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JaxTeller718's V1.0 Modlets

The extra mods slots does not seem to work with the "stealth military boots". Every other item that i craft or find has the proper number of slots (1 for lvl 1, 2 for lvl 2 and so on until 6 for lvl 6) except for the "stealth military boots". Do you think it would be possible to make it work for that item too? That would be awesome.

Thank you :)

 
The extra mods slots does not seem to work with the "stealth military boots". Every other item that i craft or find has the proper number of slots (1 for lvl 1, 2 for lvl 2 and so on until 6 for lvl 6) except for the "stealth military boots". Do you think it would be possible to make it work for that item too? That would be awesome.

Thank you :)


Rename JaxTeller718-IncreasedModSlots to z-JaxTeller718-IncreasedModSlots to force it to load last and see if that sorts it?  I am assuming its another mod that adds the boots?

 
Rename JaxTeller718-IncreasedModSlots to z-JaxTeller718-IncreasedModSlots to force it to load last and see if that sorts it?  I am assuming its another mod that adds the boots?
Thank you for your answer. I did what you suggested, renamed the modlet so it is last in the mods folder, but still a lvl 5 "military stealth boots" only has 3 slots for mods. All the other military armor parts have the proper number of slots (5 for a lvl 5).

The "military stealth boots" is not a mod, it is a vanilla game item, here is the entry in the wiki: Military Stealth Boots - Official 7 Days to Die Wiki (fandom.com)

 
Thank you for your answer. I did what you suggested, renamed the modlet so it is last in the mods folder, but still a lvl 5 "military stealth boots" only has 3 slots for mods. All the other military armor parts have the proper number of slots (5 for a lvl 5).

The "military stealth boots" is not a mod, it is a vanilla game item, here is the entry in the wiki: Military Stealth Boots - Official 7 Days to Die Wiki (fandom.com)
Is it possible that something in A20 made motortools a different category? 

Not sure abt the boots. Those should still just be light armor.

 
Thank you for your answer. I did what you suggested, renamed the modlet so it is last in the mods folder, but still a lvl 5 "military stealth boots" only has 3 slots for mods. All the other military armor parts have the proper number of slots (5 for a lvl 5).

The "military stealth boots" is not a mod, it is a vanilla game item, here is the entry in the wiki: Military Stealth Boots - Official 7 Days to Die Wiki (fandom.com)


Sorry I did not even know this was vanilla lol.

It will need an XML change in Jax's mod by the looks, the vanilla item seems to have a naughty effect_group.

This is the code which applies it to the armor:

<append xpath="/items/item[starts-with(@name, 'armor')]/effect_group[contains(@name, 'armor')]">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
</append>




The effect group for the other mil boots is <effect_group name="military armor"> but for the stealth ones its <effect_group name="military without penalties">.

I am not really good with XML but I am guessing this will work (add the extra 3 lines to Jax's items.xml):

<append xpath="/items/item[starts-with(@name, 'armor')]/effect_group[contains(@name, 'armor')]">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
</append>
<append xpath="/items/item[starts-with(@name, 'armor')]/effect_group[contains(@name, 'military')]">
<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
</append>




I am sure there is a better way for the above but should work! 🤣

 
Last edited by a moderator:
I just added:

<append xpath="/items/item[starts-with(@name, 'armor')]/effect_group[contains(@name, 'military without penalties')]">
        <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
 </append>

and the stealth  boots work.

I cannot find the correct effect group for Chainsaws and Augers though. Impact Driver works fine - but chainsaw and auger must be tagged differently somewhere.

Any ideas?

 
I just added:

<append xpath="/items/item[starts-with(@name, 'armor')]/effect_group[contains(@name, 'military without penalties')]">
        <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
 </append>

and the stealth  boots work.

I cannot find the correct effect group for Chainsaws and Augers though. Impact Driver works fine - but chainsaw and auger must be tagged differently somewhere.

Any ideas?


I cant see any difference for the chainsaw or auger in the FP XML, it should work.  No other mods interfering with those 2 items?

<item name="meleeToolPickT3Auger">
<effect_group name="meleeToolPickT3Auger">
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>




That is the original XML, Jax's code searches for name beginning with "melee" for item and effect group, seems fine code wise so I am baffled.

Code:
<append xpath="/items/item[starts-with(@name, 'melee')]/effect_group[starts-with(@name, 'melee')]">
	<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
</append>
 
I double checked my load out and there shouldn't be anything in there interfering with it (mostly UI, sound/music, & a few building mods).

I came to the same conclusion you did when I double checked them. I even tried a couple different identifiers to see if it was like the stealth boots. 

That's about the extent of my coding ability - so I'm super stumped.

I figured it out!

It is on my end.

I kicked JTs mod to the end of the load order and it works now. I'm still confused as to what mod was loading over it, but hooray!

Thanks for the help troubleshooting, Mikey!

 
I would like even harsher death penalties I.E. a full level of xp debt and up to a max of 3 full levels debt for multiple deaths and only 25 food and water on respawn.   I am unsure how to make those changes. Any help is appreciated

 
I would like even harsher death penalties I.E. a full level of xp debt and up to a max of 3 full levels debt for multiple deaths and only 25 food and water on respawn.   I am unsure how to make those changes. Any help is appreciated


You can easily edit the XML (entityclasses.xml) and change to 25, unsure about the debt though!

<triggered_effect trigger="onSelfRespawn" action="ModifyStats" stat="Food" operation="set" value="50"/>
<triggered_effect trigger="onSelfRespawn" action="ModifyStats" stat="Water" operation="set" value="50"/>




You could just play around with the following lines and see what they do with changes!  Let me know if you get a winner :D

Code:
	<!-- The value below changes the deficit percentage of a level you acquire when you die. Game default is .25 (25%) -->
	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='ExpDeficitPerDeathPercentage'][@value='.25']/@value">.25</set>
	<!-- This value is the maximum amount a player's deficit can be. By default it's .5, meaning a player can't go in "debt" for more than half a level's worth. -->
	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='ExpDeficitMaxPercentage'][@value='.5']/@value">1</set>
 
Last edited by a moderator:
I am having an issue with the coffeemaker and microwave. When I access it things are fine, but when I go to make something I get a NullReferenceException Object reference not set to an instance of and object from both items.

Are these not compatable with the SMX system?

 
Last edited by a moderator:
I just added:

<append xpath="/items/item[starts-with(@name, 'armor')]/effect_group[contains(@name, 'military without penalties')]">
        <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
 </append>

and the stealth  boots work.


Thank you MikeyUK and ScholarDo, it works fine now. I hope JaxTeller updates the modlet at some point so others wont find the same problem :)

 
any luck with getting water from the sinks or coolers ?
The Working Sinks and Cooler mod works. You need to use the left click button to fill the jars with them.

I'm still waiting for JaxTeller718 to make the water coolers dispense boiled water though. He said he would, haven't heard back yet though.

 
Last edited by a moderator:
@JaxTeller718 I'm pretty sure we didn't have this issue before with the bigger wandering hordes. Seeing it now though...

Code:
2022-03-11T23:33:09 80.855 WRN XML patch for "gamestages.xml" from mod "JaxTeller718_BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='03']/spawn[@group='wanderingHordeStageGS5'     and @num='06']/@num"  (line 5 at pos 3)
2022-03-11T23:33:09 80.856 WRN XML patch for "gamestages.xml" from mod "JaxTeller718_BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='04']/spawn[@group='ZombieDogGroup'             and @num='04']/@num"  (line 6 at pos 3)
2022-03-11T23:33:09 80.856 WRN XML patch for "gamestages.xml" from mod "JaxTeller718_BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='05']/spawn[@group='FwanderingHordeStageGS1'     and @num='09']/@num"  (line 7 at pos 3)
2022-03-11T23:33:09 80.877 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='01']/spawn[@group='wanderingHordeStageGS1'     and @num='05']/@num"  (line 3 at pos 3)
2022-03-11T23:33:09 80.877 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='02']/spawn[@group='wanderingHordeStageGS2'     and @num='10']/@num"  (line 4 at pos 3)
2022-03-11T23:33:09 80.879 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='06']/spawn[@group='FwanderingHordeStageGS2'     and @num='07']/@num"  (line 8 at pos 3)
2022-03-11T23:33:09 80.880 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='07']/spawn[@group='FwanderingHordeStageGS4'     and @num='08']/@num"  (line 9 at pos 3)
2022-03-11T23:33:09 80.880 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='09']/spawn[@group='wanderingHordeStageGS8'     and @num='06']/@num"  (line 11 at pos 3)
2022-03-11T23:33:09 80.881 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='10']/spawn[@group='wanderingHordeStageGS11'     and @num='09']/@num"  (line 12 at pos 3)
2022-03-11T23:33:09 80.881 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='11']/spawn[@group='wanderingHordeStageGS14'     and @num='06']/@num"  (line 13 at pos 3)
2022-03-11T23:33:09 80.882 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='12']/spawn[@group='WolfGroup'                 and    @num='03']/@num"  (line 14 at pos 3)
2022-03-11T23:33:09 80.882 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='13']/spawn[@group='FwanderingHordeStageGS7'     and @num='07']/@num"  (line 15 at pos 3)
2022-03-11T23:33:09 80.883 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='14']/spawn[@group='FwanderingHordeStageGS10'     and @num='06']/@num"  (line 16 at pos 3)
2022-03-11T23:33:09 80.883 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='15']/spawn[@group='ZombieBikerBarGroup'         and @num='08']/@num"  (line 17 at pos 3)
2022-03-11T23:33:09 80.884 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='16']/spawn[@group='FwanderingHordeStageGS13'     and @num='09']/@num"  (line 18 at pos 3)
2022-03-11T23:33:09 80.884 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='17']/spawn[@group='wanderingHordeStageGS18'     and @num='09']/@num"  (line 19 at pos 3)
2022-03-11T23:33:09 80.885 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='18']/spawn[@group='wanderingHordeStageGS22'     and @num='07']/@num"  (line 20 at pos 3)
2022-03-11T23:33:09 80.885 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='19']/spawn[@group='wanderingHordeStageGS27'     and @num='08']/@num"  (line 21 at pos 3)
2022-03-11T23:33:09 80.886 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='21']/spawn[@group='FwanderingHordeStageGS16'     and @num='10']/@num"  (line 23 at pos 3)
2022-03-11T23:33:09 80.887 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='22']/spawn[@group='FwanderingHordeStageGS19'     and @num='08']/@num"  (line 24 at pos 3)
2022-03-11T23:33:09 80.887 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='23']/spawn[@group='FwanderingHordeStageGS23'     and @num='07']/@num"  (line 25 at pos 3)
2022-03-11T23:33:09 80.887 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='24']/spawn[@group='ZombieGhostTownGroup'         and @num='09']/@num"  (line 26 at pos 3)
2022-03-11T23:33:09 80.888 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='25']/spawn[@group='wanderingHordeStageGS31'     and @num='10']/@num"  (line 27 at pos 3)
2022-03-11T23:33:09 80.888 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='26']/spawn[@group='wanderingHordeStageGS36'     and @num='07']/@num"  (line 28 at pos 3)
2022-03-11T23:33:09 80.890 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='28']/spawn[@group='wanderingHordeStageGS41'     and @num='09']/@num"  (line 30 at pos 3)
2022-03-11T23:33:09 80.890 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='29']/spawn[@group='FwanderingHordeStageGS27'     and @num='07']/@num"  (line 31 at pos 3)
2022-03-11T23:33:09 80.890 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='30']/spawn[@group='FwanderingHordeStageGS31'     and @num='10']/@num"  (line 32 at pos 3)
2022-03-11T23:33:09 80.891 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='31']/spawn[@group='FwanderingHordeStageGS35'     and @num='09']/@num"  (line 33 at pos 3)
2022-03-11T23:33:09 80.891 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='32']/spawn[@group='wanderingHordeStageGS46'     and @num='09']/@num"  (line 34 at pos 3)
2022-03-11T23:33:09 80.892 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='33']/spawn[@group='wanderingHordeStageGS52'     and @num='06']/@num"  (line 35 at pos 3)
2022-03-11T23:33:09 80.892 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='34']/spawn[@group='ZombieDogGroup'             and @num='07']/@num"  (line 36 at pos 3)
2022-03-11T23:33:09 80.893 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='35']/spawn[@group='wanderingHordeStageGS58'     and @num='09']/@num"  (line 37 at pos 3)
2022-03-11T23:33:09 80.893 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='36']/spawn[@group='wanderingHordeStageGS70'     and @num='08']/@num"  (line 38 at pos 3)
2022-03-11T23:33:09 80.894 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='37']/spawn[@group='FwanderingHordeStageGS40'     and @num='10']/@num"  (line 39 at pos 3)
2022-03-11T23:33:09 80.894 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='38']/spawn[@group='ZombieAnimalsGroup'         and @num='05']/@num"  (line 40 at pos 3)
2022-03-11T23:33:09 80.894 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='39']/spawn[@group='FwanderingHordeStageGS44'     and @num='05']/@num"  (line 41 at pos 3)
2022-03-11T23:33:09 80.895 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='40']/spawn[@group='FwanderingHordeStageGS49'     and @num='09']/@num"  (line 42 at pos 3)
2022-03-11T23:33:09 80.895 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='41']/spawn[@group='WolfPack'                     and @num='05']/@num"  (line 43 at pos 3)
2022-03-11T23:33:09 80.896 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='42']/spawn[@group='wanderingHordeStageGS64'     and @num='11']/@num"  (line 44 at pos 3)
2022-03-11T23:33:09 80.896 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='43']/spawn[@group='wanderingHordeStageGS76'     and @num='09']/@num"  (line 45 at pos 3)
2022-03-11T23:33:09 80.897 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='44']/spawn[@group='ZombieSoldierGroup'         and @num='09']/@num"  (line 46 at pos 3)
2022-03-11T23:33:09 80.897 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='45']/spawn[@group='wanderingHordeStageGS82'     and @num='10']/@num"  (line 47 at pos 3)
2022-03-11T23:33:09 80.898 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='46']/spawn[@group='FwanderingHordeStageGS54'     and @num='11']/@num"  (line 48 at pos 3)
2022-03-11T23:33:09 80.898 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='47']/spawn[@group='VultureGroup'                 and @num='08']/@num"  (line 49 at pos 3)
2022-03-11T23:33:09 80.899 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='48']/spawn[@group='FwanderingHordeStageGS59'     and @num='10']/@num"  (line 50 at pos 3)
2022-03-11T23:33:09 80.899 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='49']/spawn[@group='FwanderingHordeStageGS64'     and @num='08']/@num"  (line 51 at pos 3)
2022-03-11T23:33:09 80.899 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='50']/spawn[@group='ZombieBearsGroup'             and @num='02']/@num"  (line 52 at pos 3)


 
Hiho floks,

does the "Increased Zombie Spawning" work on server side only or do I ve to copy to every clients mods folder ?

Thx!

 
I don't know if this was asked - I didn't see it. Forgive me if it was. Are these MODS server side only or does the player need them install them as well (client side I guess?) in order to use them? I have a Dedicated Server and looking for ONLY server side mods.

 
I don't know if this was asked - I didn't see it. Forgive me if it was. Are these MODS server side only or does the player need them install them as well (client side I guess?) in order to use them? I have a Dedicated Server and looking for ONLY server side mods.
Pretty positive all of them work server-side only. They are just xml edits.

 
Is JaxTeller718 still alive? He hasn't posted here for like forever and I'm still waiting for him to fix Working Sinks and Water Coolers mod so that the water coolers dispense clean water, and the rest dispense dirty water. He said he would when I last talked to him.
I tried fixing it myself but I don't know how and neither do any of the other mod makers.

 
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