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Vehicle Madness for A21

that I know but this mod is already not server-side so that wont stop them from adding new #c codes to make mining vehicles possible.

speaking of which Ragsy since you guys focus alot on realism with the vehicles and the digger would make sense for digging clay or sand. could I show yall a mining vehicle with a large drill bit (you know those cone shaped drills) that yall may think would look good if yall are interested? I know several mining vehicles including ones from other games that yall can use as references.
Sadly VM Team does not have a C# programming expert so even if we start to learn C#  it will take a long time to get something up and running .... all efforts to date have been purely XML based .

I would love to add that string to our bow at some point but for me or the others it will take time to go that route ....  theres no doubting that for his era in 7days modding manux was way ahead of everyone else in the vehicles area a true legend of the modding scene.

We have a big selection of stuff ...  I know other vehicle modders are also looking at mining vehicles so maybe they will come up with something ..... the new batch of vehicle modders we are seeing in our modding discord are doing some great stuff already so the future is bright for vehicle modding side of things . 

Regards

Ragsy!!

 
Sadly VM Team does not have a C# programming expert so even if we start to learn C#  it will take a long time to get something up and running .... all efforts to date have been purely XML based .

I would love to add that string to our bow at some point but for me or the others it will take time to go that route ....  theres no doubting that for his era in 7days modding manux was way ahead of everyone else in the vehicles area a true legend of the modding scene.

We have a big selection of stuff ...  I know other vehicle modders are also looking at mining vehicles so maybe they will come up with something ..... the new batch of vehicle modders we are seeing in our modding discord are doing some great stuff already so the future is bright for vehicle modding side of things . 

Regards

Ragsy!!
that's good to know but what you guys have managed to pull off throughout the alphas is still incredibly impressive. although one thing i thought of is if someone who is that good at vehicle modding either makes his own mod or joins yalls team it will be a major breakthrough.

 
Damn!

I found a flatbed truck in running order and made a ramp to put my Beetle on the back. Unfortunately the beetle doesn't travel with the truck. Thought I'd found an easy way to get new vehicles back to base...

 
Damn!

I found a flatbed truck in running order and made a ramp to put my Beetle on the back. Unfortunately the beetle doesn't travel with the truck. Thought I'd found an easy way to get new vehicles back to base...
Yeah  thats something that we did try out when testing ....we can box in a vehicle but it effects both vehicles physics and some strange things happened.    We could probably only do this with an attach prefab of the vehicle if player has in normal inventory.   A bit like the RV will attach a bicycle if held in normal inventory. 

Regards

Ragsy !!

 
Yeah  thats something that we did try out when testing ....we can box in a vehicle but it effects both vehicles physics and some strange things happened.    We could probably only do this with an attach prefab of the vehicle if player has in normal inventory.   A bit like the RV will attach a bicycle if held in normal inventory. 

Regards

Ragsy !!
That reminds me I found that tender piece that military jeeps would tow behind them to haul extra supplies such as ammunition or weapon maintenance supplies for troops. there usually in random places to search for supplies but since we now have a vehicle mods system are there plans to add these tenders as a mod attachment to the military vehicles as a visual mod that will also increase the vehicles inventory?

Also ragsy if yall add more motorbikes such as military bikes the sidecar motorbikes use for an extra passenger would be nice as a visual extra seat mod which honestly TFP should've done with the vanilla motorcycle as it would've made more sense. if the motorcycle can wield steel spikes on the front with ease then the side car shouldn't be too much weight.

 
That reminds me I found that tender piece that military jeeps would tow behind them to haul extra supplies such as ammunition or weapon maintenance supplies for troops. there usually in random places to search for supplies but since we now have a vehicle mods system are there plans to add these tenders as a mod attachment to the military vehicles as a visual mod that will also increase the vehicles inventory?

Also ragsy if yall add more motorbikes such as military bikes the sidecar motorbikes use for an extra passenger would be nice as a visual extra seat mod which honestly TFP should've done with the vanilla motorcycle as it would've made more sense. if the motorcycle can wield steel spikes on the front with ease then the side car shouldn't be too much weight.
you know.. i often wondered why noone did motorcycle with sidecar.  >)

 
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I repaired an old style Kombi and it's bugged. 

At the point of repairing it it dropped a clone that sat about a metre off the ground. Non-interactable. Can walk through it.

I can hold the vehicle in my inventory but any time I place it it's the same story. I even opened cheat mode and got rid of the vehicle I'd repaired and got a new one. Same story.

 
I repaired an old style Kombi and it's bugged. 

At the point of repairing it it dropped a clone that sat about a metre off the ground. Non-interactable. Can walk through it.

I can hold the vehicle in my inventory but any time I place it it's the same story. I even opened cheat mode and got rid of the vehicle I'd repaired and got a new one. Same story.
Odd ...  I will check it out later and see what happens with it .  

Regards

Ragsy !!

 
Been playing around with colours in the Localization.txt, what do you think of this?

RepairableWorkingStiffs,blocks,Block,EnChanged,([68E3CF]Repairable[-])\nWorking Stiffs Truck,,,,,





A20.3_2022-03-01_11-25-21.jpg

 
Nice ... looks good I like it Mikey

Regards

Ragsy

I repaired an old style Kombi and it's bugged. 

At the point of repairing it it dropped a clone that sat about a metre off the ground. Non-interactable. Can walk through it.

I can hold the vehicle in my inventory but any time I place it it's the same story. I even opened cheat mode and got rid of the vehicle I'd repaired and got a new one. Same story.


I can not reproduce this .... I can take one from creative as well with no issues ,   are you running any other mods  ?  

Ragsy !!

 
anyone is missing vehicle markers on the compass? neither my bike nor my minibike show up in the compass, I don't know if this mod has anything to do with it (I only have this mod and SMX)

 
anyone is missing vehicle markers on the compass? neither my bike nor my minibike show up in the compass, I don't know if this mod has anything to do with it (I only have this mod and SMX)


Compass stuff is off for Vehicle Madness by default ... and also turns off the vanilla stuff ,   this is done for immersion and to stop vehicle spawn location giveaways .   

So it is a case of remember where you park in the case of vehicles you have found or crafted .....

Regards

Ragsy!!

 
Compass stuff is off for Vehicle Madness by default ... and also turns off the vanilla stuff ,   this is done for immersion and to stop vehicle spawn location giveaways .   

So it is a case of remember where you park in the case of vehicles you have found or crafted .....

Regards

Ragsy!!
Ah that explains it.. Could it be possible to show the icons if you've picked up then placed a vehicle?

 
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Ah that explains it.. Could it be possible to show the icons if you've picked up then placed a vehicle?


It sometimes does show them when you place a vehicle you have crafted or have ownership of  ...not intentional on my part as some things have changed a bit since A19.  

We are not planning on making the UI stuff show in the near future ....if we did it would be in a way that limits the view of the icon to only when player is within 30 game blocks distance or less . 

Regards

Ragsy !!

 
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@Ragsy 2145 Any update on new vehicles?
Yes there are a few new ones going in for next release .. an extra 14 at present and counting,   also  few more wreck variations also being added as we speak .  

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These will all be part of the next release coming soon .... some are subject to texture changes so may appear slightly different to these pictures .  

Beta 2.1 will not change any gameplay in the update .... just fixes a few things reported in the feedback posts ,  all vehicles have had a another pass and some have had replacement wheels and cosmetic changes and some have had physics changes.   A few vehicles have had seating mod added since last version some have had clear dirty /scratched windows added.

Regards

Ragsy !!

 
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Yes there are a few new ones going in for next release .. an extra 14 at present and counting,   also  few more wreck variations also being added as we speak .  





















These will all be part of the next release coming soon .... some are subject to texture changes so may appear slightly different to these pictures .  

Beta 2.1 will not change any gameplay in the update .... just fixes a few things reported in the feedback posts ,  all vehicles have had a another pass and some have had replacement wheels and cosmetic changes and some have had physics changes.   A few vehicles have had seating mod added since last version some have had clear dirty /scratched windows added.

Regards

Ragsy !!
Looks awesome! Can we expect in the future the vanilla sedan to be added?

 
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