psouza4
New member
If you have feedback or problems with any of my modlets, try to post them in their specific topic (most of these modlets link to their own topic).
Major Mods
Name
Description
Compatibility
Version
Link
Cannabis
Adds usable cannabis to the game. Who says you can't enjoy the end of the world?
A18, A19, A20
1.01, 1.02, 1.03
topic
Fishing
Adds active and automatic fishing and new cooking recipes.
A18, A19, A20
1.04, 1.05, 1.06
topic
Mining
Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines.
A18, A19, A20
1.04, 1.05, 1.06
topic
Minor Mods
Name
Description
Compatibility
Version
Link
Acid
Allows you to realistically craft acid from grain alcohol. See 'references.txt' for nerd notes.
A19, A20
1.01
download
Barbed Wire
Returns the missing or removed barbed wire sheet from A17.
A18-A20
0.04
download
Don't Use Up Water
Prevents empty jars from depleting water sources that the player placed with a bucket.
A18-A20
1.02
download
Enemy Health Bar
Adds a visible health bar to enemies to the top of the screen under the compass.
A19-A20
1.01
download
Enemy Reach Shortener
Reduces enemy's reach to a more reasonable distance. Credit to @JaxTeller718 for concept: this is a copy of his but with an
even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies.
A18, A19-A20
1.01, 1.02, 1.03
A18, A19, A20
Entity Titles
Adds missing names for entities. (Helpful when using the Enemy Health Bar modlet)
A19, A20
1.01
download
Med Stack Sizes
Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10;
stacks of 10 are now stacks of 15.
A18-A20
1.03
download
Regenerating Boulders
Boulders (even ore boulders) will regenerate after they have been mined.
A18, A19-A20
1.03, 1.06
topic
Solar
Adds craftable and lootable tiered solar components to power your electronics. Credit to @Drconfused for various concepts
and his 1x1 3D asset he generously permitted me to use.
A19, A20
1.00, 1.01
download
GENERAL INSTALL INSTRUCTIONS:
Download and extract modlets to your 7 Days to Die /Mods folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).
Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).
Some mods require (or strongly recommend) you to start a new game.
SUPPORT ME:
PayPal Donation if you enjoyed my work and want to encourage me to do more.
Major Mods
Name
Description
Compatibility
Version
Link
Cannabis
Adds usable cannabis to the game. Who says you can't enjoy the end of the world?
A18, A19, A20
1.01, 1.02, 1.03
topic
Fishing
Adds active and automatic fishing and new cooking recipes.
A18, A19, A20
1.04, 1.05, 1.06
topic
Mining
Adds copper and zinc (including ore generation, salvaging, and looting) and mining machines.
A18, A19, A20
1.04, 1.05, 1.06
topic
Minor Mods
Name
Description
Compatibility
Version
Link
Acid
Allows you to realistically craft acid from grain alcohol. See 'references.txt' for nerd notes.
A19, A20
1.01
download
Barbed Wire
Returns the missing or removed barbed wire sheet from A17.
A18-A20
0.04
download
Don't Use Up Water
Prevents empty jars from depleting water sources that the player placed with a bucket.
A18-A20
1.02
download
Enemy Health Bar
Adds a visible health bar to enemies to the top of the screen under the compass.
A19-A20
1.01
download
Enemy Reach Shortener
Reduces enemy's reach to a more reasonable distance. Credit to @JaxTeller718 for concept: this is a copy of his but with an
even shorter reach, fixes to falloff damage, and is forward-compatible with new and custom enemies.
A18, A19-A20
1.01, 1.02, 1.03
A18, A19, A20
Entity Titles
Adds missing names for entities. (Helpful when using the Enemy Health Bar modlet)
A19, A20
1.01
download
Med Stack Sizes
Updates all of the medical supplies (consumables and ingredients) to stack to +5 more than they used to (stacks of 5 are now stacks of 10;
stacks of 10 are now stacks of 15.
A18-A20
1.03
download
Regenerating Boulders
Boulders (even ore boulders) will regenerate after they have been mined.
A18, A19-A20
1.03, 1.06
topic
Solar
Adds craftable and lootable tiered solar components to power your electronics. Credit to @Drconfused for various concepts
and his 1x1 3D asset he generously permitted me to use.
A19, A20
1.00, 1.01
download
GENERAL INSTALL INSTRUCTIONS:
Download and extract modlets to your 7 Days to Die /Mods folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).
Once extracted if the mod contains a /Prefabs folder, then move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.
For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).
Some mods require (or strongly recommend) you to start a new game.
SUPPORT ME:
PayPal Donation if you enjoyed my work and want to encourage me to do more.
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