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Darkness Falls: They mostly come out at night...

Did you just die and still got the death penalty buff ?

Then just wait until the buff is gone and recheck your skills.
That has happened to me as well, not to sure of the time it takes but it will all come back

 
@Phil @zebras If you press B you can see all your status effects on the right side and if you click on them you get a description. Death debuff is 15mins. You should also have an orange icon in the bottom left corner. 

 
Just curious.... the sticky front page post says version 20.3 download, but in the mod launcher it says version 20.4 or 20.5 version of 7D is required. Is it just the mod version that's 20.3 and game version is 20.5? Just puzzled my small brain a bit :)

 
has there been a steam or 7 days to die update? 

i have been playing the newest version with compo pack all week long without a problem. but the game keeps crashing now every time i try to load my savegame. i thought, maybe the save has been corrupted (once again...) but starting a new game doesn't work either anymore.

i re-copied my 7days folder and downloaded the mod again, but nothing changes, the game still keeps crashing :(

 
Just curious.... the sticky front page post says version 20.3 download, but in the mod launcher it says version 20.4 or 20.5 version of 7D is required. Is it just the mod version that's 20.3 and game version is 20.5? Just puzzled my small brain a bit :)
that's the problem when the mod author is busy with new kitten at home and need to look at discord,reddit and forum.

The mod launcher is right,. the latest DF version 4.03a  is for 7d2d 20.5 and works for 20.4.

@everyone Alright folks, here it is. Darkness Falls V4.03A with compo pack included is now ready for everyone!

This update includes some required tweaks so the mod will now be compatible with XBox Game Pass versions of the game. Also, this version of the mod has been tested on both 20.4 and 20.5 experimental, so you can use whichever version of the game you wish.


has there been a steam or 7 days to die update? 

i have been playing the newest version with compo pack all week long without a problem. but the game keeps crashing now every time i try to load my savegame. i thought, maybe the save has been corrupted (once again...) but starting a new game doesn't work either anymore.

i re-copied my 7days folder and downloaded the mod again, but nothing changes, the game still keeps crashing :(
No updates so far.

And when you allready use a copied version of 7d2d for the mod, it shouldn't get update either.

So when it worked before, nothing should change/update that.

Did you recopy over the existing files or did you delete the old ones file. If not try to delete if first.

If that don't help the logfile maybe would be helpful.

 
never mind guys, got it running again.

would you believe, if i told you, that my cat ran over my keyboard and SOMEHOW started a recording (i don't even know how i would start such a thing :P) which completely filled up my system harddrive?... oh well :)  

 
never mind guys, got it running again.

would you believe, if i told you, that my cat ran over my keyboard and SOMEHOW started a recording (i don't even know how i would start such a thing :P) which completely filled up my system harddrive?... oh well :)  
Yes, yes I would believe that because i've woken up to about 300GB of empty video file thanks to my cats :D

 
never mind guys, got it running again.

would you believe, if i told you, that my cat ran over my keyboard and SOMEHOW started a recording (i don't even know how i would start such a thing :P) which completely filled up my system harddrive?... oh well :)  
image.jpg


 
I am running into a crashing issue, but it's not a pet. Here is the Windows Event Viewer log. I haven't played in about 6 days and made no changes other than Windows update.

Suggestions?

Faulting application name: 7DaysToDie.exe, version: 2020.3.14.53691, time stamp: 0x60e10294
Faulting module name: UnityPlayer.dll, version: 2020.3.14.53691, time stamp: 0x60e102c4
Exception code: 0xc0000005
Fault offset: 0x000000000042cae3
Faulting process id: 0x2e50
Faulting application start time: 0x01d872ac628a2fe0
Faulting application path: D:\7 Days To Die\7DaysToDie.exe
Faulting module path: D:\7 Days To Die\UnityPlayer.dll
Report Id: d80b9e3c-b042-42b6-bc71-2c838c210e49
Faulting package full name: 
Faulting package-relative application ID: 


 
#1 The quests where you find Eve for the first time and "The Reward" can be accepted multiple times. In theory one could accept the "Finding Eve" quest 50 times and then get 50 rewards from her, which will be lots of ammo. It should not be possible to accept those quests more often than once, just like any other quests as well.

#2 Why do most weapons and tools only give like 7 iron when you scrap them? 7 iron seems very little for scrapping a machete for example.

 
I'm intrigued by the DF mod, but I would like to know 2 things. Can I disable vultures/hornets and can i remove the horde days like normal. I just don't like horde days. Hubby normally goes into some xml file and removes the vultures, just wanted to now if doing something similar will work.

I read in one of the posts here the DF has an endgame. Is that correct?

 
Evening!

Was recently running a server on 20.2. Decided with the added CP maps I would update to the latest version (DF 4.03A and A20.5b2) I was able to log into server without issue, as soon as I walked toward the nearby trader (assuming bob based on the error message) I fell through the map and ended up in a permanent loading loop and only way to disconnect was by closing the server. Now when attempting to connect the error message comes up as soon as my character id is created. Any suggestions? 

Screenshot 2022-05-29 224333.jpg

 
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I'm intrigued by the DF mod, but I would like to know 2 things. Can I disable vultures/hornets and can i remove the horde days like normal. I just don't like horde days. Hubby normally goes into some xml file and removes the vultures, just wanted to now if doing something similar will work.

I read in one of the posts here the DF has an endgame. Is that correct?


For vultures, I use this mod: https://7daystodiemods.com/reality-check-removing-some-zombies-animals/. It replaces vultures with zombie Moe. Just use the modlet 'No Vultures', ignore the rest. It does mean Moe can spawn in strange places :)

Hornets can be made not to spawn entirely: Open entitygroups.xml in \7 Days To Die\Mods\0-DarknessFallsCore\Config\, search for the two instances of 'animalHornet' and change both prob= values to zero. Making an overriding modlet would be better but it's such a small edit I never got round to it.

 
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A quick question about 3rd party mod compatibility. I came across a mod named PinRecipe. I was wondering if anyone is successfully using this mod with Darkness Falls. If yes, are you just copying the mod's files into the mod folder  or ?

Thanks

 
If yes, are you just copying the mod's files into the mod folder  or ?
Not mod files, the mod folder., but yes that's the manual way to instal mods.

And how did you instal DF ? Used the mod launcher and the pin recipe you can't add over the mod launcher  too ?

I can't say if it work's or not.

But you can try it out yourself, just create a new SP world with that mod active, then try to pin some recipes.

If that work's you can continue with your world, if it doesn't work, just delete it and maybe ask the mod author for a DF patch.

 
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