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CLASSIC Style HARDCORE

MOD version UPDATE - CSH_v19.6.04

(saves and generated world - is not compatible with prev version)

 
Hi,

Started playing your mod and it looks really cool, but there is a bug (or atleast I think so) which makes wood logs pretty op.

I've been playing on CSH_v19.6.03.

Placed wood log have 75 hp which seem reasonable, but upgrading it for free makes it having 1200 hp....

Then if you upgrade it again (this time for 5 planks) it lowers its hp to 100 and third upgrade for 7 planks makes it 250 hp.

This way there is no reason to upgrade it more than once and it look bugged and extremely overpowered.

Same goes for half logs, but they are upgraded to 500 hp instead of 1200.

Thanks for your work! 

 
Thanks!

This is an old upgrade system that confuses players (but for some reason - didn't confuse before).

The fact is that these upgrades are implemented as "layers". That is, after the destruction of the log reinforced with wood, it will be transformed into the previous version and will have a lot of HP again.

That is: 1200+100+250 and the like.

This system will be further enhanced in the A20. And i will follow that too.

 
Thanks!

This is an old upgrade system that confuses players (but for some reason - didn't confuse before).

The fact is that these upgrades are implemented as "layers". That is, after the destruction of the log reinforced with wood, it will be transformed into the previous version and will have a lot of HP again.

That is: 1200+100+250 and the like.

This system will be further enhanced in the A20. And i will follow that too.
is this available on the mod launcher at all :)

 
MOD version UPDATE - CSH_v19.6.05

THIS IS FOR A19 !!!

(this not compatible with previous saves and worlds).

 
The adaptation of the mod for A20 has begun.
It will take a lot of time, therefore, the first versions can be expected no earlier than a couple of stable patches.
In addition, as always, will most likely have to redo some game mechanics.
And it is still unknown how things will be with the generation of the world and prefabs. Reworking and adapting them will take a very long time, so may have to make some compromises.

 
Right now i'm redoing the sequence of building blocks and adapting prefabs.

Unfortunately, there is still quite a lot of work to do before the mod is ready.

I will try to release a test version after A20.2, but to be honest - it will be very raw. A20 brought a lot of work with xml-code, the result of which will not even be visible from the outside...

 
Oops... A20.2 is out, and i'm still far from ready.

And A20.2 is something - nothing to talk about. Let's pretend that he doesn't count :D

In addition, they said that A20.3 will be released soon and will make a little more sense than three fixes. So... i will wait for a stable A20.3 for tests begun  :)

 
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... A20.3 .... what?....

Skip.

The fact is that i need a really large patch that will linger for a long time, so that i don't have to redo dll every day.

Sorry, i will continue working on the content, or improving the mod (i won't even switch from A20.1).

PS: Now i am working on the decoration of city streets :)

 
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Hi n2n1 How are you? I hope the war does not affectting you and you're still having some time to work on the brialliant mod 

 
The work has slowed down, but continues.

There is still a lot of work, but i will release a raw version for tests after A20.4.

It will not be in the launcher yet.

It will be really raw, but it will be the base from which improvement will proceed.

 
A test version will appear HERE soon (tomorrow?).

- in the mod-launcher, the mod will appear later - after exiting the test status.
- the test version suggests that it may EVEN be possible to play, if you're lucky. But basically, it's still a very raw version.
- hotfixes (quick fixes) will not be released for test versions
- there may be a red error causing the console to open (does not cause the crash of the game). This happens mainly during the exploration of new territories in cities. At the moment, i don't even know if this is my mistake.
- text descriptions remained from A19 and may not correspond to the changes.
- RWG and prefabs are still far from an acceptable level (this is my main job on A20)
- the set of player blocks is still far from planned (this is my main job on A20)

 
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MOD version RELEASE - CSH_v20.4.00 

This is TEST version in archive:  ---------the link was removed due to the release of a new version-------

For install - copy the contents of the archive to a folder with pure vanilla agreeing to replace the files. Everything as you did before.

(don't forget to delete all mods/modlets from the new mods directory)

 
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Thank you for the new version.

Some warnings have been displayed, so I will upload the image.

This is a warning message that may not be related to CSH but is not displayed in Vanilla.

The game is playing without problems.
Except that I was suddenly beaten to death by a lumberjack zombie ... (^^;

---
α20.4(b42) & CSH_v20.4.00
 

01.png

02.png

 
Red messages appear because Dynamic Music is turned on. Perhaps this is due to my changes in the code, but i haven't figured it out yet.
If You disable Dynamic Music - they will not appear.

Yellow messages are normal, they are likely to remain because they mistakenly warn about incorrect code in blocks - but this is not true.
Just some debug function.

***************************************************************************************************************************************************

By the way.
You can open loot or workstations while crouch - this way you create less noise.
Can be useful at night or for hidden loot. 

This is a new feature, it does not work like in vanilla - thanks for the idea v3lt3r!

The next version will be released as soon as i find critical bugs or there are a lot of small ones :)

 
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Red messages appear because Dynamic Music is turned on. Perhaps this is due to my changes in the code, but i haven't figured it out yet.
If You disable Dynamic Music - they will not appear.

Yellow messages are normal, they are likely to remain because they mistakenly warn about incorrect code in blocks - but this is not true.
Just some debug function.

***************************************************************************************************************************************************

By the way.
You can open loot or workstations while crouch - this way you create less noise.
Can be useful at night or for hidden loot. 

This is a new feature, it does not work like in vanilla - thanks for the idea v3lt3r!

The next version will be released as soon as i find critical bugs or there are a lot of small ones :)
Thank you for your answer.
I understand and turn off dynamic music. Red letters are not good for mental health, even if they do not affect the game.

The crouching loot is often done. I'm crouching in principle.  (^^;

 
MOD version UPDATE - CSH_v20.4.01a 

This is TEST version in archive:  https://disk.yandex.ru/d/9AoEfgW1Zhgoaw (size~400mb)

(i am sure that saves and worlds are compatible with the previous version)

There is also an optional Texture Pack (improves the appearance of old models of trees and weapons):  https://disk.yandex.ru/d/36PRCN5rnjtwNw (size~1.2Gb)

For install - copy the contents of the archive to a folder with pure vanilla agreeing to replace the files. Everything as you did before.

(don't forget to delete all mods/modlets from the new mods directory)

 
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-- del --

(after the expiration of time is not relevant)

 
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