Paiper Zombee
New member
I'm not sure if any discussion on this has taken place before or not so if so please forgive me, but what is the plan for the endgame of 7 Days to Die? Will it ever have one given the type of game that it is?
We are already past the endgame. We failed to address the duke and woke up naked and afraid.If it's not official, I'd love someone to make a mod where once you finish tier 5 quests with all traders, you have to collect a full hazmat suit and fly into an irradiated zone with a gyrocopter or the upcoming helicopter.
Once there, you have to fight your way through a castle, with only the guns and ammo, and first aid supplies you have on you. (5 first aid kits, or another stack of 9mm? Antibiotics? Or a stack of grenades? Choose wisely)
Finally, you confront the Duke, and you see it was you all along... Ah wait, no, too many drug store novels. Nah, there should be a final battle with the Duke of some sort. Credits scroll.
That's my hope at least.
+The modders will take care of it.
=>If it's not official, I'd love someone to make a mod where once you finish tier 5 quests with all traders, you have to collect a full hazmat suit and fly into an irradiated zone with a gyrocopter or the upcoming helicopter.
Once there, you have to fight your way through a castle, with only the guns and ammo, and first aid supplies you have on you. (5 first aid kits, or another stack of 9mm? Antibiotics? Or a stack of grenades? Choose wisely)
The game ends when you are beaten unconscious by the Duke and left someplace random with minimal supplies and a raging case of bad body odor, for all the worst definitions of bad.
The modders will take care of it.
If it's not official, I'd love someone to make a mod where once you finish tier 5 quests with all traders, you have to collect a full hazmat suit and fly into an irradiated zone with a gyrocopter or the upcoming helicopter.
Once there, you have to fight your way through a castle, with only the guns and ammo, and first aid supplies you have on you. (5 first aid kits, or another stack of 9mm? Antibiotics? Or a stack of grenades? Choose wisely)
Finally, you confront the Duke, and you see it was you all along... Ah wait, no, too many drug store novels. Nah, there should be a final battle with the Duke of some sort. Credits scroll.
That's my hope at least.
We are already past the endgame. We failed to address the duke and woke up naked and afraid.
And like bond villains, "the duke" failed to deal with us...
Once there are bandits in the game the player will get the chance to join one of two factions and remove the other (or both). That is the planned endgame as far as I know.
Well 7dtd can't have 7dtd if they want to keep "WD" settingI doubt that bandits are gonna be challenging enough to justify 300 levels. Or even 100 tbh. As the game struggles hard with high numbers of enemies they can´t put up a huge bandit army to get more challenge for late game. And if they didn´t make a huge jump in AI development suddenly, the bandits are not gonna be a real endgame other than storywise.
If it´s about a challenge after gettting level 50, mods are your best chance. If it´s about story then you propably won´t need mods.
I doubt that bandits are gonna be challenging enough to justify 300 levels. Or even 100 tbh. As the game struggles hard with high numbers of enemies they can´t put up a huge bandit army to get more challenge for late game. And if they didn´t make a huge jump in AI development suddenly, the bandits are not gonna be a real endgame other than storywise.
If it´s about a challenge after gettting level 50, mods are your best chance. If it´s about story then you propably won´t need mods.
I doubt that bandits are gonna be challenging enough to justify 300 levels. Or even 100 tbh. As the game struggles hard with high numbers of enemies they can´t put up a huge bandit army to get more challenge for late game. And if they didn´t make a huge jump in AI development suddenly, the bandits are not gonna be a real endgame other than storywise.
If it´s about a challenge after gettting level 50, mods are your best chance. If it´s about story then you propably won´t need mods.
Once there are bandits in the game the player will get the chance to join one of two factions and remove the other (or both). That is the planned endgame as far as I know.
I would be happy with this. Especially if they had some sort of slider that would allow you to quickly adjust how big each side was at the start and additional adjustments for growth rates if such a thing made sense. One man versus army would be a cool scenario to try... repeatedly as I get used to the idea of dying regularly.
I doubt that bandits are gonna be challenging enough to justify 300 levels. Or even 100 tbh. As the game struggles hard with high numbers of enemies they can´t put up a huge bandit army to get more challenge for late game. And if they didn´t make a huge jump in AI development suddenly, the bandits are not gonna be a real endgame other than storywise.
If it´s about a challenge after gettting level 50, mods are your best chance. If it´s about story then you propably won´t need mods.
Thats the one thing I have always liked about my other favorite zombie game is that fighting 5 zombies can be a real fight. At 20 zombies you have to use real tools and strategies because they arent fast but if you HAVE to get rid of them it can be a challenge with just melee weapons. Sometimes the game throws HUNDEREDS of zombies at you. You aint fighting that with conventional means. You can make a plan and burn them all with a vehicle and enough planning and tools and time (molotovs do wonders). But just going in swinging would be suicide.
In 7d2d they cant have too many zeds spawned at once. I think at most we dealt with a few hundred with more than max zed settings on a server and a half dozen players (the server of course did ok but our systems were screaming for mommy). Which is a shame as having a f'nuk-ton of zeds coming at you at once that you have to survive (especially solo) is the height of survival games like this. They have to optimize a game for minimum settings of the average single player and the limitations just get in the way. The work around for that of course is to make tougher single zombies (glowies everywhere, lil hulk like mutants). It is what it is, even if it isn't what we always want.
I can't see bandits changing that honestly. Unless there is some massive leap of AI work coming down the pipe. You can't have too many bandits and working the bandits to both drive cars and use guns will be an insane challenge.
That's too bad if this is true.
I know that Fun Pimps have been working on the Bandits for quite a while now, but I hope this isn’t the way they plan to use them. Any time I hear the whole choose ONE faction to be a part of, and the other becomes your enemy gives me been-there-done-that-World-of-Warcraft vibes. There will always be one faction that is better than the other one, leaving no real incentive to join the lesser one except to see what it’s like.
I hope the Fun Pimps take the Ultima Underworld approach to Bandits. ...
Who are you and what have you done to our optimistic SuperMod?Please don't expect more than two factions. <snip>