• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Darkness Falls: They mostly come out at night...

About the region stuff yes i added that to the config. My problem is the server after both updates [game, mod update] now wont fully load. And thanks for the info about the Krunch  map.

 
Hi friends! :)  To disassemble ammo, I have to press "A". But, if there are a lot of ammo, how to speed up the process?

 
Last edited by a moderator:
About the region stuff yes i added that to the config. My problem is the server after both updates [game, mod update] now wont fully load. And thanks for the info about the Krunch  map.


Check your log. Some people seem to have the various harmony patches loading twice, which is breaking things.

As I said, I tested it by downloaded the dedi software and patching it and it works fine for me.

Hi friends! :)  To disassemble ammo, I have to press "A". But, if there are a lot of ammo, how to speed up the process?
Click it with the mouse and press A as well.

 
Works for me. I keep my cursor on open and just spam both. Makes it go faster.

Other users have installed AutoHotkey and just used that.

 
Hi! I self-host a 7dtd dedicated server for a few friends via Docker on a Linux machine, and I wanted to try out the Darkness Falls mod, as it gets a ton of positive feedback wherever 7dtd is talked about online. I've been able to get Undead Legacy working in the past, and Darkness Falls seems to have fewer requirements and a very dedicated following. 

So far, I got the mod installed on the server and client, and I'm able to connect using the goofy new server browser without much of a problem. Looking forward to trying this mod out!

The only hiccup I've encountered: I've used CSMM to manage my server instances in the past, and that requires Alloc's Server Fixes. However, when I tried to install Alloc's Server Fixes (v22_24_39) on this new DarknessFalls server, I see errors in the logs that indicate that Alloc's mods fail to load. 

I tried searching this thread to see if anyone else has mentioned Alloc's fixes, but I didn't see anything.

Anyone have any insight one getting a DF server working with CSMM? Or should I expect that I won't be able to connect the DF server to CSMM?

Thanks in advance

 
Works for me. I keep my cursor on open and just spam both. Makes it go faster.

Other users have installed AutoHotkey and just used that.
Sure a macro works, but still annoying.

Since you made the ammo at the metal workbench, can't you add recipes to diassemble them ?

Not sure, but i remember there was an ammo press table in the past with that feature.

 
Hi! I self-host a 7dtd dedicated server for a few friends via Docker on a Linux machine, and I wanted to try out the Darkness Falls mod, as it gets a ton of positive feedback wherever 7dtd is talked about online. I've been able to get Undead Legacy working in the past, and Darkness Falls seems to have fewer requirements and a very dedicated following. 

So far, I got the mod installed on the server and client, and I'm able to connect using the goofy new server browser without much of a problem. Looking forward to trying this mod out!

The only hiccup I've encountered: I've used CSMM to manage my server instances in the past, and that requires Alloc's Server Fixes. However, when I tried to install Alloc's Server Fixes (v22_24_39) on this new DarknessFalls server, I see errors in the logs that indicate that Alloc's mods fail to load. 

I tried searching this thread to see if anyone else has mentioned Alloc's fixes, but I didn't see anything.

Anyone have any insight one getting a DF server working with CSMM? Or should I expect that I won't be able to connect the DF server to CSMM?

Thanks in advance
Don't use a docker. It doesn't play nice. No, I don't know why. Just spin up a VM or run it as a service.
 

Sure a macro works, but still annoying.

Since you made the ammo at the metal workbench, can't you add recipes to diassemble them ?

Not sure, but i remember there was an ammo press table in the past with that feature.
Not happening.

1) It adds recipe bloat.
2) You only get 1 item back and I guarantee people will complain and expect me to do some C# patches to return multiple items.

 
Don't use a docker. It doesn't play nice. No, I don't know why. Just spin up a VM or run it as a service.
I appreciate the quick reply, and I will consider this, my DF server runs nicely in Docker so far, just unable to get a working server manager integration.

But irrespective of Docker, your implication is that Alloc's mods (or any server manager tools) are generally compatible with DF? I saw in your documentation how vigilant you are about introducing other mods & modlets, just want to make sure that that mostly everything is copacetic otherwise. 

 
Allocs works fine. People are using it in my discord.

But they AREN'T using it in a docker. They run the server as a service or spin up a VM just for the server.

 
Hi khaine, question about the sellables of the traders, it seems that now only rekt has raw materials like stone clay iron etc. The others don't have them at all, not even with barter and scavenger perks fully upgraded. After early game to mid and beginning of mid to end i tend to go to the traders just to buy raw materials. Can you please go back to that every trader has at least the raw materials sellables available? The other specific things like science, mods, engines ammo weps armor etc to be more trader specific is cool by me but to only let rekt sell the raw mats is a bit too inconvenient imo. Great work on darkness falls as always tho but hope that this can get fixed in some way

 
Having a problem with Razor's first quest. Completed the initial White River scouts quests and got directed to Razor. His first quest is to get resources (with a shovel). The location is described as nearby but  there is no directional arrow when quest is active and the show on map button indicates no specific location associated with quest. How do I find where the quest location is ?  Thanks

 
Having a problem with Razor's first quest. Completed the initial White River scouts quests and got directed to Razor. His first quest is to get resources (with a shovel). The location is described as nearby but  there is no directional arrow when quest is active and the show on map button indicates no specific location associated with quest. How do I find where the quest location is ?  Thanks
That you don't have any "!" to activate is a rare bug.

Try to delete the quest and get a new one from Razor.

 
Having a problem with Razor's first quest. Completed the initial White River scouts quests and got directed to Razor. His first quest is to get resources (with a shovel). The location is described as nearby but  there is no directional arrow when quest is active and the show on map button indicates no specific location associated with quest. How do I find where the quest location is ?  Thanks


when that happened to me, i discovered i got sent to Razor before my faction rep was high enough. i did standard scout quests through tier3, and then Razor's quest behaved properly

 
Important is your reputation for White river, not what tier mission the trader/scout offer.

If you know you can see your reputations with all traders at the 2.page of your character sheet.

Yes you can be send to Razor, mosttimes by a regular trader quest "Open trade route". That is different from when a scout send you to Razor.

When i started 2 times with DFNavezgane, i got allways send to Razor too, because it is the closest "trader" to the starting point.

 
Important is your reputation for White river, not what tier mission the trader/scout offer.

If you know you can see your reputations with all traders at the 2.page of your character sheet.


Thanks to everyone who has responded. My reputation with White River is 10 - I confirmed.  I grinded the level 1&2 quests for the first White River scout. I was also sent to Razor by the White River scout and not the trader - although the White River Scout  did list this as 'Open Trade Route' under the  other work category. I have never gotten this far before  so this is all new to me. I noticed that Razor only offers me the one get resources quest . Is that expected ?

I deleted the quest and again was only offered the resource quest and again still have no marker on the map. When I go into quest page and select the 'show the location on the map' option for the quest it returns message that the quest has no specific location. 

 
Last edited by a moderator:
Hi Khaine, our group of players just updated to the newest version of 7d2d (20.4) and DF 4.03

Our base is full of Demon Portals and overrun beyond rescue ... any way to fix that with server variables or something similar?
k8JfpX9.jpg


Thank you very much for this wonderful mod by the way, here's six people cheering you on!

 
Hi khaine, question about the sellables of the traders, it seems that now only rekt has raw materials like stone clay iron etc. The others don't have them at all, not even with barter and scavenger perks fully upgraded. After early game to mid and beginning of mid to end i tend to go to the traders just to buy raw materials. Can you please go back to that every trader has at least the raw materials sellables available? The other specific things like science, mods, engines ammo weps armor etc to be more trader specific is cool by me but to only let rekt sell the raw mats is a bit too inconvenient imo. Great work on darkness falls as always tho but hope that this can get fixed in some way


Hugh should have them as well.

However I did intend for all traders to at LEAST have wood, stone, clay and sand. So I'll be looking into that.

Having a problem with Razor's first quest. Completed the initial White River scouts quests and got directed to Razor. His first quest is to get resources (with a shovel). The location is described as nearby but  there is no directional arrow when quest is active and the show on map button indicates no specific location associated with quest. How do I find where the quest location is ?  Thanks


Other people have said removing the quest, rebooting the game and talking to him again fixes it. No idea why.

Hi Khaine, our group of players just updated to the newest version of 7d2d (20.4) and DF 4.03

Our base is full of Demon Portals and overrun beyond rescue ... any way to fix that with server variables or something similar?

Thank you very much for this wonderful mod by the way, here's six people cheering you on!
TFP always recommend a wipe when you update to a new alpha. There's not a lot I can do about it.

 
This Mod is just ridiculous

There is no balance between Horde fighting and scavenging it's only about Horde fighting

Screamer spawning Screamer which Screamer spawn more Screamer and so forth short= endless waves of zeds.

i had yesterday a case where i was sitting on a roof for 3 hours straight killing of zeds it's just stupid and makes no fun.

Seriously fix that with the Screamers i mean what is this?

It's 3 times more worse than every bloodmoon horde the vanilla game throw at me...

 
Last edited by a moderator:
Back
Top