Link it and I will read it...
I got you. I had it saved.
V4.02-DEV-B3
- Zombies should no longer do increased damage based on difficulty level, EXCEPT for Insane (how it was in A18/A19).
- Included Krunch's 12k map.
- Reduced the amount of Oldwest towns and Country towns that can spawn in RWG so there's more room for proper towns and cities.
- Replaced the "Farming" journal entry the player gets when picking up or making seeds with the DF specific "Growing Crops" tip.
- Updated the "Growing Crops" tip to explain hoe's and irrigation slightly better.
- Made dropped turds a little smaller.
- Redid blood draw kit a little so players should be able to use it more reliably.
- Redid how food recovers anemia so it should hopefully be more reliable.
- All custom zombies remade with new controller to stop "rubber banding."
- Textures on Football Player and Cowboy (both strippers, yes this is intended, stop reporting it) are fixed.
- Fixed Pulse Rocket falling at the players feet.
- Increased Pulse Rocket damage.
- Added new legendary item: Jason's Machete.
- Serrated Blade can now be installed with Tempered Blade.
- Ergonomic Grip and Fortifying Grip can now be installed at the same time.
- Fortifying Grip can now be installed in bows.
- Increased max bleed stacks... by a lot.
- Added a "remove" for every single bleeding buff I can find in the buffs file to all bandage-based items since people are apparently still reporting that.
- Added bundles of dye for storage purposes.
- Rain catchers now require being outside and on dirt. This was necessary to potentially fix the bug with them randomly not working.
- Added some blocks that were apparently missing despite the game never crashing.
- Added missing level tag to Get Off My Land that stopped the run speed working.
- Added a scarecrow that works as a chunk loader, which should help with plant and rain catcher progression irregularities.