KhaineGB
Hunter
NoIs there a way to restore trader protection in the mod? I would prefer to play with it on.
NoIs there a way to restore trader protection in the mod? I would prefer to play with it on.
I would too. Either that or have working defences at traders. It grates on me that they have no defences at all because that wouldn't be possible in the in-game situation. They'd all be dead in hours. It's rather silly. Silly within the context of the gameworld, that is. It's not internally consistent and that grates on me.Is there a way to restore trader protection in the mod? I would prefer to play with it on.
It's basically the same as vanilla A19.
So HP does more damage, but less vs anything with armor.
AP does slightly less damage, but ignores X amount of armor.
Normally I just stick an armor shredder mod on an auto weapon and use HP.
I can tell you exactly why.I would too. Either that or have working defences at traders. It grates on me that they have no defences at all because that wouldn't be possible in the in-game situation. They'd all be dead in hours. It's rather silly. Silly within the context of the gameworld, that is. It's not internally consistent and that grates on me.
I know that it's partially possible for the player to run defences for a trader, but only in a very restricted and impractical way using the generator and turrets already in place. Which grates on me too - why on earth would a trader not bother to do it themself in those circumstances?
Traders are incapable of doing anything to defend themselves. Any zombie will kill them, even a zombie that only does 1 hp of damage and only has 1 hp of health.
Traders never heal themselves (despite having healing stuff in their stock) and can't be healed by the player.
The trader situation grates on me.
Shredder mod adds a STACKING buff thant eventually removes up to 50% armor if my memory is correct.Anyway...here's what I did and which has worked well enough. It was initially a simple contingency measure I could do early on, but it's worked well enough to keep it and to use it on every normal trader compound I've found. I just built a wall of cobblestone blocks 3 high and 2 thick around the entire trader compound other than the gates. It makes it looks less obviously stupid and it delays zombies long enough for me to get my trading done then go out and kill them. You can do a ride-around every now and then to see if any of the outer blocks have been destroyed and replace them (hence the wall being 2 blocks thick). Although the game will spawn zombies inside the compound anyway, just teleport them in. But those can be dealt with on your way in to trade.
Thanks for the reply. Maybe I'll find out how to test it and get some numbers to work with. Right now I'm using normal ammo with an armour shredder mod in my auto rifles. Maybe better than HP and shredder, maybe worse. In vanilla A19 hollow point was supposed to do 30% less damage against armour and sometimes did 100% less damage, i.e. no damage at all. The shredder mod ignores 10% armour IIRC.
Shredder mod adds a STACKING buff thant eventually removes up to 50% armor if my memory is correct.
Thanks man!There's a fix for it posted in discord.
https://cdn.discordapp.com/attachments/414452645521260546/996269570270699610/twitch.xm
"Small, completely optional patch. If you're having issues with the twitch integration, download this. It goes into Mods\0-DarknessFallsCore\Config"
Hi, who knows how to increase the number of zombies in the game over the maximum? The value of 300 is too easy for me
The difficulty twisted to the maximum. I just want more zombies on the streetDid you try increasing the difficulty and turning on feral sense?
What about feral sense. Turned on? set to Night or even to All?The difficulty twisted to the maximum. I just want more zombies on the street
do you mean the "crazy zombie sensitivity" option? If so, then indeed, it was disabled for me.What about feral sense. Turned on? set to Night or even to All?
You do realise that's the "max that can be in the world at any one time" option, right?Hi, who knows how to increase the number of zombies in the game over the maximum? The value of 300 is too easy for me
So I want to find out which XML file is responsible for spawn zombies. SPAWNING XML I tried to edit failed.You do realise that's the "max that can be in the world at any one time" option, right?
Because that's how you kill your FPS.You can't just increase that to increase zombie spawns. That's controlled in XML. That setting just lets them stay alive longer.