BFT2020
Well-known member
So I want to find out which XML file is responsible for spawn zombies. SPAWNING XML I tried to edit failed.
As Khaine mentioned, you can't just edit the main file.
Khaine's DF mod is an overhaul mod which changes a lot of the xml code, including the baseline xml game code. So once his mod is loaded in, any changes you made to the baseline XML files is lost.
The proper thing to do is to determine how Khaine wrote his xml file for spawning and use that as your new baseline. Then generate a modlet that will load after Khaine's mod that targets his code. Best advice I can give is to run a game with the DF mod in it, then take the output config file for Spawning.xml. That will show you exactly how the game has implemented Khaine's code and provide insight to you on how to make the changes yourself.
And the reason a modlet was suggested instead of simply changing the files in the DF data folder is that updates to DF will not include those changes. Creating a modlet to start with will allow those changes to apply after Khaine makes updates to his mod (unless he makes some structure changes which would require updating the modlet too).
But you were warned by Khaine already that increasing those spawn rates can impact your FPS., especially in cities. You might be okay increasing the spawn rates outside of large cities, but it can quickly turn to a slideshow once you enter a city and the new spawn rates take effect.