There are older threads on this subject, nothing I found newer than 2018. So I'm asking the question, how to you stop zombies from spawning in your base during the blood moon horde.Its utterly ridiculous to build a nice base with walls and a "keep" only to have zombies spawn within the walls and thus by pass all the traps.I have land claim blocks down. its a private dedicated server were I allow up to 10 claim blocks. Thus I made sure the entire base was covered. I even created a path for the zombies to take through a small maze and surround everything else with 2 layers of iron spikes to entice the zombies to take the maze way which had a door at the end.But all that is useless when the zombie just spawn inside the base.Is this a common bug or new feature ? Has it been reported for Alpha 20 already? Is there a setting I need to adjust in the server xml file ?
I don't believe it was always this way. In Alpha 14 or 16 (can't remember which), my group and I were able to surround a small town with a wall, and the horde night zombies did not small within the town. (screamers would still spawn near forges from time to time within the town, but that was it). The hordes would also track to one of the 4 doors we had at each side of the town (N, S, W, E).I haven't made a base like this is an awhile so I was pretty surprise seeing zombies literal materialize right before my eyes inside my base.I'm not buying the excuse that's just the way it has to work. If myself and 2 others are playing and everyone has there own base... they all get attacked on blood moon... so it's not that zombies can't spawn farther from you... they just don't.And if the reason is truly the location of the player.. then add location of player placed items like LCBs as well. It's just another entity ID to work with.
Also.. in alpha 16 I made a replica of the Alamo, and the zombies did not spawn inside, I didn't even have LCB.. just a bed. So this had to be something that has changed since then.BTW, it was a cool horde day fighting at the Alamo.. we made it so the zombies could not run, but all we had were the old blunderbusses and machetes. Also we had some shotgun turrets setup where the Alamo cannon's were. (any chance on bring the blunderbuss back.. it was a nice early stage weapon I thought)Fun scenario battle.. point being though, the zombies did not spawn inside the Alamo base.
One more thing I wanted to add that one of the features of this game is the base building aspect. Some players like to just do missions and build a minimal base., others like to build nice elaborate bases. Heck.. with Alpha 20 with soooooo many blocks to take advantage of, you could make some really cool bases.I for example like to try to make a self-sustaining base that can survive hordes... if a particular design doesn't work.. you tweak it. But if you're going to just be limited to a 20 by 20 base otherwise the horde will spawn within your walls now... that's just frankly a waste of potential.I'm not saying this as a newbie.. I have over 2500 hours in the game because I like it.. like the mining aspect, base building.. and through is some missions here and there for break up the day.But if all you can do is build these tiny itsy bitsy horde bases... then thats just a waste of the majority of the games potential. If the intent is just to turn this into a FPS... there are plenty of FPS zombies games out there..
I don't believe it was always this way. In Alpha 14 or 16 (can't remember which), my group and I were able to surround a small town with a wall, and the horde night zombies did not small within the town. (screamers would still spawn near forges from time to time within the town, but that was it). The hordes would also track to one of the 4 doors we had at each side of the town (N, S, W, E).I haven't made a base like this is an awhile so I was pretty surprise seeing zombies literal materialize right before my eyes inside my base.I'm not buying the excuse that's just the way it has to work. If myself and 2 others are playing and everyone has there own base... they all get attacked on blood moon... so it's not that zombies can't spawn farther from you... they just don't.And if the reason is truly the location of the player.. then add location of player placed items like LCBs as well. It's just another entity ID to work with.
Also.. in alpha 16 I made a replica of the Alamo, and the zombies did not spawn inside, I didn't even have LCB.. just a bed. So this had to be something that has changed since then.BTW, it was a cool horde day fighting at the Alamo.. we made it so the zombies could not run, but all we had were the old blunderbusses and machetes. Also we had some shotgun turrets setup where the Alamo cannon's were. (any chance on bring the blunderbuss back.. it was a nice early stage weapon I thought)Fun scenario battle.. point being though, the zombies did not spawn inside the Alamo base.
One more thing I wanted to add that one of the features of this game is the base building aspect. Some players like to just do missions and build a minimal base., others like to build nice elaborate bases. Heck.. with Alpha 20 with soooooo many blocks to take advantage of, you could make some really cool bases.I for example like to try to make a self-sustaining base that can survive hordes... if a particular design doesn't work.. you tweak it. But if you're going to just be limited to a 20 by 20 base otherwise the horde will spawn within your walls now... that's just frankly a waste of potential.I'm not saying this as a newbie.. I have over 2500 hours in the game because I like it.. like the mining aspect, base building.. and through is some missions here and there for break up the day.But if all you can do is build these tiny itsy bitsy horde bases... then thats just a waste of the majority of the games potential. If the intent is just to turn this into a FPS... there are plenty of FPS zombies games out there..