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Darkness Falls: They mostly come out at night...

What might I be missing, mate? 

I am able to click on modify, but I can't add any mods, and the mod list on the left is not there. I can provide a screenshot if you want. 

Thanks for the response. 


No idea.

New to mod, Love it..

Trivial stuff noticed only so far :

Working Stiff Vans loot two engines.

New vehicles, all floating.

Not all zombies leave gore skeleton behind, that on purpose ?

(No other mods used)
If you mean engines while wrenching, t's a CHANCE to drop. This is not an issue. It's been like that for ages.
Vehicles floating has been fixed in the dev version.
It's a CHANCE to leave a corpse behind because people complained when it was 100%.

 
Eve will send you to the DF bunker mission, you can farm infinite amounts of the fibers and schematics there. I posted a video on this forum on how to do so fairly easily.
Is there a link to that video?  Would love to watch it.

 
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New dev build out and such. :)
 

V4.02-DEV-B4

- Fixed Rain Catchers again.
- Fixed incorrect unlockedby on Ablative Armor.
- Reduced Titan block damage by 25% (from 4000 to 3000).
- Gave titanium blocks an extra 5k hp.
- Added working version of Myth's Bloodmoon Vehicle Buster mod.
- Adjusted the pipe baton so it's stats match the wooden club.
- Rod and Spring and Armor Shredder can now be installed in junk turrets.
- Despawning vehicle issue seems to be mostly fixed.
- Changed the winchester to use desert vulture sounds since it's a .44 gun so it should be louder.
- Very slightly lowered the damage of shotgun and coilshotgun shells.
- Very slightly lowered the fire rate of the coilshotgun.
- Increased attack speed of Laser Multi-Tool.
- Splints should now provide a splinted buff if you have a broken bone, which should prevent the negatives while leaving the debuff in place (still needs a cast to heal).
- Removed some unecessary recipes.
- Added fixes for Kruch's map.
- Added new itemicons provided by Android_Data.
- Changed Gotta Go Fast to increase mobility rather than run/walk speed as this should do the same thing.
- Fixed missing UI display for Jason's Machete.
- Sprained, Broken and Splinted arm should now have a different icon to make it easier to see what's wrong at a glance.
- Demon fire effects halved in damage, BUT they can now stack duration.
- All books should now show the open/closed icon if the perk is maxed (or not) but requirements are not met.

Link: https://drive.google.com/file/d/1KyFIVSwMCyknyRvD8O-pBdlZZlpo4NLB/view?usp=sharing

 
- Very slightly lowered the damage of shotgun and coilshotgun shells.
- Very slightly lowered the fire rate of the coilshotgun.
Can't help but feel attacked, since this is my primary weapon. You monster!

Also, is this update going to break saves from the last recent build?

 
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Not sure is it a translation problem or not.

Science/Demolition 3 should give you an effective way for gunpower.

But the crate of gunpower need Master Survivalist.

Is this ok, or do i miss something.

 
New dev build out and such. :)
 

V4.02-DEV-B4

[..]
Khaine, you removed some descriptions like

DFforgeAhead,Forge Ahead
DFforgeAheadDesc,Read this book to learn how to craft a forge and bellows. Must be read from the hotbar.
DFToolsoftheTrade,Tools of the Trade
DFToolsoftheTradeDesc,Learn how to craft a claw hammer and wrench by reading this book. Must be read from the hotbar. [etc]
 

Do you plan to bring them back sometime, or why do you leave the keys like "DFforgeAhead,Forge Ahead"?

I'm asking as I try to update the German localization.

Ah, and one typo in Line 1834 (Porkin's Shotgun, one v too much)

 
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Oddness.... loaded fine for me first time after new update (deleted Mod folder before install), next time loading all red screens like above.

Re-installing again and trying again.

Now works ok again.

/I like the new icons

//Read skill books are now all appearing as unread (can live with it)

///demonics are still able to spam fireballs 4-6 blocks through walls & locked doors 😕

 
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Khaine, you removed some descriptions like

DFforgeAhead,Forge Ahead
DFforgeAheadDesc,Read this book to learn how to craft a forge and bellows. Must be read from the hotbar.
DFToolsoftheTrade,Tools of the Trade
DFToolsoftheTradeDesc,Learn how to craft a claw hammer and wrench by reading this book. Must be read from the hotbar. [etc]
 

Do you plan to bring them back sometime, or why do you leave the keys like "DFforgeAhead,Forge Ahead"?

I'm asking as I try to update the German localization.


They're at the bottom of the file as they were updated.

The game loaded with the new build, but as soon as it did it just kept spamming this at me, unplayable. View attachment 24216
That screenshot is not helpful.

 
Oddness.... loaded fine for me first time after new update (deleted Mod folder before install), next time loading all red screens like above.

Re-installing again and trying again.

Now works ok again.

/I like the new icons

//Read skill books are now all appearing as unread (can live with it)

///demonics are still able to spam fireballs 4-6 blocks through walls & locked doors 😕
If you're on an existing save, read skill books WILL show as unread due to the workaround I had to do in order to get it to work. That will only appear on a NEW save.

Demons are NEVER going to be fixed. Ever. They use the same code as YOUR molotovs.

 
Off-road headlights mod does not work in the humvee, nor does it's default headlights (if they are supposed to work, that is). Love the model design, though. And it's quieter and handles better then the maruader.

Don't suppose it's possible to tone-down the noise generated by the wall safes? Think they are a superior storage option, but good god do they make a racket. By the noise, you'd think i was opening up a semi-rusty set of bank-vault doors every time i open/close them. (And yes i'm aware of the perk in hunter that reduces player-action noise levels, but still think the safe's need to be far quieter then they currently are)
I let Khaine know that the version of my vehicles included with DF is an older version now. As far as I can tell all he did was rename the folder to set the load order, so you could probably grab the newest version of my vehicle mod and copy the files into the 3-DF-BdubsVehicles folder included in DF to fix the Humvee issues.

 
I let Khaine know that the version of my vehicles included with DF is an older version now. As far as I can tell all he did was rename the folder to set the load order, so you could probably grab the newest version of my vehicle mod and copy the files into the 3-DF-BdubsVehicles folder included in DF to fix the Humvee issues.
I did tweak progression and recipes as well... and one small tweak to the actual vehicles xml ;)

 
Small mistake in Localizaton.txt: Line 3943 reads

DFFarmingBookDesc "Learn how to craft various seeds and animal coops.\nThis book unlocks the Vehicles For Dumb@%$#s perk by 1 level per book."

 
V4.02-DEV-B4

May be already aware small things :

Zombie ID wrong :



Weapon compare stats seem off :



No, that zombie ID is not wrong.

Small mistake in Localizaton.txt: Line 3943 reads

DFFarmingBookDesc "Learn how to craft various seeds and animal coops.\nThis book unlocks the Vehicles For Dumb@%$#s perk by 1 level per book."
DFFarmingBookDesc,Learn how to craft various seeds and animal coops.\nThis book unlocks the Farming Tips perk by 1 level per book.

That's what it should be. Fixed

 
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