I was reading up on that just yesterday. Seems like Intel has the tech developed already, and actually has for quite a while. It's not until recently that they've decided to talk about actually implementing it. Game engines will need to be updated to utilize the technology.You might have to wait for that SSD to GPU tech that's right around the corner. Or here already depending on who you ask.
How 7dtd work it is just the smallest problem. Why? because we are going to have at least 5 years stagnation because there is lack of materialsTo expand on how 7DtD is... let's say atypical, texture space seems pretty limited because it's a build anything anywhere game. That means all block textures are loaded in memory all the time. In fact they're all in one giant texture atlas, as I recall. The devs are likely already using every texel they figure they can get away with, without raising the system requirements or overhauling how textures work.
You might have to wait for that SSD to GPU tech that's right around the corner. Or here already depending on who you ask.
I think even more - this technology will be still dead for long time because - most materials will go into making AGD and making cars because it is more neccesaryWich needs to be supported by the game. I don´t think that we as gamers will benefit from this very soon. For 7 days to die it´s to late if you ask me. As mentioned above this will at least need the engine to be upgraded. And i don´t think that they are going to do that again and push the release further back.
Wich needs to be supported by the game. I don´t think that we as gamers will benefit from this very soon. For 7 days to die it´s to late if you ask me. As mentioned above this will at least need the engine to be upgraded. And i don´t think that they are going to do that again and push the release further back.
Oh, they do upgrade the engine from time to time, but they can not use many of the newer unity features (like new render pipelines (?)) because it would need extensive code rewrites. And I would assume that a SSD to GPU direct transfer would be one needing rewrites even if by far not as extensive as a new render pipeline
Also I agree with CC that it wouldn't really help in this case as texture swapping does not save much in 7D2D
Sorry to correct you here, but the long wait wasn't due to the engine upgrade. Overall it had very minimal impact on development, and most of the impact it did have was on the art team.Yeah, that´s why i said again. We had a one year waiting for a new alpha due to a engine upgrade already and at this stage i doubt that they gonna do another big one, the usefullness aside, as the plans are 2 alphas then beta if got that right.
Yes there was an engine update. And it was a pretty big one. However stating that it was the reason that a17 took so long to drop is wholly incorrect. There were hardly any code changes required as a result of the upgrade in the engine.pApA^LeGBa said:@SylenThunder A16 to A17 is what i was thinking of here. I am pretty sure there was an engine update included back then.
It was Alpha 17, and no they didn't. Everyone assumed that was the case, which is why there are several developer comments stating that it wasn't the case at all.Wich alpha was it then? I remember very well that someone from the devs and/or mods said several times it took so long due to the engine update.