Shredder Gaming
New member
Usually I'm silent on forums or don't even sign up to comment, as I'm playing the game daily and use this forum only to gather information.
I'm experienced in manual installations and modding as I modded Rimworld a while ago.
But that change made me come out of my lil' hideout to comment here,
as I'm pretty sure that most players will not be able to workaround the problem with having multiple versions to play different mods.
The offered solutions to fix this involve a lot work.
I think this change should be considered to be reverted, %APPDATA% is not a folder you want mods to be saved in.
Local storage of mods within the game directory is superb - easy access to as many copies as you like.
The documents folder as a mod storage is a close 2nd, but still doesn't help with having multiple game copies to run different Alphas of Vanilla.
At least it's not hidden and doesn't need to be on your system directory.
(My old PC had a C:/ drive of literally just 60GB - Hence why I know of that struggle)
In short:
Current system:
- Easy access
- Fast vanilla version switching
- Fast mod switching
New system:
- Hidden folder within folders within folders nobody ever bothers to take a look. Talking about casual players here.
- No mod switching without having to pin down every single file within both game and mod directories (See Undead legacy to understand)
- Base game version switching needs a reinstall/updating via steam, as you cannot use your separate version-specific mod directory but have to use the global %APPDATA%
Just my opinion based on what i read on the Discord channels on a daily basis - lots of people struggle with basic IT knowledge
and don't want to bother with pure & raw Tedium™
I'm experienced in manual installations and modding as I modded Rimworld a while ago.
But that change made me come out of my lil' hideout to comment here,
as I'm pretty sure that most players will not be able to workaround the problem with having multiple versions to play different mods.
The offered solutions to fix this involve a lot work.
I think this change should be considered to be reverted, %APPDATA% is not a folder you want mods to be saved in.
Local storage of mods within the game directory is superb - easy access to as many copies as you like.
The documents folder as a mod storage is a close 2nd, but still doesn't help with having multiple game copies to run different Alphas of Vanilla.
At least it's not hidden and doesn't need to be on your system directory.
(My old PC had a C:/ drive of literally just 60GB - Hence why I know of that struggle)
In short:
Current system:
- Easy access
- Fast vanilla version switching
- Fast mod switching
New system:
- Hidden folder within folders within folders nobody ever bothers to take a look. Talking about casual players here.
- No mod switching without having to pin down every single file within both game and mod directories (See Undead legacy to understand)
- Base game version switching needs a reinstall/updating via steam, as you cannot use your separate version-specific mod directory but have to use the global %APPDATA%
Just my opinion based on what i read on the Discord channels on a daily basis - lots of people struggle with basic IT knowledge
and don't want to bother with pure & raw Tedium™
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