The video setting "Reflected Shadows" causes stuttering when "Shadow Distance" and "Reflection Quality" are set to Ultra and/or Ultra+.
The stutter issue gets really bad at dusk and dawn, but during mid day and mid night it's almost not there.
There is almost no stutter if I stand still, but once I start moving it gets really bad.
This sutter issue wasn't present in previous versions of the game.
I play at 1920x1080. My PC is decent, Ryzen 7 2700x + 2060 Super, 16 GB of RAM. Temps are at 50-60 under load.
I wiped all game data before updating to Alpha 20.4 (b42).
I suspect this might have something to with this change:
"Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution."
The stutter issue gets really bad at dusk and dawn, but during mid day and mid night it's almost not there.
There is almost no stutter if I stand still, but once I start moving it gets really bad.
This sutter issue wasn't present in previous versions of the game.
I play at 1920x1080. My PC is decent, Ryzen 7 2700x + 2060 Super, 16 GB of RAM. Temps are at 50-60 under load.
I wiped all game data before updating to Alpha 20.4 (b42).
I suspect this might have something to with this change:
"Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution."
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