PC Alpha 21 Dev Diary

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I know it is human nature to fear the worst case scenario but you guys can relax a bit. Your fears are unfounded. You find a wide variety of magazines all the time. What you perk into shows up a bit more often but it isn’t overwhelming. 
 

There is nothing that I have witnessed to make me think that I’m getting other mags less because I perked into archery. If someone is the primary looter they will bring home plenty of mags outside of their perks. 
 

Most of the paper drops in book shelves and piles have been replaced by mags so they are much more satisfying. Book stores will definitely be treasure troves of lost knowledge but….what’s wrong with that?  Seems logical. I would even say that when a book store is found, the entire team could gather to go through and split up the book shelves. I can’t imagine anyone hating looting so fiercely that they wouldn’t share in the spoils of a bookstore.

This change won’t be everyone’s cup of tea obviously but I think a good number of people will find it fun and fresh. 

 
I know it is human nature to fear the worst case scenario but you guys can relax a bit. Your fears are unfounded. You find a wide variety of magazines all the time. What you perk into shows up a bit more often but it isn’t overwhelming. 
 

There is nothing that I have witnessed to make me think that I’m getting other mags less because I perked into archery. If someone is the primary looter they will bring home plenty of mags outside of their perks. 
 

Most of the paper drops in book shelves and piles have been replaced by mags so they are much more satisfying. Book stores will definitely be treasure troves of lost knowledge but….what’s wrong with that?  Seems logical. I would even say that when a book store is found, the entire team could gather to go through and split up the book shelves. I can’t imagine anyone hating looting so fiercely that they wouldn’t share in the spoils of a bookstore.

This change won’t be everyone’s cup of tea obviously but I think a good number of people will find it fun and fresh. 
I actually like the way it sounds and can't wait to get my hands on it. Book stores are skippable in alpha 20 and a complete joke because Paper everyone and its hard to get books. So both these changes one major and one semi major is Needed

 
I know it is human nature to fear the worst case scenario but you guys can relax a bit. Your fears are unfounded. You find a wide variety of magazines all the time. What you perk into shows up a bit more often but it isn’t overwhelming. 
 

There is nothing that I have witnessed to make me think that I’m getting other mags less because I perked into archery. If someone is the primary looter they will bring home plenty of mags outside of their perks. 
 

Most of the paper drops in book shelves and piles have been replaced by mags so they are much more satisfying. Book stores will definitely be treasure troves of lost knowledge but….what’s wrong with that?  Seems logical. I would even say that when a book store is found, the entire team could gather to go through and split up the book shelves. I can’t imagine anyone hating looting so fiercely that they wouldn’t share in the spoils of a bookstore.

This change won’t be everyone’s cup of tea obviously but I think a good number of people will find it fun and fresh. 
Roland... how many times i was thinking about worst case scenario and i was right about that?

What's wrong with that? Honestly as you say "Most of the paper drops in book shelves and piles have been replaced by mags so they are much more satisfying.". For logical point of view paper drops are.... just pages from not neccesary books --> your character don't need romance, fantasy novel or scifi book right? 

"Book stores will definitely be treasure troves of lost knowledge" - if you would use just logic... 99% of books in typical book store is not usefull during zombie apocalypse. So this would be strange if you found 20 diffrent books about guns, 10 about making tools etc, it would be probably --> 50 diffrent books about food, old computer proggraming book and tons of useless books.

 
@BenZ0 That works if they wanna use the same weapons that i use. If they wanna use different ones, they have to go looting themselves a lot more than they do now. None of us looters does use rifles or the sledgehammer. Our builder loves them. That´s gonna be a problem because i won´t find a lot of rifle/sledgehammer magazines as i am not specced into them. And that gets worse and worse the more i level my weapons. The higher my weapons skill are the lower the amount of magazines i find for other skills. 


You are probably correct, but looting the weapons themselves is still random, so you will find a rifle or sledgehammer to bring home to them. Or they buy the weapon at the trader.

It probably means you will have your weapons getting better more reliably because you can always craft a better weapon if you don't find it in loot while they depend on the loot. But that is okay, you as looter need your weapons much more than they

 
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2. Nope but i made mistake VR before gold story after
@Matt115 Cannot do VR until performance is 600% better especially during hoards and larger servers XD the only thing laggy VR will give you is a serious headache XD

Roland... how many times i was thinking about worst case scenario and i was right about that?

What's wrong with that? Honestly as you say "Most of the paper drops in book shelves and piles have been replaced by mags so they are much more satisfying.". For logical point of view paper drops are.... just pages from not necessary books --> your character don't need romance, fantasy novel or sci-fi book right? 

"Book stores will definitely be treasure troves of lost knowledge" - if you would use just logic... 99% of books in typical book store is not useful during zombie apocalypse. So this would be strange if you found 20 different books about guns, 10 about making tools etc., it would be probably --> 50 different books about food, old computer programming book and tons of useless books.
I can see your point but other then more books being in bookshelves and then just equating to paper and stacking to 500 I can see why it might seem silly. There is nothing wrong with the current system and I agree we should focus on simply boosting performance by any means necessary. (No telling people don't do X is not a solution.) there is very clear issues with
 

  • Zombie Spawn Lag
  • Party EXP Share Lag
  • Structure Spawning Lag
  • Even Quest Loading Lag


Pretty foolish to ignore the elephants in the room. Not to mention servers should be able to safely host 100 people. (Similar to minecraft and other large scale survival games. Too bad it is not built on the unreal 5 engine - pretty sure they could do this on such a powerful titan.)

 
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This system will also lead to looting bookstores heavily. Every game, no matter wich playstyle you choose will focus on finding bookstores. This change will make them the most importnant building in the whole game. You will see bookstores over and over again, the system forces you to do so. Wich will lead to a whole bunch of problems on public servers.


Perhaps if magazines were only found in bookstores and minimally everywhere else but that's not how it is right now.  As far as I can remember, players always enjoyed finding a high value POI in their exploration.  On competitive servers, I would think having highly contested POIs a positive thing as well.

 
There is nothing wrong with the current system and I agree we should focus on simply boosting performance by any means necessary.
Right. There are people working on that. TFP is actually quite a bit larger than it used to be. Joel Huenink designing the change to the current system isn’t stealing away resources from the programmers who are working on boosting performance. That is always an ongoing project and something that faatal actually devotes a significant portion of his time to doing. 
 

I just want to say that I’m not defending blindly. I actually can see the work logs posted by the TFP team and I’m telling you that believing that it must be one feature or another is a false assumption. They have a big team and people tasked  to enable them to do this and that rather than simply this or that. 

 
Those users don’t like to come here not because their opinions won’t be considered but because the level of toxicity of their language and tone that they like to use is not welcome. I’ve monitored those other sites as well and I see how terrible they are to any “fanboy” who speaks up. Here, people challenge their points and don’t tolerate their insults so it’s no wonder they stay away. But there are still people who come and give contrary opinions with respect and who are willing to discuss their criticisms civilly and their opinions remain. 
@Roland I can understand that - honestly this is the most vocal I have been in years. I know one way or another things will get fixed. I guess I am a bit Jaded. I do feel greatly offended the 'The Fun Pimps' is not putting 1000% focus into fixing lag and just quadrupling performance. A large chunk of my friends won't even play because they say 'That Indie game you bought 10 years ago that still lags? Nah, I am good.' They have no real incentive to ignore that. I would gather as many minds as I could in their shoes and be like 'Yep we have a problem this should be our key focus.' My frustration comes solely at the fact that they neither address or properly take steps to fix it. The game should not lag this far in development. The scale of game is no consequence. I have seen larger scale games do more. I feel slighted that the focus is not lasered in on this ya know? Sure innovative systems are great; unless they continue to ignore the cancer festering in the code.

Right. There are people working on that. TFP is actually quite a bit larger than it used to be. Joel Huenink designing the change to the current system isn’t stealing away resources from the programmers who are working on boosting performance. That is always an ongoing project and something that faatal actually devotes a significant portion of his time to doing. 
 

I just want to say that I’m not defending blindly. I actually can see the work logs posted by the TFP team and I’m telling you that believing that it must be one feature or another is a false assumption. They have a big team and people tasked  to enable them to do this and that rather than simply this or that. 
I understand that and I also understand that they are not losing workers because some people can only do art etc. It just feels insulting.

 
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Roland... how many times i was thinking about worst case scenario and i was right about that?

What's wrong with that? Honestly as you say "Most of the paper drops in book shelves and piles have been replaced by mags so they are much more satisfying.". For logical point of view paper drops are.... just pages from not neccesary books --> your character don't need romance, fantasy novel or scifi book right? 
Honestly Matt, I don’t doubt that your worst case scenario fantasies have come to life. But your worst cases are pretty unique to you. Also, don’t take what I said to extreme. There is still paper mixed in but you will never again loot an entire bookstore and end up with a team of paper and very little actual books. What I am saying is that looting a bookstore will feel rewarding. You will not come even close to finishing one of your skill trees after raiding a bookstore but you will feel it was time worth spent. It’s not raining magazines. I’m sure there will be some tweaking of the balance once everyone gets their hands on it. 

 
It just feels insulting.
The problem is that they are still adding features that eat up performance. So they make performance gains and then use it up again for city centers that have huge POI densities (for example). There will come a day when they will be done adding and every performance gain they find will be a pure boost that remains for the existing game. 
 

As far as lag due to net code they are working on it but within the context of 8 or fewer players. My group is three or four and we suffer very minimal lag problems only sometimes. 
 

 
The problem is that they are still adding features that eat up performance. So they make performance gains and then use it up again for city centers that have huge POI densities (for example). There will come a day when they will be done adding and every performance gain they find will be a pure boost that remains for the existing game. 
 

As far as lag due to net code they are working on it but within the context of 8 or fewer players. My group is three or four and we suffer very minimal lag problems only sometimes. 
 
Thanks for taking the time to humor me and honestly I didn't think of it that way. I know as a Minecraft Modpack Dev I take a similar approach add all the content that I want then I remove content or tweak settings until I reach a certain performance threshold. I look forward to the future.

 
Personally I would LOVE to know the reasons from a straight up design perspective on WHY something was changed, but that's because I want to learn.


My best guess is because the previous iteration was mostly insignificant?  For example, apart from crafting multiple junk turrets (INT playthrough), I personally never crafted other weapons / armor because I could always find better in loot (or at the trader) before I could find the parts needed for them let alone being perked high enough to have the higher quality.

To me, that is a system that needs attention and would need improvement.

 
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The only thing I'm worried about is going back to hunting for Forge Ahead books again. I do not, under any circumstance, miss that from previous alphas (been playing since alpha 9 I think).

I actually prefer basebuilding and mining in this game compared to spamming quests, and it seems like this is an intentional change to push me out of how I like to play for the first 14-21 days of a new server.

I love 7 Days because of the freedom it affords; pushing or railroading me into different play styles reduces my freedom. I'll reserve full judgment until after the alpha comes out though.

 
The reasons for the change that I have gotten from Madmole:

He wants the design have players move through each tech stage and not so easily skip over one or have one barely be significant.

He wants the crafting progression to be longer and to not double or triple up. No longer will being able to craft a blue stone tool mean you can automatically craft a blue iron or steel tool. The player has to learn how to craft every item separately and improve their crafting for that item separately. 
 

He wants more rewarding loot and the magazines fill out the containers. They are an exciting reward to get and there are so many varieties and duplicates that you need that it keeps looting exciting for a long time. 
 

It encourages more scavenging. Containers that used to quickly become boring and irrelevant boxes of worthless junk now often have a magazine.

He heard a lot of feedback about people not liking crafting recipes tied to the attributes and he agreed so he wanted to decouple crafting from the attribute trees. 
 

Those are what I’ve heard him say specifically. 
 

 
The reasons for the change that I have gotten from Madmole:

He wants the design have players move through each tech stage and not so easily skip over one or have one barely be significant.

He wants the crafting progression to be longer and to not double or triple up. No longer will being able to craft a blue stone tool mean you can automatically craft a blue iron or steel tool. The player has to learn how to craft every item separately and improve their crafting for that item separately. 
 

He wants more rewarding loot and the magazines fill out the containers. They are an exciting reward to get and there are so many varieties and duplicates that you need that it keeps looting exciting for a long time. 
 

It encourages more scavenging. Containers that used to quickly become boring and irrelevant boxes of worthless junk now often have a magazine.

He heard a lot of feedback about people not liking crafting recipes tied to the attributes and he agreed so he wanted to decouple crafting from the attribute trees. 
 

Those are what I’ve heard him say specifically. 
 
I agree with that sentiment. I am just a fan of making large changes optional. Many people are not going to like it and others (Me) will be thrilled.

 
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