PC I'm new (please help)

WTH? This is a thing?! Is this explained to the player at any point? I'm gonna have to try this next playthrough (currently doing a no trader/vending thing ATM)
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Honestly, I can't recall if this also works in MP games/servers, but technically you always run a "server" when playing single player so I assume it at least works everywhere but dedicated servers, but it may work there too. 

 
Always check garbage, cars, and trashcans for glue, pipes, lumber so you can easily make other guns like the pipe shotgun and pistol so that you can use any ammo that you find. Also a rifle for deer. Oh check toilets for pistols of course - srsly. Those drinks and candy can be pretty useful imo- especially jailbreakers to open safes and ATMs. 

Later in the game my wife each rent one make a lot of money from the rentable vending machines but players can only own one each. The markup on stuff that you put in the machine to sell is outrageous! Not that I'm complaining. 

Oh yeah - arrows seem to be better for the early game than bullets so learn how to hit from a distance but the machine gun is effective on zombies early game (as well as using up bullets). 

 
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Never try to attack something while holding broken glass.  It is not a weapon to be used on others.

 
Never try to attack something while holding broken glass.  It is not a weapon to be used on others.
I'd found this out the hard way at a very inopportune moment. 

Later in life I actually used this when I got stuck in a spot that I couldn't reasonably escape from. Always carry wood or frames on you. Maybe that's another tip. 

 
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At some point you WILL lose everything you've looted, crafted, bought, and worked hard for. Either through a natural in game thing or an unnatural in game thing. But it'll be ok. You can rebuild... Better, stronger, bigger. We've all been there and will feel your pain when it comes. 

Keep this in mind and remember, rage quiting is dumb. 

 
I would consider the absolutely most basic and most useful info for any beginner that zombies can't reach ladders two blocks high from the ground, but you can.

 
I would consider the absolutely most basic and most useful info for any beginner that zombies can't reach ladders two blocks high from the ground, but you can.


For now... :) You know a change is coming in future. My opinion only btw.

 
I don't think that likely.
Me neither; even ignoring the "manual labour" options of frames and doors, the difference is in jumping for pathing. We had that for a short bit when the AI improvements were rolling in and it wasn't exactly zombie-like, and pretty disliked by all. Maybe with bandits, if they're going to be doing base raids at some point.

 
I don't think that likely. As long as they keep frame shapes and tilted doors they would just add some tedious routine work without making the situation practically different.


Me neither; even ignoring the "manual labour" options of frames and doors, the difference is in jumping for pathing. We had that for a short bit when the AI improvements were rolling in and it wasn't exactly zombie-like, and pretty disliked by all. Maybe with bandits, if they're going to be doing base raids at some point.


I was thinking it is almost the "one block egress" situation all over again. Maybe they will make it so the zombies can "World War Z" higher so they can reach ladders higher. I think they sometimes do now. :)

 
Maybe they will make it so the zombies can "World War Z" higher so they can reach ladders higher.
Two-zed stacks are perfectly capable of catching a ladder, but that requires them to be piling at the position of the ladder. They usually don't, as the ladders are (at best) set at a random spot of an even wall, and there's a weaker / closer / otherwise better spot for them to gather at.

As in, it's not really a matter of height, just Where the pileups happen. Maybe they could be artificially attracted to the bottom of ladders, but that would really just open more exploits.. like doors used to :)

 
Two-zed stacks are perfectly capable of catching a ladder, but that requires them to be piling at the position of the ladder. They usually don't, as the ladders are (at best) set at a random spot of an even wall, and there's a weaker / closer / otherwise better spot for them to gather at.

As in, it's not really a matter of height, just Where the pileups happen. Maybe they could be artificially attracted to the bottom of ladders, but that would really just open more exploits.. like doors used to :)
Ah but you are forgetting about us brainiacs who wonder if they will climb the ladder while standing at the top of a ladder looking down at them. They may not be attracted to the ladders but they are to us dumbasses that stand at the head of them.

 
Wooden hatches are great to use on door ways to slow down multiple zeds giving you precious time to melee them.

 
I don't think "used" is the proper tense here :)
I maybe mistaken here, I never abused it myself; But I think the zeds used to attack doors regardless of their viability for pathing. So, door against a wall, or standing alone in a field: "it's a door, attack!" Now they just see doors as weaker than they really are, that means they need a viable path through it to be interested.

 
Oh, I see.   Ya I build 4 corridors in like + and four doors in center.  They some times hit the walls of the corridors... , but mainly they just beat on doors.

 
I think they absolutely should be attracted to ladders if the ladder is a viable path to their target. Maybe a 2-high ladder (which is part of a complete path to the survivor) is close enough that their tiny little Z brains clump at the base of the wall and WWZ to the ladder, but 3-high is too far and they aren't interested. Or 4-high. Pick the appropriate balance, I dunno what it is. The behavior would fit perfectly with a half-sentient monster who just wants to eat you and knows or senses that it can climb that thing attached to the wall. If...only...it...could...................reach it.

us brainiacs who wonder if they will climb the ladder while standing at the top of a ladder looking shooting down at them.


Vertical kill-corridor FTW. We used that in one of our horde bases. Intentional ladder path to the top of the base (a re-purposed POI IIRC) with a hatch at the top and a surrounding walkway. We just concentrated our fire straight down the ladder and tore them to shreds. When they got too close (due to radiated Z's toughness I think) we slammed the hatch shut and shotgunned the top ladder segment off the wall. It was fun, but probably only viable for 2+ players. Reloads would cause problems in SP.

 
Pick the appropriate balance, I dunno what it is.
That would be a great place for a breadcrumb-mechanic, the zeds either saw you getting up there and gathered below, or smelled or otherwise sensed a often traversed path. Might still open up some potential exploits, but they'd be somewhat as realistic as the mechanic itself.

 
For now... :) You know a change is coming in future. My opinion only btw.


I don't think that likely. As long as they keep frame shapes and tilted doors they would just add some tedious routine work without making the situation practically different.


The thing is that bandits should be able to path anywhere the player does so hopefully whether the zombies continue to be foiled by the 2-block ladder gap, bandits won't be and if you set up a ramp to leap to a ladder that only extends partway down, hopefully bandits will be able to navigate that as well even if zombies can't.

 
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