Some Random Generated Worlds come with broken respawns post death

Some random generated worlds, (coincidentally 2 were first spawned in the snow? prob unrelated)

cause respawn points post death be broken, and the character respawns DIRECTLY on the backpack where he died, respawning on spot of death. And not randomly in the world.

I've had it happen twice in two different random worlds without any mods.

https://www.dropbox.com/s/8qims6waol24gee/output_log_client__2022-07-03__12-18-58.txt?dl=0

here's the log showing death and respawn on the same spot

worldsize: 15360

 
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spawn points not even generated

it seems to be quite 50% 50% on map generation so far, some maps have some maps are empty from spawnpoints

 
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I did notice a mod in your output file that affects bedrolls which are a spawn point.  Not sure if that is related or not.  Can you completely remove that mod from your game and try regenerating that map without the spawn points?

 
Thing is, i've just put this mod yesterday.

i've been dealing with this for like 4 days by now, generating 50% of maps without spawn points. even with 10k size on that time.

its just how lucky it gets it seems. p sure its unrelated to the mod, ive just generated yet another map successfully having spawn points, 4 total tries today, 2 without spawnpoints 2 with spawn points.

 
I just added a number in a text file to allow this to be selected right after the 10k provided number in the world size.

game by vanilla supports up to max 16k world fresh no problems

 
Even though 15360 is a multiple of 1024, I thought that the world sizes were specifically 6k, 8k, 10k and 16k not every size up to 16k, though I could wrong. Why not experiment and using the same seed names, generate a 10k and 16k maps and see if there are spawnpoints.

 
server config was changed.

i stand corrected temporarily as it hasnt been changed in a20 . so this is still for a20.

<!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load -->

 
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