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Robeloto's A20 modlets

Hey, I don't know if this is going to be clear because I'm French. I can't install the mod. I put the "7D2D_A20_Modlets-master" folder here 7 Days To Die/Mods, but it doesn't work. I have a server on Nitrado. Do I have to take the folders in the "7D2D_A20_Modlets-master" file and place them manually in "Mods" or do I leave the folder as it is now? sorry i speak very little english.
unknown.png


 
Hi guys great mod, great work, great community! 

So as a fan with no tech skills at I'll I've launched a server but want to tweak the settings.  The video was useful but where do we go to edit the settings of the zombies as in making them higher probability etc?  I want to make them spawn on screamer only and not have them active during other times due to our server difficulty so if you guys can le me know how to

1) Spawn only on screamers

2) edit the probability

3) Actually disable a mod full stop?

That would be greate  

 
Do I have to take the folders in the "7D2D_A20_Modlets-master" file and place them manually in "Mods"
yes, you need to pull out each individual "robloto_" folder and place them into the MODs folder.

the one exception is the folder called CustomZombies Alternate versions. there are three mods inside there that does not activate unless you follow the instructions and move those files to the correct places. also, you only use Robeloto_CustomZombies_XML_VERSION if you do not to use Robeloto_CustomZombies. you should not use both at the same time. hope that helps.

 
yes, you need to pull out each individual "robloto_" folder and place them into the MODs folder.

the one exception is the folder called CustomZombies Alternate versions. there are three mods inside there that does not activate unless you follow the instructions and move those files to the correct places. also, you only use Robeloto_CustomZombies_XML_VERSION if you do not to use Robeloto_CustomZombies. you should not use both at the same time. hope that helps.
Code:
[SIZE=14px]Thanks to you for answering.
A last question the Localization.Txt file which is in the folder "7D2D_A20_Modlets-master" I have to place it somewhere?[/SIZE]
Code:
[SIZE=12px]I can't wait to try this mod it looks awesome![/SIZE]
 
the Localization.Txt file which is in the folder "7D2D_A20_Modlets-master" I have to place it somewhere?
i am not sure about that. usually files like the localization.txt and entitygroups.xml should already be inside the folder called CONFIG that is inside each mod folder. not sure why it's outside there. i'm sure there is a reason, that Robeloto will be best to answer.

 
i am not sure about that. usually files like the localization.txt and entitygroups.xml should already be inside the folder called CONFIG that is inside each mod folder. not sure why it's outside there. i'm sure there is a reason, that Robeloto will be best to answer.


After installing it as you advised me, the mod works great, thank you again! I just get this error, did I do something wrong? 
unknown.png


 
hmm.. are you trying to install the mod on a server or just as single-player game? below is the folder path that i have that mod installed. hope that helps.

Code:
[SIZE=14px]This is to install it on a dedicated server (Nitrado). Yes the files are correct.[/SIZE]
 
Hey Robeloto if you remember when I said how most of your zombies make sense with 7days using nuclear radiation in its developing story. a new mod item i had an idea for that may be of interest to you is simply some sort of highly radioactive nuclear substance which can be acquired by killing tougher zombies from your mod such as the bosses and this substance can even come with a custom quest where your tasked with collecting a certain quantity of this new substance and once you collect the targeted amount of the stuff you head to the nearest trader and turn in the substance for new and larger rewards. the quest details regarding the task and how much needs to be collected will be entirely up to you.

 
If I want to spawn these fun zombies only in the wasteland.
Is it okay to delete everything except the wasteland in entitygroups.xml?

 
Last edited by a moderator:
Loud Sounds Lowered
auger sound, drop
It is essential when you are doing voice chat on multi-server.

Conventionally, the auger is noisy,
There was a problem that voice chat could not be done.

If this mod works
Voice chat is possible even in ogre.
Best!

And Zombie names are
Is there no reaction in my environment?
(Is version 20.6 not good?)
I wanted to see Copter Corpse, but
I didn't see it in the F6 zombie list.

*-*
If the sentence is strange in translation
sorry.

 
Hey Robeloto if you remember when I said how most of your zombies make sense with 7days using nuclear radiation in its developing story. a new mod item i had an idea for that may be of interest to you is simply some sort of highly radioactive nuclear substance which can be acquired by killing tougher zombies from your mod such as the bosses and this substance can even come with a custom quest where your tasked with collecting a certain quantity of this new substance and once you collect the targeted amount of the stuff you head to the nearest trader and turn in the substance for new and larger rewards. the quest details regarding the task and how much needs to be collected will be entirely up to you.
Hey AndrewT!

And sorry for the very late answer. Let us just say I have been busy lol.

Yes I do remember that. It sounds very cool. Thanks for the idea.

 

If I want to spawn these fun zombies only in the wasteland.
Is it okay to delete everything except the wasteland in entitygroups.xml?
You will have to add every zombie in the wasteland group. Then you remove the other biomes. If you wanna remove them on bloodmoon, hordes etc. Just keep the wasteland group and nothing else. You will never see them on bloodmoon though sadly.

Hi is it possible to disable some zombies?


Yes in entitygroups you can remove each individual zombie. You can remove them manually or with the notepad ++ regular expression. With regular expression you can remove the zombie and the prob chance also. https://cheatography.com/davechild/cheat-sheets/regular-expressions/
 

No answers to your recent questions?
Won't you upgrade to support 20.6?
Hey sorry for being late. I will try to upgrade 20.6.

Loud Sounds Lowered
auger sound, drop
It is essential when you are doing voice chat on multi-server.

Conventionally, the auger is noisy,
There was a problem that voice chat could not be done.

If this mod works
Voice chat is possible even in ogre.
Best!

And Zombie names are
Is there no reaction in my environment?
(Is version 20.6 not good?)
I wanted to see Copter Corpse, but
I didn't see it in the F6 zombie list.

*-*
If the sentence is strange in translation
sorry.
Hey!

Yes, the auger is indeed noisy. I am not sure if loudsoundslowered work with 20.6. I will look that up!

The CopterCorpse should be there. With all the other animals. animalCopterCorpse

 
Somehow my server ended with a 1GB log file spamming the following:

Code:
Exception: Item with name 'meleeHandAnimalFireSnake' not found!
  at EntityAlive.CopyPropertiesFromEntityClass () [0x00080] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at Entity.InitCommon () [0x00029] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityZombie.InitCommon () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at Entity.Init (System.Int32 _entityClass) [0x00007] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName, System.Int32 _spawnById, System.String _spawnByName) [0x0001b] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos) [0x00014] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at SleeperVolume.Spawn (World _world, System.Int32 entityClass, System.Int32 spawnIndex, GameStageGroup group, BlockSleeper block) [0x0006e] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at (wrapper dynamic-method) SleeperVolume.DMD<SleeperVolume::UpdateSpawn>(SleeperVolume,World)
  at SleeperVolume.Tick (World _world) [0x00010] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at World.TickSleeperVolumes () [0x00027] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0024b] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at GameManager.UpdateTick () [0x00073] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at GameManager.gmUpdate () [0x00305] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at GameManager.Update () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Inventory.get_holdingItemData () [0x00038] in <5135e30b517b4368a94317ce6e11f1c3>:0 
  at EntityAlive.Update () [0x000f7] in <5135e30b517b4368a94317ce6e11f1c3>:0


This points to this mod, with two references:

Robeloto_CustomZombies_XML_VERSION/Config/entityclasses.xml line 1647

Robeloto_CustomZombies_XML_VERSION/Config/items_OLD.xml line 598

Looks like this item was disabled (ie.: not in the main items.xml) and that reference in the entity classes wasn't removed, or wasn't added to it.

Should it be completely removed from animalFireSnake entity or meleeHandAnimalFireSnake added to the main items.xml?

 
So I just discovered the LoudSoundsLowered and it still works for A21.

My eardrums want to give you a big thank you, wherever you are!

 
Last edited by a moderator:
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