I doubt that you will find T3 items in the first two weeks. Even with the 250% loot bonus of the wasteland. But I will definitely test it out.Crafting is going to be linear within each skill tree. However, gamestage is variable now depending on biome so if you want early big rewards go play in the right biome to get that.
drops back down to normal levels not drops off to zero.
I'm not sure if that just applies to just the magazines or if it also applies to parts and shotguns as well.
to first part 1. If this was working like - do you want make pump shotgun ? fine just find number 4 , 5 and 6 o of shotgun messiah. This "use this same magasine X time" remind me too much how to improve skills in metin 2.Just to be clear on a few points being discussed about the new crafting skill system:
It is the perk's loot probability boost that will drop off once a crafting skill is at 100%. NOT the magazines themselves. You can still find shotgun mags and give them to your friends, scrap them for paper, or read them for XP.
Tool and weapon parts are still required in recipes.
The only thing different for perks and perk books are the crafting unlocks. Everything else is the same. Some of them will have new perks added to them to beef them up a bit.
Ofc are not. In Poland we have Cobi - similiar company to LEGO but focused on military bricks - you know WW2 sets, modern sets. This sets rly good and looks great. But what if you want to make "Battle of Berlin diorama" but you can't find T-34. You can look for diffrent sets of another companies or ask company about that. Most WW2 sets looks bad and don't suit to Cobi sets. So if you want to keep good aestetic you have to use only orginal sets.Mods are not a solution eh? Sorry the game is not made specifically for @Matt115 they are indeed a solution! The simple fact is there is legit no way for the TFP to please everyone 100% of the time that is why they are supporting deeper and deeper levels of modding. Stop shutting down anyone who defies you.
Mods are not solution. it is like only car dealer in town said - " well if you don't like this cars buy a helicopter" but helicopter is much more expensive and even less avalible.
You know my opinion about 7dtd mods so in short - mods are not solution
Yes!!! Learning by doing will come back!!! That's amazing. I loved the update towards alpha 17 but missed the learning by doing in alpha 16.
Now my only wish left is that eventually some more building materials will be (re)added![]()
Learn by Doing is not coming back.
TFP next game will be more seriousness
What does the Workstations unlock look like? Is Chemistry Station there or on Medical? And how do you unlock the Crucible?
Also, interesting that "repair tools" have their own 50-points crafting skill. Since stone axe is unlocked from the start, does that mean claw hammer at 25 and nailgun at 50? If so, that's harsh!
Well? You're gonna tell us what it is? Or you wanna make us suffer?Chemistry station, crucible, and the new workstation are all unlocked through the Workstations skill tree.
I'm not sure about the exact unlock levels for the nailgun and claw hammer but remember that it is simply for crafting your own. I had to start a fresh game due to changes in a recent build and I had two claw hammer that I had found within the first few days. So just because you may not be able to craft a nailgun yourself until later, it doesn't necessarily mean you won't have access to a nailgun at all.
yeah we are getting teased so hard right now i really want to know now damnitttttt! lmaoWell? You're gonna tell us what it is? Or you wanna make us suffer?
GOOOOOOOOOOOODDDDDDDDDand the new workstation are all unlocked through the Workstations skill tree.