PC Alpha 21 Dev Diary

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If this is functional, and not just a prop, I hope it works in rain and not just some "place and it grows into a lootable water container" thing. 




I was scrounging water until day 10 in my current build, the closest water source is 1.7 km away, unless one of the many many ditches I've searched just didn't have water in it when I checked it.  Would be nice to be able to craft a reliable source of water, I think this map was one of the worst I spawned into.

 
Though, to be honest, someone said on Steam that once imported into Unity they'll look worse...  :pout:
No they won't. That was before the new linear lighting was implemented. Sure, there are subtle differences like if there is additional postprocessing involved, light sources and general rendering method (which can differ for render captures between programs depending on their options), but they will look mostly the same under the exact same light source.

The game does appear to do some post processing but for the most part assets look the same.  The issue is that in shots like those, they usually use rendering methods that the game does not, so yeh you may be right. 
Yes, exactly.

Some art for you guys to look over.  Enjoy.

https://www.artstation.com/artwork/5BVO9P


So not only do TFP already have a huge art team , but they outsource a team to make even more assets? I'm sold! They are very high quality. I love them.

 
Yeah, a water collector would be sweet. Could maybe make it so you could apply buffs and cvars to blocks and have that block use the same _wetness system the player has. So when it rains it gets a wetness of 100 after a bit and then it slowly drains away over time. Would be cool...😉

 
Hell, I mean Heaven, these new props look awesome. Would definitely put a piano in my horde base. If it was actually playable, zombies wouldn`t be the only things that were killed around there.

Another great job Pimps ! 

 
I was scrounging water until day 10 in my current build, the closest water source is 1.7 km away, unless one of the many many ditches I've searched just didn't have water in it when I checked it.  Would be nice to be able to craft a reliable source of water, I think this map was one of the worst I spawned into.


In a SP game of mine I was desperately searching for a water source for the first 10 days. Then I found a small canal access with water 7 meters from my base. 

(incredulous voice) SEVEN !!!! METERS !!!!

 
In a SP game of mine I was desperately searching for a water source for the first 10 days. Then I found a small canal access with water 7 meters from my base. 

(incredulous voice) SEVEN !!!! METERS !!!!
I am constantly searching for a water source near where I intend to build. I usually keep checking the map for those wonderful little splotches of blue and it doesn't usually disappoint me. Especially if I have been running around for a while near a town.

 
In a SP game of mine I was desperately searching for a water source for the first 10 days. Then I found a small canal access with water 7 meters from my base. 

(incredulous voice) SEVEN !!!! METERS !!!!
Yeah, now that I've posted my gripe, I'll prolly get the same result the next time I log in.

 
Unloaded chunks and weather don't mix, so there is no current way to make it work with rain.
What I would do (from a non-programmer perspective) is to log somewhere how the weather was during the day.

(e.g.: Rained twice since dawn, snowed once and so on...)

Then, when the player goes back to the collector, I'd add a check to see if today there was rain and add water if it did.ù

This way you don't need to actually have the weather "interact" with the collector... it's just the illusion it did.

 
What I would do (from a non-programmer perspective) is to log somewhere how the weather was during the day.

(e.g.: Rained twice since dawn, snowed once and so on...)

Then, when the player goes back to the collector, I'd add a check to see if today there was rain and add water if it did.ù

This way you don't need to actually have the weather "interact" with the collector... it's just the illusion it did.
There are ways to make it work, but they would require a good amount of work, which we do not have the time for in a21.

Weather does not have a history. It could, but it would need to track many days worth and for every biome.

 
What I would do (from a non-programmer perspective) is to log somewhere how the weather was during the day.

(e.g.: Rained twice since dawn, snowed once and so on...)

Then, when the player goes back to the collector, I'd add a check to see if today there was rain and add water if it did.ù

This way you don't need to actually have the weather "interact" with the collector... it's just the illusion it did.


That solution would be much more complicated than what you've described. Entities would need to start tracking the last time a player was in range/ interacted with it and calculate the delta across an arbitrary timeframe. Multiply that by X number of entities placed in the world and assume that such tech would not be implemented for a single entity only.

The water problem is so easily overcome in 99% of cases, it's just not a problem that needs solving with automatic collection. In my opinion, water should be more of an issue than it currently is.

 
There are ways to make it work, but they would require a good amount of work, which we do not have the time for in a21.

Weather does not have a history. It could, but it would need to track many days worth and for every biome.
Couldn't they just fill up x bottles of dirty water everyday, have it hold a max of 50 bottles of dirty water max.  It could be biome based(5 in the forest 1 in the desert, etc).  You could interact with it like you do water sources and it will fill up that many empty jars.

 
Couldn't they just fill up x bottles of dirty water everyday, have it hold a max of 50 bottles of dirty water max.  It could be biome based(5 in the forest 1 in the desert, etc).  You could interact with it like you do water sources and it will fill up that many empty jars.
Pretty sure that's how mods which require water for crops works already, so it is likely possible that's how it would work. I like the idea of making it unique to what biome it is placed in, though I would argue that it would collect drinkable water, not murky water. It's collecting water from the sky, so it should be fresh.

 
There are ways to make it work, but they would require a good amount of work, which we do not have the time for in a21.

Weather does not have a history. It could, but it would need to track many days worth and for every biome.


If the chunk is unloaded it means no one was there to even know if it was raining or not, right?  Could it just be simply random at that point?

I'm not trying to tell you how to do it Im just curious if I'm even making sense, lol.

 
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could the rain collector work like crops do? "growing" into being full (maybe shown via a texture on the side, rather than actual water in the plastic barrel/on the tarp, to save on computing resources) and then somehow you harvest it using empty jars? Or do crops specifically need to be broken in order to repopulate back into their "growing" stage?

 
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