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Tactical Weapons A20

how do i look up the guns in the crafting menu? currently unable to find any that i have unlocked and was wanting to start building them
Craft an ammo bench first. Look up "ammo bench". Build one. And then you can see all the guns you can't craft yet (🙃). Don't worry, you'll end up finding some eventually. Or you could always go F1, cm, press "u", and scroll to the end of the items to where all the guns are located (or the schematics).

piranha3380 said:
any chance the mod wil have the weapons compatible with darknessfalls? right now the sniper rifles (from what i tested) do add to the deadeye skill but wil not benefit from the levels by adding damage to the rifles as you level up the skill 


Darkness Falls is a complete overhaul of 7d2d. Tactical Weapons is arguably a modlet (a very extensive modlet) and thus any patching to cover the gap between DF and TW would be an undertaking - to say the least. And with all the random 7d2d updates - alongside updating of TW and DF themselves, independently - it would probably not be a top priority.

 
@dad22221 @weezman  @Bass_junke 
I seem to have found the fix to the disappearing ammo issue. You will simply have to rename the folders:
TacticalWeapons -> ZZZTacticalWeapons
TacticalWeaponsSMX -> ZZZTacticalWeaponsSMX

It needs to be lower than the SMX folders in Alphabetical order and it should fix your ammo, you will even find any ammo that may have disappeared as well.

 
So I am having a strange problem on my server. Most of the weapons can't accept mods, or are very limited. Such as I have a TA Assault Rifle, and mods that say they can only go on TA Assault Rifles, but the weapon will not accept the mod?

 
Hallo I have the problem that the crafting ammo or Weapons donnt go in the workstation. they are despanning after building it. Only when i stay in the workstation the it goes direct in the inventory.

pls Fix it.

even the mod is pretty funy and good.
The SMX patch is broken. Rename it ZMXuiPatch for Tactical Weapons, then inside the mod folder (ZMXuiPatch for Tactical Weapons\Config\XUi) open xui.xml with notepad or notepad++ and delete the line that says: <window name="windowCraftingQueue" />

Save, and it should be fine after that.

 
Is it possible to make any of these weapons work on server side only?  Would love to have some on our server for use

 
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Anyone still able to use this mod? I can find weps from it sometimes in world, however when crafting Ammobench, i cant interact with it at all and in console i get an error saying its not an object?

 
Broken - few things

1.) there's a "New Folder" within the TacticalWeapons\UIAtlases\ItemIconAtlas folder. Got 3 files - Box762mmBTHP Match.png; BoxM855Ammo.png & s.png

Copied files one level up.

2.) Upon starting:

2022-07-07T18:17:42 61.842 ERR [XUi] Failed initializing window group workstation_ammobench
2022-07-07T18:17:42 61.845 EXC Object reference not set to an instance of an object
  at XUiC_CraftingWindowGroup.Init () [0x00042] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at XUiC_WorkstationWindowGroup.Init () [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at XUiWindowGroup.Init () [0x00009] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at XUi+<LoadAsync>d__204.MoveNext () [0x002b6] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 

3.) Can make AmmoBench - but can't do anything with it.  Tried renaming both mods to have ZZZ in front of name - no effect. 

4.) Tried deleting "windowCraftingQueue" but no effect.

 
I can't get this mod to load, it keeps looking for the ammobench prefab in the Resources folder but it just not in there or anywhere else in the Mod that I can see.

 
RAGE PVE said:
@ViperInfinity Are you able to make any of these server sided at all?  
You literally asked and got the answer for this question. Why did you ask it again? Custom assets have to be client side, there is no way around that. At best, future workshop support will hopefully allow downloading mods on joining a server, but that's just a hope.

 
I can't get this mod to load, it keeps looking for the ammobench prefab in the Resources folder but it just not in there or anywhere else in the Mod that I can see.


Hi SpikeyWombat

The ammobench is located in the Resources folder with the name alt.
Regards

 
You literally asked and got the answer for this question. Why did you ask it again? Custom assets have to be client side, there is no way around that. At best, future workshop support will hopefully allow downloading mods on joining a server, but that's just a hope.
Missed that somehow, but then I'm juggling enough to have 50 arms atm.....but thanks for the update.  Actually is it possible to still work current assets into new weapons as others have done, the question actually is more a case with what available assets there are would it be possible to make anything that can resemble anything in this pack such as Scar, Kar98, MK23 for example

 
Broken - few things

1.) there's a "New Folder" within the TacticalWeapons\UIAtlases\ItemIconAtlas folder. Got 3 files - Box762mmBTHP Match.png; BoxM855Ammo.png & s.png

Copied files one level up.

2.) Upon starting:

2022-07-07T18:17:42 61.842 ERR [XUi] Failed initializing window group workstation_ammobench
2022-07-07T18:17:42 61.845 EXC Object reference not set to an instance of an object
  at XUiC_CraftingWindowGroup.Init () [0x00042] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at XUiC_WorkstationWindowGroup.Init () [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at XUiWindowGroup.Init () [0x00009] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 
  at XUi+<LoadAsync>d__204.MoveNext () [0x002b6] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 

3.) Can make AmmoBench - but can't do anything with it.  Tried renaming both mods to have ZZZ in front of name - no effect. 

4.) Tried deleting "windowCraftingQueue" but no effect.
I have the same problem with the ammobench and I did all the possible solutions that you did and it is still not solved, did you find a way to solve it?

 
Is this still under development?

Currently trying to host on a dedicated server but when I start it up I get this error.

"The AssetBundle 'alt' can't be loaded because it was not built with the right version or build target."

Any ideas?

Thanks.

 
Why is there a few differen't weapons with  both different models and stats? is there a general issue or is it just me? also different ammo types are named the same like there is 3 "9mm" all 3 different stats different than vanilla models and not working with every weapon (from this mod exactly obviusly). i have no compability issues (i checked by just running only this mod and issues are always the same). Pls let me know if u know something about it and does creator still patch the mod? also the same problem is with the weapon mod's all named the same not all work on the weapon (silencer for example works only on few guns). if somone knows anything pls let me know at [email protected] (so i will instanlty see ur reply)

 
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Great mod thanks, but do you have a list of reload speeds or a way to calculate this, and also the dmg per weapon?  I've made a damage per minute calculator and just trying to balance things out abit for our server, cheers

 
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