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Khaine's A20 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

You're on track. Respawndelay is in game days, so increasing to 0.5 would mean a 12 game hour respawn.


Thanks! I went with .25 and it felt a little more manageable in my solo game.

My multiplayer game with buddies I'll probably leave it on default, though. Need that extra challenge. 

Speaking of, we're finding Blood Moons a little underwhelming - any chance of the "Bigger Blood Moon" mod being updated to A20? That one seems like it does exactly the thing we want. 

 
I tried to find the answer to my question through reviews and such but not sure I found it. Does this work for A20.5 and is it server side only - or does the client need to install it as well?

Can this be used with the other mod More Animals or whatever it is?
Thanks!
Yes it works with 20.5. I tested all of them and everything seems good.

Yes, everyone needs to install it due to custom models.

No idea if it works with other mods. I see no reason why not though since it's just blocks.

Thanks! I went with .25 and it felt a little more manageable in my solo game.

My multiplayer game with buddies I'll probably leave it on default, though. Need that extra challenge. 

Speaking of, we're finding Blood Moons a little underwhelming - any chance of the "Bigger Blood Moon" mod being updated to A20? That one seems like it does exactly the thing we want. 
I can look into that when I get some free time.

 
I've just installed 'Score' as it was required for another mod, but noticed as soon as i did the '12 Slot Crafting Queue' doesn't seem to work anymore? any tips on getting it too work?

 
I hope this is the correct place to post this, apologies if not.
This is not really a bug on your part, but I'm hoping you can tell me how to fix it.
Chicken Coop Mod, Playing on Vanilla, A20, local game.
I had a coop, something fell on it and destroyed it, and now I have an invisible one-block area that I can not place anything on. In the console, it spams this message:
ERR Block on position 2324, 33, 1680 with name 'DFChickenCoopFull' should be parent but it is not! (1)
I've confirmed the co-ordinates in that message are the same spot as the issue.
Since it is a 1 block area, and the coop is larger than that, I'm guessing it is the spawn location that got stuck.
Using Notepad++ I looked through my game xml files to try to find that entry hoping to be able to easily edit it, but I only found reference to it in blockmappings.nim (which is probably the source of the issue) but I'm uncertain about editing a .nim file. I'm hoping there is a less potentially-destructive way to fix it than me messing with a compiled file.
Thanks for making these mods available, I'm also using the FoodWater and WanderingHordePatch. :)

 
I think I fixed my issue. I crossed post since this thread wasn't getting a response, but if you found this post searching, you can find my solution at:




 
I've just installed 'Score' as it was required for another mod, but noticed as soon as i did the '12 Slot Crafting Queue' doesn't seem to work anymore? any tips on getting it too work?


I fixed this by changing the name of the mod by adding 000 to the folder name so it loads first.

 
96 Slot Backpack - Pretty self explanitory.


I have one modlet installed, this one for the 96 slot backpack and need help with modifying a file.  When I fill my inventory, only the first 45 spots will accept items, and the rest that I try and grab start to fill my toolbelt.  No items above 45 will fill out slots 46-to-96 of the backpack.  If I manually drag and drop I can put items into any of the 96.  Anyone have a workaround for this?  I've been on servers with expanded backpacks where grabbing a large number of items from a storage container will fill past the 45 mark in the backpack.

Limit_45.png

 
I'm trying to use the 15 slot toolbelt mod, local game single player. The only other 2 mods I have installed are the Hud Plus & Patch.

When I first tried the 15 slot mod, it showed the extra slots but I couldn't access them. Found another post where someone had the same issue and you said something about a DLL file. Noticed my mod folder for some reason didn't have the included DLL file, but my zipped file still did. Copied it over to the mod folder, now when I load the game I have 2 rows of 15 slots, the bottom row I can use 10 and the top row I can use the first 5. 

Did I do something wrong copying over the DLL file after the mod was already preloaded the first time? EAC is turned off. 

Disregard my post - I had 2 zipped files downloaded, one had the DLL and the other didn't. I installed the one that didn't have the DLL and copied it from the one that did. Deleted the mod folder and copied over the correct one, works like a charm now. 🤣

 
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Lockable inventory slots.

Is there a way to make them stay locked when you log out?

For me I have to lock them every time I relog into game.

Thank You for this and for any info.

Also 3 slot forge and 96 slot backpack are Awesome, Thank You for all you do!

 
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Ok What a game changer having these 3 mods-Lockable inventory slot-96 slot backpack-and 3 slot forge .

 Makes My play time More Enjoyable.

Now if I could only find a way for Lockable inventory slot to remember the settings when I log out and back on again..

 
Lockable inventory slots.

Is there a way to make them stay locked when you log out?

For me I have to lock them every time I relog into game.

Thank You for this and for any info.

Also 3 slot forge and 96 slot backpack are Awesome, Thank You for all you do!
Anyone know?

 
I have installed the max zombie/animal/claim mod for vanilla, which I am a fan of in DF.  Not that my laptop likes the added spawns..

For DF I typically like 250-300 zombies, but in vanilla it caps me out at 100.  Is that a design feature?  Or do I can I toggle something to get the increased cap for vanilla? 

 
@KhaineGB  Hello.I took your food and water bars mod as a basis and made some of my own options.Can I distribute these options, do I need to change the folder name and description in ModInfo.in XML?I only changed windows.xml .

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7-Days-To-Die-2022-08-06-06-48-30-508.jpg


 
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