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(A20) Server Side Vehicles

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One more quick question. I converted a bunch of our vehicles to the models from this mod. However, when you log out and back in, the vehicles look normal again until you pick it up and place it back down. Is that intended? Also, the dog on the sled model looks like its having as seizure when no one is on it.
The models are given a decorative 'buff' to give their customised appearance. The buffs are added as you get closer to them. The buffs.xml checks that the buff is constantly being applied on a regular basis. If a converted vehicle has the model/decoration applied but not the update which keeps checking on them, then it can look like it isn't added until picked up and placed again.

However, even with the check to make sure they are updating, it can sometimes be finicky. This is especially true where a server is running a lot of other mods, has a lot of players, or is being pushed in any other way. It is intended that the vehicles will regularly check themselves to make sure the decorative buff is added but it is not always effective.

The dog usually just stands still but depending on the server, netcoding and syncing, things can go a bit odd at times. The origin of this mod was very experimental and pretty much a single player thing. It responded quite well online and was released for us all to have fun with. But yes, there are limitations that are a trade off to many of the fun and enhancing things.

 
The models are given a decorative 'buff' to give their customised appearance. The buffs are added as you get closer to them. The buffs.xml checks that the buff is constantly being applied on a regular basis. If a converted vehicle has the model/decoration applied but not the update which keeps checking on them, then it can look like it isn't added until picked up and placed again.

However, even with the check to make sure they are updating, it can sometimes be finicky. This is especially true where a server is running a lot of other mods, has a lot of players, or is being pushed in any other way. It is intended that the vehicles will regularly check themselves to make sure the decorative buff is added but it is not always effective.

The dog usually just stands still but depending on the server, netcoding and syncing, things can go a bit odd at times. The origin of this mod was very experimental and pretty much a single player thing. It responded quite well online and was released for us all to have fun with. But yes, there are limitations that are a trade off to many of the fun and enhancing things.
Understood. Its not a huge issue, was just curious if that was normal or not. Now I just need to figure out which mod is trashing our FPS during the nighttime. Appreciate the reply. 

 
Could we possibly get a Bus added? It would be really nice to have 1 vehicle to hold more than 4/5 people. Especially in large friend group servers.

 
Could we possibly get a Bus added? It would be really nice to have 1 vehicle to hold more than 4/5 people. Especially in large friend group servers.
Is this for servers that are running the expanded 'Party' mods that often allow 8 people to all join together? We'll see what vehicle options are available and acceptable. It may not look pretty as the A20 vehicles got a pretty big update but we'll see what remains.

 
@SketchFoxsky

Here is an update for the Server Side Vehicles:

https://github.com/arramus/A20-ServerSideVehicles-2022Jan20

The Magic Bus returns to A20 and has received a small upgrade.

As the image suggests, the Magic Bus can hold up to 9 players without the need for a seating mod.

This will accommodate larger communities, or servers that use the extended party mod that typically allows 8 players to 'party up'.
Players will need to enter the bus from the non driver's side via the sliding door. ^^

20220120121350_1.jpg

Player No.9 sitting in the last rear seat at the back of the bus.

20220120121320_1.jpg

The Magic Bus can still accept all vehicle mods, even though the seating mod will have no effect, and see the benefits they provide.
20220120104401_1.jpg

Since only the Magic Bus and the Whirligig use non standard seating, players can see the seat count as they approach these vehicles.

20220120121425_1.jpg

As with A19, when the headlights are turned on, flames will appear from the front 'impalers'. Driving into a zombie will knock them over and set them on fire. There will be no XP gain for any eliminations using this method of zombie control.

20220120104323_1.jpg

 
Error    Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Entities/Cars/vehicleMagicBus_179393/Physics/tempPrefab_bus_shortPrefab", Mesh asset path "" Mesh name "Collision"   Get this in my Logs

 
Error    Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Entities/Cars/vehicleMagicBus_179393/Physics/tempPrefab_bus_shortPrefab", Mesh asset path "" Mesh name "Collision"   Get this in my Logs
We reported this to the game developers about a year ago, and the response was that it is a low priority to zero priority update since there are many other priority items to be acted on first. It relates to the model that is used for the school bus in the main game and the Magic Bus for the mod, as suggested in the log. It generally occurs when a player attempts to place the Magic Bus on the ground. I'm afraid we will not be reporting again as a reminder, as issues relating to Mods where things are used beyond their intended use, appear to be placed at the very bottom of 'the list'.

 
We reported this to the game developers about a year ago, and the response was that it is a low priority to zero priority update since there are many other priority items to be acted on first. It relates to the model that is used for the school bus in the main game and the Magic Bus for the mod, as suggested in the log. It generally occurs when a player attempts to place the Magic Bus on the ground. I'm afraid we will not be reporting again as a reminder, as issues relating to Mods where things are used beyond their intended use, appear to be placed at the very bottom of 'the list'.
As long as it's not hutting anything who cares ;)  

 
Hello there,

I'm using his mod a lot, but since a week or two, the bikes looks like normal bikes not i know them as Hell ,what happend. Btw newest version.

Thx for all.

 
Hello there,

I'm using his mod a lot, but since a week or two, the bikes looks like normal bikes not i know them as Hell ,what happend. Btw newest version.

Thx for all.
The bikes are normal bike models with attachments added to them. As you move nearer to one of these bikes, a 'buff' triggers and these attachments get added onto the bike. There is a check system in place that is constantly telling the bike models to attach their Hell Bike features. However, it can have some issues depending on server stability, network stability, player connection and things like that.

When this issue happens, it is helpful to put the vehicle back on the player toolbelt and place it again. This often causes the buffs to trigger again and they start to look like Hell Bikes. There is no real guarantee that this will fix them as this is an experimental way to decorate the models in a way that was not really intended.

 
The bikes are normal bike models with attachments added to them. As you move nearer to one of these bikes, a 'buff' triggers and these attachments get added onto the bike. There is a check system in place that is constantly telling the bike models to attach their Hell Bike features. However, it can have some issues depending on server stability, network stability, player connection and things like that.

When this issue happens, it is helpful to put the vehicle back on the player toolbelt and place it again. This often causes the buffs to trigger again and they start to look like Hell Bikes. There is no real guarantee that this will fix them as this is an experimental way to decorate the models in a way that was not really intended.
will try it later, thx for  fast answer.

wont work !! 

Screenshot 2022-04-06 135143.png

 
Last edited by a moderator:
will try it later, thx for  fast answer.

wont work !!
Please share information about your server/client setup.

What mods are currently running on the server?

Are all players seeing the same issue or is it limited to one/few players?

 
Please share information about your server/client setup.

What mods are currently running on the server?

Are all players seeing the same issue or is it limited to one/few players?
only my own ones , without a buffstatuscheck .

Screenshot 2022-04-06 161515.png

 
only my own ones , without a buffstatuscheck .

View attachment 24362
I tested in SP.

20220407032015_1.jpg

I checked the dedicated server I play in on Day 507.

20220407032330_1.jpg

I was unable to duplicate the issue as the buff check loaded on both of these instances. It's a process of elimination from here to see if it will run on its own without any other mods and looking for a conflict.

 
So with this mod I didn't see ANYONE mention the "fly away" glitch...

Sometimes when I stop my motorcycle and dismount - it literally and quite instantly "flies" away somewhere really, really far. So far it doesn't even usually appear on the compass. Sometimes it does it when you dismount and leave the game like I did today...  I logged back in - the motorcycle was gone. I've dismounted sometimes and watched my motorcycle go flying away back to the last place I dismounted it which was half across the entire map...

Other times you'll be riding and all of a sudden you'll be rubber banded back 100 feet...

It's really annoying - to the point where we're just going to uninstall the mod.

Is anyone else having this problem? There's no way it can be ONLY me...  😕
Please advise...
Thanks!

 
So with this mod I didn't see ANYONE mention the "fly away" glitch...

Sometimes when I stop my motorcycle and dismount - it literally and quite instantly "flies" away somewhere really, really far. So far it doesn't even usually appear on the compass. Sometimes it does it when you dismount and leave the game like I did today...  I logged back in - the motorcycle was gone. I've dismounted sometimes and watched my motorcycle go flying away back to the last place I dismounted it which was half across the entire map...

Other times you'll be riding and all of a sudden you'll be rubber banded back 100 feet...

It's really annoying - to the point where we're just going to uninstall the mod.

Is anyone else having this problem? There's no way it can be ONLY me...  😕
Please advise...
Thanks!
This issue was more frequent in A19, but much less so in A20 so far. However, it was the same for all vehicles, and not just the Snufkin variety. The speed of some of the Snufkin vehicles did make this more noticable though.

I have seen this happen in A20, again for all vehicles, at times when the server is under stress (such as being on an overloaded system) or in need of a restart (after running for a long time). I have not seen this specifically for only the Snufkin Vehicles beyond being more pronounced.

It's a very unpleasant issue for servers and can be incredibly frustrating for players for sure. It'll be good to hear if removing the mod makes any difference or if it continues for regular vehicles as well. Please ask all players to throw away their vehicles ahead of time to avoid item issues if you decide to remove the mod.

 
This shows a list of everything in the storage repositories.

https://github.com/arramus?tab=repositories
haha I was just about to ask the exact same question!

This shows a list of everything in the storage repositories.

https://github.com/arramus?tab=repositories
Sorry for being blind but I can't locate it in the repository and I was wondering do you have any writes up on your mods anywhere, some of them look quite interesting!  Thanks

 
haha I was just about to ask the exact same question!

Sorry for being blind but I can't locate it in the repository and I was wondering do you have any writes up on your mods anywhere, some of them look quite interesting!  Thanks
All the mods are written up in this forum somewhere but the Search function has its limitations.

These are the most popular two server side only ones. The Weapons and the Zombies.

Weapons Expansion

https://github.com/arramus/Snufkin-Weapons-Xpansion-A20-2021December17





Snufkin Zombies PLUS

https://github.com/arramus/Snufkin-Custom-Zombies-Plus-A20-2022Feb02





And one more server side only version which allows players to craft ammo and resources using 'mining' tools.

https://github.com/arramus/AutoBots-A20-2021Dec12

https://community.7daystodie.com/topic/26109-a20-autobots-automated-mining-and-ammunition-making-bots-revisited/

 
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