• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

🧙 Sorcery Mod - A21.2 Stable LIVE! (v1.94)

can not conjure ice spell
have ice essence but still alert need essence
v099
To craft anything in a Spellforge, place "Essence" (Fire, Ice, Lightning) into the two slots on the right. Then give it Wood or Fuel... similar to a Forge.
• Spells must be "casted" through a Spellcast Weapon. Change Spells as you would ammo in a Bow.

 
Hey there good afternoon.  I read in the description that this mod is serve side only.  So I downloaded it, but when friends tried to join, they got errors.  I was wondering if everyone needs to download the game or just the server host.  Thank you and great mod.  

 
Hey there good afternoon.  I read in the description that this mod is serve side only.  So I downloaded it, but when friends tried to join, they got errors.  I was wondering if everyone needs to download the game or just the server host.  Thank you and great mod.  
Sorcery, and any mod with assets, must be present in full on Server/Host and all Clients. 🍻 

 
Hello everyone
I want to use Sorcery ver0.992 (A20 Portal Update) and Darknessfall verV4.01, but I found the following yellow error in the server log.

I once heard that something special was needed to fit these two mods, is that my misunderstanding?

Is it okay to play as it is?

I haven't installed any other mods.

-------------------------

2022-03-03T18:05:52 81.202 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='MagazineSize' and @tags='perkTurrets']"  (line 2464 at pos 3)
2022-03-03T18:05:52 81.203 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='RoundsPerMinute' and @tags='turretRanged']"  (line 2467 at pos 3)
-------------------------
2022-03-03T18:06:04 93.140 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarFullRespecAdmin']/effect_group"  (line 8468 at pos 3)
2022-03-03T18:06:04 93.142 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']"  (line 8484 at pos 3)
-------------------------
2022-03-03T18:08:07 216.287 WRN XML patch for "loot.xml" from mod "Sorcery" did not apply: <append xpath="/lootcontainers/lootgroup[@name='foodCandy']"  (line 831 at pos 3)
2022-03-03T18:08:07 216.665 INF Loaded (local): loot
2022-03-03T18:08:08 217.035 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'wanderingHordeStage')]"  (line 58 at pos 3)
2022-03-03T18:08:08 217.037 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'FwanderingHordeStage')]"  (line 63 at pos 3)
2022-03-03T18:08:08 217.052 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'feralHordeStage')]"  (line 91 at pos 3)

 
Hello everyone
I want to use Sorcery ver0.992 (A20 Portal Update) and Darknessfall verV4.01, but I found the following yellow error in the server log.

I once heard that something special was needed to fit these two mods, is that my misunderstanding?

Is it okay to play as it is?

I haven't installed any other mods.

-------------------------

2022-03-03T18:05:52 81.202 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='MagazineSize' and @tags='perkTurrets']"  (line 2464 at pos 3)
2022-03-03T18:05:52 81.203 WRN XML patch for "progression.xml" from mod "Sorcery" did not apply: <set xpath="/progression/perks/perk[@name='perkTurrets']/effect_group/passive_effect[@name='RoundsPerMinute' and @tags='turretRanged']"  (line 2467 at pos 3)
-------------------------
2022-03-03T18:06:04 93.140 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarFullRespecAdmin']/effect_group"  (line 8468 at pos 3)
2022-03-03T18:06:04 93.142 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']"  (line 8484 at pos 3)
-------------------------
2022-03-03T18:08:07 216.287 WRN XML patch for "loot.xml" from mod "Sorcery" did not apply: <append xpath="/lootcontainers/lootgroup[@name='foodCandy']"  (line 831 at pos 3)
2022-03-03T18:08:07 216.665 INF Loaded (local): loot
2022-03-03T18:08:08 217.035 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'wanderingHordeStage')]"  (line 58 at pos 3)
2022-03-03T18:08:08 217.037 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'FwanderingHordeStage')]"  (line 63 at pos 3)
2022-03-03T18:08:08 217.052 WRN XML patch for "entitygroups.xml" from mod "Sorcery" did not apply: <append xpath="/entitygroups/entitygroup[starts-with(@name, 'feralHordeStage')]"  (line 91 at pos 3)
The Compatibility Patch hasn't been updated for the two yet. Likely by end of March, early April. 🍻 

 
 
sorcery-v1-arcane-trader.jpg

 ​




sorcery-install-requirements.png



CREDIT

TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for the help with dll work!

 
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Code:
Unfortunately there is an error message in connection with 0-SCore because NetPackageGotoPOISDX is now used twice
 
sorcery-v12-feaster-event.jpg



SORCERY - EASTER UPDATE (v1.2)

The Feaster Event (v1.2) is here Friday, April 8th! Hunt magical bunnies and defeat the Feaster Bunny for special rewards! Event will run through April and end with the Vehicle Update (v1.3).

Happy Hunting!

 🗒️ FULL CHANGELOG: 🔑changelog-supporters


 
Last edited by a moderator:
 
sorcery-v12-feaster-event-live.jpg

 ​

SORCERY - FEASTER EVENT (v1.2)

The Feaster Event (v1.2) is here through April! Hunt magical bunnies and defeat the Feaster Bunny for special rewards! Event will run through April and end with the Vehicle Update (v1.3).

  • Added: Easter Event - Hunt magical bunnies for special loot! Find and defeat the Feaster Bunny for more spoils! (Hints: They resist Mundane weaponry. Use Arcane Vision!) 🐰
  • Added: Feaster Bunny Boss - Rare spawn, hoards Elixirs and other rare loot!
  • Added: Arcane Bunnies - Hunt them for Class Fragments and other magical loots! :arcane: 
  • Added: RWG & EAC off warnings added to game menu so they aren't missed.
  • Added: Ritual Station can be purchased at Arcane Trader.
  • Changed: Arcane Trader POI can spawn in towns.
  • Changed: Arcane Trader Quest Rewards adjusted.
  • Changed: Supporter Key Item no longer purchasable. Loot and Quest Rewards increased. :keySupporterItem: 
  • Changed: Spellcasts Individual Tier Bonuses now based off Perk not Quality.
  • Fixed: Silence Scroll craftable at Scroll Mastery 5/5
  • Fixed: Arcane Trader locked room chests reachable through glitch
  • Fixed: Fallen ignoring summon minion cooldown.
  • Fixed: Familiars costing more Spirit than they should.
  • Fixed: Fallen Summons occasionally refused to despawn.
  • Fixed: Summon Book and Omni Pack despawned regular Familiars.
  • Fixed: Sorcery DLL conflicts with other mods.
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog






YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!

  7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!




MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it


sorcery-install-requirements.png









 🗒️ FULL CHANGELOG: 🔑changelog-supporters


 
  
sorcery-v12-feaster-event-live.jpg

 ​

SORCERY - EVENT HOTFIX (v1.22)

The Feaster Event (v1.2) is here through April! Hunt magical bunnies and defeat the Feaster Bunny for special rewards! Event will run through April and end with the Vehicle Update (v1.3).

  • Added: Recall Rune craftable at Rune Mastery 5/5
  • Added: Active Supporter Key(s) to Main Menu.
  • Changed: Deeper Pocket Rune is now removable and reusable.
  • Fixed: Spellcast Bonus for Perk Lvl 5 added.
  • Fixed: Arcane Familiar escalating Spirit Costs @ lvl 3-5.
  • Fixed: Trapper Class reduces crafting costs of Lightning Traps.
  • Fixed: Meteor Spell Rank 5 dealing a lot more damage than intended.
  • Fixed: Ice Storm DoT now scales with Charges.
  • Fixed: Ice Storm Rank 2 missing (double freeze).
  • Fixed: Ice Storm Rank 3 missing (double shatter).
  • Fixed: Spellcast Perks Spell Charging only giving +5% instead of +10% per rank.
  • Fixed: Remedy Potion had its duration reduced by Alchemy Mastery.
  • Fixed: Mending Potion had its duration reduced by Alchemy Mastery. 
  • Fixed: Mending Potion spams message+fx while Devour Potion active.
  • Fixed: UI Spellcasting and Charging Speed inconsistencies.
  • Fixed: Fire Aspect Perk missing Explode proc and chance.
  • Fixed: Ice Spell Arrow Freeze chance discrepancy.
  • Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog






YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD:

DOWNLOAD SORCERY

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets)
  5. Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work
  6. Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge!
    • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods)
    • You can change modes at will without restarting. Server-side, doesn't require clients to download.
    • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen!

  7. Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!




MOD LAUNCHER

If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it


sorcery-install-requirements.png









 🗒️ FULL CHANGELOG: 🔑changelog-supporters


 
So you have to donate to Patreon to actually get the full version, or is the non donated version ripped of most features?
There is only a single public version of Sorcery Mod. Play the mod and you'll loot an in-game item (supporter key consumable) that opens all recipes and "exclusives". Anything locked until that point is intended to slow progression. The key can be looted or earned as a quest reward. Fallen and Feaster Bunny have good drop rates:

DISCLAIMER: Support or payment is not required in order to obtain in-game items. All supporter exclusive game perks can be obtained 100% FREE in-game. When you choose to Support Development, you are supporting the unique individual work done outside of the game: The creation of unique VFX, SFX, Art, Time creating content and the services/interactions provided through Patreon and Discord.

 
Hi,

just wanted to ask if there is some problem with the essence (v1.22) ?

When i try to craft a core or spell they all need essence and not the fire/ice/lighting essence.

Edit: nvm, found out that work's like the smithy, i need to feed the station at first.

 
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Hi,

just wanted to ask if there is some problem with the essence (v1.22) ?

When i try to craft a core or spell they all need essence and not the fire/ice/lighting essence.

Edit: nvm, found out that work's like the smithy, i need to feed the station at first.
Glad you got it sorted! Hope you're enjoying the Feaster Event 😝 🐰

 
I notice a curious thing.

While playing vanilla + Sorcery, i looted at last 10+ artefact chest at the sorcerer trader and allways got an axe.

Now tried my luck with DF + Sorcery, and after just 4 chests i don't got any axe ! 🙂

 
For the developer (also posted on the mod's main page as a comment):

This is an EXCELLENT mod. However, there is 1 HUUUUUUGE bug with it that you might hit:

If you do not notice the basement for the Altin's chest quest and continue playing, the quest will eventually fail. The quest can not be cancelled or picked up again, it will stay in your log as a failed quest.

This means you do not get your initial start on the whole player side of the sorcery mod: Picking a specialization, follow up quests and free workstations.

Instead, it means that you will have to - very very slowly - attempt to gather materials for the workstations. And even when you get to craft them, you will not be able to use them, as most recipes require perks in the specialization trees which you can not level up in yet.

Not until you find a random lucky elixir of one of the 3 elements will you be able to progress somewhat normally with the player side of the mod.

As an example, i am currently playing a game with only this mod, and i missed the initial quest and as such got this issue. It was not until during horde day 28 that i found my first elixir. The random fallen (as well as the tasks) can be VERY challenging without the initial start. While i have had fun with this as an extra challenge, it is certainly not for everyone.

So until this bug is fixed (or you start over if the first quest fails), keep this in mind.

 
I posted this on the DISCORD too:

I am getting several errors when starting up the dedicated server for this: (I am running Darkness Falls, and Sorcerery)

2022-04-23 23:18:15 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarFullRespecAdmin']/effect_group" (line 10418 at pos 3) 2022-04-23 23:18:15 WRN XML patch for "items.xml" from mod "Sorcery" did not apply: <append xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']" (line 10434 at pos 3)

Compatibility Patch warnings:

2022-04-24 00:49:15 WRN XML patch for "items.xml" from mod "zzDF_Sorcery_Compat" did not apply: <set xpath="/items/item[@name='spellcastFire' or @name='spellcastIce' or @name='spellcastLightning']/effect_group[@name='QUALITY: Tier 6 Master']/requirement[@name='RequirementItemTier']/@value" (line 73 at pos 3)

Amongst other warnings about certain things not being applied.  Is there a certain load order I need to do? (I have the Sorcery mod, Darkness Falls, and the Compatibility patch.)

I also have a few weird things as well:

1.  The Arcane vendor's POI can be damaged

2.  I can grab items from other players hands, as well as NPC's int he middle of battle.  Like if a sorcerer is attacking me, I can pull an item it is holding. 

 
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Correct me if I'm wrong but I was considering this mod for my server and started seeing words like "supporter only" and @%$# like that... Is there actually supporter only features in this mod? I did read that everything can be obtained for free but does that mean if you pay it makes it easier or gives you items? I'm honesty shocked at the whole aspect of this lol. 

 
Yes, supporter have unlimited access to build/craft some endtier items.

But with some luck you can find a supporter silver/gold key which unlocks these abilities for you for some hours.

And ofcouse you still can loot and use these craftable items.

 
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