PC Are there any plans on making stealth actually stealth?

Bit late, but here’s my quick ramble regarding stealth and general zombie behavior.

Smell - Zombies should always detect you within X blocks by smell, no matter visibility, they shouldn’t be bumping into you ever, as is the case currently. They should even be able to smell you on the other side of the door! [z][door][player]

Sound - Certain sounds should always wake up and aggro zombies within range.

  • Zombie dropping to the floor - (~3 blocks for sleeper)
  • Other sounds like alert/pain - (~10 blocks)
  • Doors (~1 block), blocks breaking(~3)
This will cause cascaded zombie aggroing, which can solve many of the artificial mechanics when the intent is to trigger multiple zombies at a time. And I guess if external sound shouldn’t bait them, sound can be limited to “room” for the ‘group’, until one is aggroed - the rationale would be they can’t hear as well as the door and windows are closed.

Stealth, crouch bonus or whatever we want to call it should be based on detection, not on the character’s ‘crouch’ status. The idea is that you can do extra damage as you have time to position/aim/prep to inflict a more lethal attack. I’ve been in situations where I couldn’t deliver bonus damage as in crouch LOS was not possible.

And don’t hate, but since physical actions against blocks make less noise in ‘stealth’, they should be slower, much slower, or at least do a lot less damage per attack. This comes back to balance where going in Stealth vs Full guns blazing should aim to balance time vs risk.

 
This will cause cascaded zombie aggroing, which can solve many of the artificial mechanics when the intent is to trigger multiple zombies at a time.
For what it's worth, I would much prefer that to the current attack volume system ... it would mostly look the same, but maybe with adding some suitable delays it wouldn't be such a synchronized swimming event.

Then, I might try adding plenty of "free kill" zeds in places, a lot more random placement for them, so they don't look like they've been tactically placed.. then on top of that, add rooms with plenty of tactically placed ones in "natural" hiding spots - so you shoot the one or two "easy kills" and invoke the wrath of the trap by doing so.

 
Darnit man, I smell a long test session in my near future... all of that sounds reasonable, but half of that makes me think "that's not exactly right" and that bit:

makes me think you're actively trying to get some zeds fed.. :)
Can confirm the first. I use the rock throwing method to move my night spawns around to where I want them. Sometimes for better snipe angle. Sometimes to lure them near a bear or wolf. Sometimes to a car so I can watch them beat on it till they blow themselves up. Sometimes to just watch them stumble around chasing my rocks. >:)

 
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