PC Junk shotgun - worst that blunderrbuss?

<sarcasm>
What!  I totally will not adopt tactics and strategies to counter weaknesses in the game.  TFP must bring back the OP blunderbuss!
</sarcasm>




Can't believe I was able to type that up without cracking up before I finished.

The blunderbuss was actually a bit too powerful.  If they had kept it along with the new pipe weapons, I would expect it would have seen a nerf for balancing purposes.  If you chart the entity damage of each weapon and take into account the ammo and any offset that the weapon applies to the damage, you get the below chart (average values and Q1):


Weapon Class


T0 Damage


T1 Damage


Delta


Shotguns (pipe)


7.86


10.1


2.24


Shotguns(blunderbuss)


9.6


10.1


0.5


Pistol


25.6


32


6.4


Rifle


44


53


9


Machine Guns


30.4


36


5.6



I have been fine with the blunderbuss being removed and replaced with the pipe shotgun.   Also means the ammo I find is always usable.  After awhile, the blunderbuss ammo I would find was virtually worthless.
Well that's why i don't like pipe weapons. Well this idea is good but it would be better if this would be : black powder pistol, black powder rifle and maybe black powder  assult rifle ( this can be done even in real life).  all  of them with this same ammo type. Blunderbuss was like anti dog gun or shock gun and change into melee weapon

The reload time is so huge, and crafting price is so free, that the game essentially forces you to have 5-6 of these shotguns on the panel if you decide to use it for any reason. Very good game design.
4-6 shotguns = less space in eq

Basically what we were already doing with 5-6 Blunderbusses.
Nope. i 3 blunderbuss were like 5 pipe shotguns + diffrent ammo

 
The blunderbuss was actually a bit too powerful.  If they had kept it along with the new pipe weapons, I would expect it would have seen a nerf for balancing purposes.
But it also had a much longer load time, did it not?
Damage was great, but you had an animation that (at least in my memory) was twice as long as reload of the pipeshotgun.

 
Nope. i 3 blunderbuss were like 5 pipe shotguns + diffrent ammo
3, 5-6, 12, 68, that's not the point. I mentioned the same numbers Bachgaman said to show that whatever you do with the Blunderbuss, you'll most probably repeat the same with the Pipe Shotty. People get concerned over this for nothing.

 
3, 5-6, 12, 68, that's not the point. I mentioned the same numbers Bachgaman said to show that whatever you do with the Blunderbuss, you'll most probably repeat the same with the Pipe Shotty. People get concerned over this for nothing.
Well - do you played in cod or cs? people complaining there about how much it will change if gun dmg will change from 45 into 44. But about Blunderbuss- it allowed to do enough dmg to kiling dog after using blunderessbuss + strong attack with stone sledgehammer without getting dmg . it is much harder now and... well  1 attack can in some situations kills you

 
But it also had a much longer load time, did it not?
Damage was great, but you had an animation that (at least in my memory) was twice as long as reload of the pipeshotgun.


Blunder was 3.9 seconds, pipe shotgun is 2.6 seconds

So with the pipe shotgun you can reload it faster......but I feel that is a nonfactor as both are slow to reload and really just a last ditch effort to save oneself.

 
just a last ditch effort to save oneself.


Just did this, I was headed for a restart...was on top of the cabinet poi.  Was fighting 6 zs, ran out of stamina.  I was able to kill the closest and reload kill the next closest then back to club /phew.

 
Back
Top