Thank you for the suggestion.Thanks for updating.
May i suggest dividing pack into 3 or 5 parts? I huge pack will take a lot of effort (and time) to refactor. While smaller packs are suitable for separate realises each taking less effort.
Release it before tomorrow or i will show up naked on your porch.Thank you for the suggestion.
Apart from the massive work done on the pack and vanilla bugs and the block change and tile system etc. Testing is the main hold up. Before I release testing is done on the pack for nres, issues etc.
Updating to a20 had to go thru and fix many issues the converter did not do as well as go thru and refill every sign in every poi because the converter removed all the writing for every single 1. Custom parts and adding the parts and driveways etc to. All of this had to still be done.
Rushing the pack because a few are wanting it yesterday lol causes more issues and a bad name for the cp. I have said from the start when it is ready.
Thank you tho all whom have been patient the end product be a playable game without any issues nor constant map wipes cause of issues.
Couldnt you just use the prefab converter tool to convert the a19 POIs to a20, someone posted it not too long ago but you would have to go through EVERY poi in the pack. Would that still cause a bunch of issues? Sorry if this was asked already.
Lol what time should I start the BBQ lolRelease it before tomorrow or i will show up naked on your porch.
Wrong thread lol. You meant that to go into the dev diary right......RIGHT lol
It's a good question. As Stallion said, the converter tools are a starting point for bringing an A19 POI to A20, not a complete solution.
If you had CP47 and ran the conversion tool, you'd have a bunch of POIs with a bunch of quirks like missing microwave ovens, mailboxes facing the wrong way, holes in buildings where blocks changed sizes, you won't have some of the new final loot boxes, etc. But technically, you could still play them... if you can get them placed.
The trouble is they won't be rigged to be included in the new RWG. They won't have the appropriate tags. RWG will ignore them. You could edit each XML file and add tags and get them to place in the Wilderness, and sometimes placed on the outer edge of a settlement along rural tiles.
The big problem you'll face is the CP47 POIs aren't the standard RWG sizes for A20. They won't fit into the Tiles. To make them fit into the Tiles, you have to change the POI's size. This often comes with hard decisions, akin to "do I remove rooms or add rooms?" Suddenly, you're looking at hundreds of hours of work.
That be fairly easy as discussed. The part maybe part_zztong_ etc. Another user maybe part_username_vulture_statue.Parts - Exploring the Complications of Parts and Modlets
If a POI Creator makes a POI that includes custom Parts then submits the POI to the CP, the custom Parts have to come with it or else they will never get placed by RWG (because it cannot find them) and you might detach them in the Prefab Editor (because it cannot find them).
The hassle on the POI creator's side is remembering to send the Parts. And, if you make a lot of POIs and submit them in batches, then you have to look them all up, which isn't hard or overly time consuming, but potentially error prone.
The hassle on the CP side is the POIs and the Parts get renamed. This means Stallion has to edit each POI's XML (either directly or via the Prefab Editor) and change the associated Part names stored within. If he were to skip renaming them, he potentially can encounter naming collisions. It can also complicate support for CP customers as messages like "unable to find part_zztong_spikes_01" might be a problem in CP, or a problem in my modlet, if they were both installed.
Parts are designed for reuse. If a POI Creator sends in yet another POI and reuses a Part, the CP receiver may not realize it is the same Part as has already been received and renamed.
If POI creators were to collaborate on a Part Library, we might avoid duplication in our Part creation. We also create a dependency. Either the Part Library must be installed along with the dependent modlet, or the modlet has to include the Part Library. If more than one modlet includes the Part Library, it is unclear which one the game will find and use. (I assume native game directories are searched first, but after that in what order are the modlets searched? Alpha order?)
Before I run off and start heavily using my growing number (100+) of parts, what would you all say is the "best practice"?
Upto you. I am close tho but amongst a busy week in rl for me. Have forum updating to do as well. Discord updating etc some final map fly thrus for last minute nres etc.20.4 stable just released, I was about to start a new game since I updated a bunch of mods on my server from the NPC mod but now im thinking I should hold off for a little bit and wait for the CP now.
Is Teragon going to be released the same time as CP48?
Patience is a virtude.riscoloco said:Are we there yet?
Soon. Rl appointments and finalising stuff getting super close tho but I don't want to comment here to much because then people will think I commented something.riscoloco said:Are we there yet?