask and see! :D
Darkness Falls is a game overhaul, not a simple mod.  And while I wouldn't ordinarily make efforts to make my mod compatible with conflicting mods, I certainly don't have the resources to do that for an entire overhaul.  You'll need to speak with the author of Darkness Falls and see if he's willing to merge assets and localizations, but it may be more complicated than that.  Only he'd know.

 
Can these be used on my server?  If so, would the players also need to download and install them?  Mostly looking at the acid and solar mods.  Thank you for creating these

 
Can these be used on my server?  If so, would the players also need to download and install them?  Mostly looking at the acid and solar mods.  Thank you for creating these
7 Days to Die servers still don't push localization data to players yet, so yes -- they should install the mods too.  They're available from the 7D2D Mod Launcher if that makes it easier for them.

Glad you enjoy my work :)

 
Just wondering what the HP is on your Barb Wire? 

Thank You
My barbed wire mod doesn't tamper with the barbed wire placeable item block.  It only re-adds the recipe to the existing barbed wire placeable item block.  The item block was never removed from the devs, only the recipe was.

The default health of the existing block item "barbedWireSheet" isn't something I've even looked at, so I'm not even sure :)

 
Hi!
I have problems with the mod "Acid".
How can I uninstall it from the server? I get error messages all the time now....
Thanks a lot!

 
7 Days to Die servers still don't push localization data to players yet...
FYI, according to ErrorNull(I think):

"The Localization text is thankfully passed from server to client. While it isn't downloaded as a file, it does appear in a dynamic kind of way. However, if the client also downloads the mod with this Localization and further amends the names, the client version will take precedence."

 
are the solar panels unfinished? it is not possible to configure in items 1 2 3 the level of banks as well as the 2 level of solar cells, can you fix pls...

 
are the solar panels unfinished? it is not possible to configure in items 1 2 3 the level of banks as well as the 2 level of solar cells, can you fix pls...
I don't know what you're talking about, the Solar modlet works fine and is complete.

I actually just used them myself two weeks ago in the most recent version of alpha 20.

 
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