poly
New member

Hey guys,
This is my first mod which I began developing in A19.
The original idea was to create a super simple mod in order to learn about modding, with the very first version being a new item consumable which gave the player a temporary buff, but as I began learning about Unity and XML I kept adding more and more until eventually I am at the point where I want to share it with the community.
The mod adds potions to the game, which when consumed give the player a temporary buff.
Potions, Elixirs and Brews are separated into four categories: Tier 1, 2, 3 and Special.
Tier 1, 2 and 3 recipes can be found or unlocked via the the skill tree.
Special recipes can only be unlocked via finding a recipe in the world.
In order to craft the potions you need to put points into Intelligence >The Alchemist, or find the relevant schematics/recipes.
All potions, brews and elixirs are crafted at the Alchemy Station.
v2.0 UPDATE / 08.11.22 - NEW WORLD REQUIRED, WILL NOT WORK ON CURRENT SAVE
- Elixir of Life Wellness Model: Consuming an Elixir of Life potion will increase your maximum health by 5, to a maximum of 1000.
- NEW TIER 1 POTION: POTION OF SATIATION - Digestion and stamina regen 50%
- NEW TIER 2 POTION: POTION OF RECUPERATION - Regain 3 Health/Stamina points every 5 seconds for 2 minutes (72 points total)
- NEW TIER 3 POTION: STRONGMAN'S BREW - Max Health +50, gain 1 HP every 2s (max 50 HP), debuff - lose 1 HP every 20s for 10m. Max Health +50 for 20m, +3 strength
- NEW SPECIAL POTION: ELIXIR OF GREATNESS - Temporarily enhance all skills by 3.
The following 3 updates are experimental...
- NEW POTION TYPE: POTION BOMB - A throwable potion variant, which gives an AOE buff on impact to players within a specific block radius.
- NEW POTION BOMB: Lesser Potion of Healing - Heal all players within a 7 block radius on impact, 2 HP/s for 30 seconds.
- NEW POTION BOMB: Greater Potion of Healing - Heal all players within a 7 block radius on impact, 4 HP/s for 60 seconds.
- NEW RESOURCE: Cop Spit - obtained from harvesting the corpse of a dead zombie cop/feral zombie cop.
- NEW APPAREL ITEM: Cloak of Invisibility (Legendary item) - walk amongst the undead when equipped.
- 25% sell value added to racks of Special potions - Selling a rack of a special potion will give the player 25% more dukes than selling the same amount individually.
- Special potion racks now unlocked at 5/5 The Alchemist.
- Potion item colours changed for an instant indicator of loot tier: Tier 1: Red bottles, Tier 2: yellow, Tier 3: Green, Special: Blue.
- NEW ARMOUR MOD: Zirconium Steel Plating. When equipped to a piece of armour gives the player a +30 boost to maximum health.
- NEW ITEM: Zircon Plate. (Used in crafting the Zirconium Steel Plating Mod).
- Changed Vulture Feather conversion rate from 1:1 to 4:1 (Feather:Vulture Feather).
- Extended the 'AlchemistMaxDoubleHarvest' perk (Activated when completed 5/5 The Alchemist) to ores: Aluminium, Manganese, Chromium, Copper, Zinc, Titanium, Nickel, Zircon, Magnesium, Tin.
- MINOR EDITS TO LOCALIZATION FILE.
FIXES/NERFS...
- Prospector's Forge now unlockable via The Alchemist perk and schematic - previously stated as Advanced Engineering perk and schematic.
- Elixir of Energy + Potion of Titans rack recipe ingredients - previously required Miner's Brew to craft.
- Zircon Sand, Gold Dust + Silver Dust sell prices reduced 10 times.
v1.3.4 - UPDATE / 28.03.22
- NEW SPECIAL POTION: Elixir of the Living Dead: temporary invisibility
- NEW TIER 3 POTION: Potion of Titans: increase max health by 50 for 5 mins
- NEW TIER 3 POTION: Elixir of Energy: increase max stamina by 50 for 5 mins
- Multivitamins effect reduced from 12 mins to 3 mins
- Special Potions can now only be crafted once a recipe is found, they can no longer be unlocked via the Alchemy Perk
- Special Potions can be sold individually to traders as well as in bundles (potion racks)
- Lowered the probability of finding Elixir of Charisma in vending machines from 100% to 25%
- Recipe for Huntman's Brew altered slightly to better reflect low Stag spawns
- Tweaked loot table to allow potions and potion recipes to drop in yellow, blue and red loot bags according to value
- All Special Potions now appear with gold text to distinguish them as valuable
v1.3.3 - UPDATE
- Changed potion stack size from 1 to 6
- Changed potion rack stack size from 5 to 125
- Added AlchemistMaxDoubleHarvest tag - when a player maxes out the Alchemist perk they will get double harvest of animal by-product items: Vulture Feathers, Stag Antlers, Snake Venom, Lion Teeth
v1.3.2 (PATCH)
- Fixed a problem in recipes.xml, where Potion Racks were still requiring 12 potions to craft (changed to 6)
- Changed Potion Rack ItemTypeIcon to bundle
v1.3.1 (PATCH)
- Fixed a problem with Dumpster causing errors
v1.3 - METALLURGY AND ZOMBIE TRAP UPDATE / 28.02.22
ITEMS
- 10 new ores added: Aluminium, Manganese, Chromium, Copper, Zinc, Titanium, Nickel, Zircon, Magnesium, Tin - each new ore has at least 1 use
- Steel Bullion, Stainless Steel, Zirconium Steel added
- Blocks made from Forged Steel can now be upgraded to Stainless Steel (15k HP)
- Blocks made from Stainless Steel can be upgraded to Zirconium Steel (20k HP)
- Silver Dust added - same as Gold Dust, but for basic potions
- Multivitamins added - made from Zinc and Magnesium, taken as a tablet, gives player temporary health and stamina buff
- Bear Bait added - craftable bait made from Bear Flesh and Psilocybin Extract
- Psilocybin Extract added - derived from Mushrooms, used in bait, or ingested by the player
- Medical Syringe variant added - take blood from captured zombies. Zombie must be targeted by player, ie by punching it
- Copper Cup added - used to craft Miner's Brew and Huntsman's Brew
WORKSTATIONS
- Prospector's Forge - a new type of Forge with 11 smeltable ore slots
BLOCKS
- Zombie trap added - Allows players to capture zombies using bait, with the intention of taking blood from them (for use in potion making)
- 3 captured zombie variants added with varying levels of health (more health = more blood)
MISC
- Minor description changes
- Minor recipe ingredient edits to scale difficulty
- Restructured the potion values, in line with a 4-tier system
- Decreased potion rack sizes from 12 to 6
- Made dumpsters craftable with Alchemy perks, unlocked alongside the Zombie Trap Schematic
- Removed ragdoll effect from Elixir of Life - this was a bug whereby you could retain the potion while consuming and jumping simultaneously
- Removed Mineral Rock
v1.2 (PATCH)
- Decreased the amount of vulture feathers obtained through harvesting from 30 to 4 (12 from Radiated Vultures)
- Added chance to get Wolf Fangs from Dire Wolf as well as regular wolf
- Made Chalice smeltable in the Forge as Brass
- Lowered the probability to mine Unknown Gem
v1.1 (PATCH)
- Edited progression.xml for mod compatibility
- Fixed bug with Huntsman's Brew whereby crouch speed didn't change
- Fixed bug with Syringe recipe at forge
v1 / 25.01.22
- 10 new consumable variants
- 1 new equipable tool: Rock Hammer
- 1 new workstation: Alchemy Station
- 2 new rare ores/minerals found through mining: Uranium, Unknown Gem
- 8 new harvestable resources: Rabbit Flesh, Bear Flesh, Infected Flesh, Venom, Vulture Feather, Wolf Fang, Lion Tooth, Stag Antlers
- 8 new misc items: Chalice, Mineralizer, Syringe, Antidote, Infected Blood, Gold Dust, Empty Bottle, Bottle Rack
DOWNLOAD LATEST VERSION HERE: https://github.com/BadZombie-Poly/Alchemy
- MIRROR: https://www.nexusmods.com/7daystodie/mods/1954/
YOUTUBE CHANNEL: https://www.youtube.com/channel/UC7zQAzL-tVGVTuOT6tMgVXQ/featured
OUR 7 DAYS SERVER: ☣︎ BadZombie ☣︎ [EU][PvE] Alchemy Mod | 2 Hr Days
Searching "_AM" in the Creative Menu brings up all new items added by the mod.
Please report back any bugs or suggestions as I am constantly trying to make improvements.
Alchemy Station

Potion bottle model

Perk tree

Rare Secret Stash Schematics

Captured Zombies are discoverable with level 1 Animal Tracker


Prospector's Forge

Block upgrades


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