Bladestorm Games
Refugee
Hi, I've got a question regarding DisplayType, and if there is a way for a custom item to display it's values, like Armor, Resist, CritResist, w/e "stat" is on the item.

If I had a custom item that had only Armor Rating, Explosion Resist, and Armor Crit Resist. How can I display those 3 "stats"?
Currently I am doing this:
<property name="DisplayType" value="modArmor"/>
<effect_group tiered="false">
<passive_effect name="PhysicalDamageResist" operation="base_add" value=".1,1"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="0,.5" tags="heat,electrical"/>
<passive_effect name="BuffResistance" operation="base_add" value="0.01,0.03" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire,critResistDisplay"/>
</effect_group>
Which results with this:

Only thing not being displayed is Armor Crit Resist (BuffResistance).
Thanks for the read!

If I had a custom item that had only Armor Rating, Explosion Resist, and Armor Crit Resist. How can I display those 3 "stats"?
Currently I am doing this:
<property name="DisplayType" value="modArmor"/>
<effect_group tiered="false">
<passive_effect name="PhysicalDamageResist" operation="base_add" value=".1,1"/>
<passive_effect name="ElementalDamageResist" operation="base_add" value="0,.5" tags="heat,electrical"/>
<passive_effect name="BuffResistance" operation="base_add" value="0.01,0.03" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire,critResistDisplay"/>
</effect_group>
Which results with this:

Only thing not being displayed is Armor Crit Resist (BuffResistance).
Thanks for the read!