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Darkness Falls: They mostly come out at night...

I have a question/issue.  I'm using A20.3 and DF 4.01

I'm trying to craft AP Robotic Turret Ammo Boxes.  I can craft the singles unlocked from Robotics Inventor but the boxes are locked and there is no icon to show what unlocks it.  Is there a book I should be finding that will let me unlock it or is it just a bug?  I could not find any patch notes listing if this was an issue that's been fixed in the DEV versions.

I'm level 250 and have unlocked all skills other than some of ones related to pistals, auto rifles  and such.

If it's a bug is there a command I can use to unlock it? 
It's actually supposed to be "unlocked." There's no "make crap for cheaper in bundles" recipes in DF. Bundles are only for storage purposes.

 
We're getting some invisible debuff that chunks our HP after being hit by a fireball.

It does around 150-200 damage before expiring, there's no debuff icon, and bandages/water does not stop it.

 
It's actually supposed to be "unlocked." There's no "make crap for cheaper in bundles" recipes in DF. Bundles are only for storage purposes.


Hmm..  Might be a vanilla coding issue.  Looking through the code I found a book that is supposed to unlock the bundles referencing a perk which doesn't exist in DF.  (Item is bookTechJunkie8Complete).  However I can't find any corresponding item for that book in the files so it may not exist in the vanilla game yet as it's only in the progression.xml file.  How the regular and shell bundles unlocked while the AP version did not i have no clue.  You use other code to unlock the base ammo recipes.

For now I added the line the following line to the progression file to fix it with the notion you shouldn't save resources unless you're top level.

Code:
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="ammoBundleJunkTurretRegular,ammoBundleJunkTurretShell,ammoBundleJunkTurretAP"/>


In the code you'll find the item/recipe names.  I will leave it in your hands as to what you wish to do with those recipes in future DF updates.

 
We're getting some invisible debuff that chunks our HP after being hit by a fireball.

It does around 150-200 damage before expiring, there's no debuff icon, and bandages/water does not stop it.
Already fixed in a dev build.

Hmm..  Might be a vanilla coding issue.  Looking through the code I found a book that is supposed to unlock the bundles referencing a perk which doesn't exist in DF.  (Item is bookTechJunkie8Complete).  However I can't find any corresponding item for that book in the files so it may not exist in the vanilla game yet as it's only in the progression.xml file.  How the regular and shell bundles unlocked while the AP version did not i have no clue.  You use other code to unlock the base ammo recipes.

For now I added the line the following line to the progression file to fix it with the notion you shouldn't save resources unless you're top level.

Code:
<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="ammoBundleJunkTurretRegular,ammoBundleJunkTurretShell,ammoBundleJunkTurretAP"/>


In the code you'll find the item/recipe names.  I will leave it in your hands as to what you wish to do with those recipes in future DF updates.
I just changed the recipe.

 

Code:
		<recipe name="ammoBundleJunkTurretAP" count="1" craft_time="360" craft_area="workbench" tags="workbenchCrafting">
			<ingredient name="resourceScrapIron" count="5000"/>
		</recipe>
 
Well, I just landed my gyrocopter and hopped out.  Then the gyrocopter disappeared??  POOF!  I ran around little in area to see if it showed up on HUD as icon but nope.  Logged out and will log back in to see it shows up.  Hope so!

 
I loved playing DF in alpha 19 and really looked forward to playing it again in alpha 20. However, I keep running into the same issue. Sometime during the first day or night, I get a load of red text that appears in the debug menu. I don't know what triggers it but it could be some invisible zombies or NPC's? I really don't know. Once it gets triggered though, it sporadically continues to do the long stream of red text in the debug menu. I think it's called the debug menu. It's what pops up when you push F1 on your keyboard. Anyways, with this issue, I can't get a game going in DF and it's kind of frustrating because I really want to experience this wonderful mod for myself. I've been living vicariously through content creators but it's not like playing it myself. I have a screenshot of what the wall of red text says each time. I've tried uninstalling and I've tried to reset the chunk around me as well and it doesn't do anything either. Can anyone help me with this problem? I apologize if this is a common problem and the answer is found somewhere through all of these posts but I simply could not find anything.Screenshot (6).png

 
Lorri said:
Sometime during the first day or night, I get a load of red text that appears in the debug menu. I don't know what triggers it but it could be some invisible zombies or NPC's?
I suggest that that you try it with a full clean install.

Maybe delete (not uninstal) the steam installation folder then you get right of all old files from previous version are left. Or use the Mod launcher to download a fresh steam copy instead to copy the existing one.

Download the latest stable version of DF , or use the mod launcher and install it.

Then try it again.

Edit: Don't use any other modlet at first. DF is complex and don't work well with others together.

 
Last edited by a moderator:
Zisquis said:
We're getting some invisible debuff that chunks our HP after being hit by a fireball.

It does around 150-200 damage before expiring, there's no debuff icon, and bandages/water does not stop it.
I can attest to this, has been an issue since the last build. Higher DT seems to lower the total amount it does, but it's still absurdly high.

Lorri said:
I loved playing DF in alpha 19 and really looked forward to playing it again in alpha 20. However, I keep running into the same issue. Sometime during the first day or night, I get a load of red text that appears in the debug menu. I don't know what triggers it but it could be some invisible zombies or NPC's? I really don't know. Once it gets triggered though, it sporadically continues to do the long stream of red text in the debug menu. I think it's called the debug menu. It's what pops up when you push F1 on your keyboard. Anyways, with this issue, I can't get a game going in DF and it's kind of frustrating because I really want to experience this wonderful mod for myself. I've been living vicariously through content creators but it's not like playing it myself. I have a screenshot of what the wall of red text says each time. I've tried uninstalling and I've tried to reset the chunk around me as well and it doesn't do anything either. Can anyone help me with this problem? I apologize if this is a common problem and the answer is found somewhere through all of these posts but I simply could not find anything.View attachment 24310
Are you playing a RWG map? That was an issue I had with that in previous builds, and certain compo pack maps.

 
Lorri said:
I loved playing DF in alpha 19 and really looked forward to playing it again in alpha 20. However, I keep running into the same issue. Sometime during the first day or night, I get a load of red text that appears in the debug menu. I don't know what triggers it but it could be some invisible zombies or NPC's? I really don't know. Once it gets triggered though, it sporadically continues to do the long stream of red text in the debug menu. I think it's called the debug menu. It's what pops up when you push F1 on your keyboard. Anyways, with this issue, I can't get a game going in DF and it's kind of frustrating because I really want to experience this wonderful mod for myself. I've been living vicariously through content creators but it's not like playing it myself. I have a screenshot of what the wall of red text says each time. I've tried uninstalling and I've tried to reset the chunk around me as well and it doesn't do anything either. Can anyone help me with this problem? I apologize if this is a common problem and the answer is found somewhere through all of these posts but I simply could not find anything.View attachment 24310
That was a bug I fixed a while back

 
Zisquis said:
We're getting some invisible debuff that chunks our HP after being hit by a fireball.

It does around 150-200 damage before expiring, there's no debuff icon, and bandages/water does not stop it.


KhaineGB said:
Already fixed in a dev build.


I just tried V4.02-DEV-B5 and still having this issue - is it fixed in an unreleased dev build?

 
Khaine, you're an absolute legend! Thank you for taking the time to respond. Thank you to all of you really. I'm looking forward to playing the latest update. I play off the 7D2DModLauncher program. I was playing the small DF map (8k I think?) with no CP. I was trying to hold out long enough to play with the CP but it's just too damn good of a game ya know? Thank you again, Khaine! You're the best!!!

 
Getting the following error while loading a RWG map on a local dedicated server.
image.png

the game runs and plays smoothly with no further errors though.

 
Zisquis said:
We're getting some invisible debuff that chunks our HP after being hit by a fireball.

It does around 150-200 damage before expiring, there's no debuff icon, and bandages/water does not stop it.
I get a similar invisible debuff that drains HP from something different than fireballs. Not sure what exactly causes it but I think it happens to me when I get hit by a Night Stalker.

 
Alright folks, time for a new build! In my testing, it did NOT break my save going from B5 to B6, but be very careful since I did some quest tweaks to fix up a few bugs.
 

V4.02-DEV-B6

- Added 5 new maps! VSmall 2, Small 2, Medium 2, Large 2, XLarge 1.
- 14k maps should now be possible to generate.
- Lucile now properly causes a bleed effect.
- Pistols now properly cause a bleed effect at appropriately high pistol skill usage.
- Forge Ahead book should now work as intended.
- Workbench Schematic should now work as intended.
- Chemistry Station Schematic should now work as intended.
- Flammable Oil mod should now work on Knuckles.
- Increased food amount of Grilled Yucca to be equal to Baked Potatos since it needs a grill.
- Slightly increased food amount of Baked Apples.
- Tweaked desert plant spawns.
- Flaming arrows/bolts should now properly scale with Demo Expert.
- Molotovs now do LESS damage to players with increased levels of Demo Expert.
- Added failsafes to all drinks to remove all fire buffs.
- Added failsafes to buffExtinguishFire (which is triggered by drinks) to remove all fire buffs.
- Anemia should now work correctly.

- Fixed the Junk Turret AP ammo bundles not being unlockable and adjusted recipe accordingly.
- Fixed a couple of recipes under the Bio Perks/Tech Perks using the wrong items to be made (like demon essence for tech and nanites for bio).
- Tweaked a couple of POI's as they were too high.
- Added a failsafe to make Acceelerated Healing kick in.
- Power armor changed to give 100% fire immunity when all 5 pieces are being used (same as the way hazmat works).
- Higher levels of bladed weapons now add more bleed damage than they used to.
- Serrated Blade mod now scales off Bladed Weapons skill and adds to it as well.
- Increased max bleed stacks... by a lot more than previously.
- Rockets should now properly benefit from the Demolitions Expert perk.
- Increased the amount of sandwhiches made with recipes that use bread.
- Fixed the mag extender not being useable on the coilsniper and laser sniper.
- Updated Razor and Eve's quests so they should work more reliably and hopefully show on the compass properly.
- Guns that disable demon regen should now also disable the ability for them to throw fireballs while the anti-regen effect is active.
 

Link: https://drive.google.com/file/d/1pfP0ppg7pVo4-muqlDiZMTCSQtmHRdEc/view?usp=sharing

 
Guns that disable demon regen should now also disable the ability for them to throw fireballs while the anti-regen effect is active.
Why not turn them into chickens too ? 🙂

demon's without regen and fireball's are just like regular Z's with more HP's.

I am against that they don't throw fireball's at all. Maybe the cooldown for the next fireball is alot longer, or they throw weak versions of them.

Or they need a long cast (5-10s) time together with a fireaura, so someone can give them headshots and can interrupt them maybe.

 
Why not turn them into chickens too ? 🙂

demon's without regen and fireball's are just like regular Z's with more HP's.

I am against that they don't throw fireball's at all. Maybe the cooldown for the next fireball is alot longer, or they throw weak versions of them.

Or they need a long cast (5-10s) time together with a fireaura, so someone can give them headshots and can interrupt them maybe.
Actually i'm gonna lower the duration of that specific buff that disables the regen. Right now, normal demons are basically "Who cares, just shoot it with a coil weapon"

 
Never did find enough hazmat fiber (or pieces to scrap) to make mods for everyone before I actually reached 175 in this playthrough.  Was a very interesting RNG.  So, got power armor first.. heh.  But, these changes look wonderful!!  Thank you so much for all you do!  Time to start again and check out the new maps!

 
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