PC What is the most disturbing (or interesting) things did you witness in this game

Sproingo

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While dismembering a zombie dog, let's just say that the zombie dogs are anatomically correct.

And before you accuse me, I was not looking for it, it was right there.... just like when Phoebe was dating a guy with short shorts from Friends.

 
While dismembering a zombie dog, let's just say that the zombie dogs are anatomically correct.

And before you accuse me, I was not looking for it, it was right there.... just like when Phoebe was dating a guy with short shorts from Friends.
so, the preview images from the dev stream releases(and I think on twitter as well) has some high res renders and they were vieawable in those pictures as well

 
For me, one interesting aspect is how the Pimps create "stories" in various POIs, like when you get in one and see bedrolls, iceboxes, clothes on the floor, like it was used as a shelter for previous survivors who were likely killed or went missing. I love discovering those and try to imagine how was life going on for those unknown people. It's a very clever immersive detail that the devs maintain all over Navezgane and it's brilliantly executed, like the following scene I find very well done in its simplicity.

In some townships, there's a car accident scene at an intersection, on the main street. There's the wrecks of two cars who smashed into each other. They visibly caught fire after, as the vehicles are blackened from the flames, as well as the pavement. There's half a corpse stuck under one wheel, suggesting that one person was inevitably ran over while crossing the street, while the two other drivers flew in panic, seeing the zombies taking over the town. Which is kinda disturbing in itself. There's also two burnt zombies waiting there, well camouflaged in the wreckage, with their black/brown/charcoal color schemes.

It's a nice combination of storytelling, game and level design. I usually don't wrench those cars to keep the scene and its immersive elements intact 😄

 
I like the house PoIs with dark secrets. One of them was built over graves and somebody's been digging up the caskets in the basement, and one of them seems to have housed a cult or something.

I do think it's maybe a little *too* common in RWG for ordinary-looking houses to turn out to be dungeons just in terms of believability but they are cool spots nonetheless.

 
In navezgane, at the bottom of the canyon there’s a car sticking up, nose deep in the ground and (I think) a body nearby, as if they drove off the top of the canyon and ejected on impact.  If you’re not careful you can easily drive into the canyon as it’s kinda fun to drive on the edge.

Also a few? Pois have doors that are “barricaded” by having items in front of them, but not locked. You tear it down and there’s usually a little room in there, and it feels like someone holed up there.

On the roofs of some POI’s there’s sometimes this “corpse” that’s sitting up. From a distance/dark you’ll likely shoot it before you realize it’s not a zed. That corpse is usually set up (stuff around it) to look like it was a survivor.  I wish they had a lot more “corpse blocks” so there was a lot more variation  that could be done with these little scenes.

 
The interesting the zed in *ahem bedroom atire when you kill her her tits jiggle.  Along with the fat zeds belies jiggling.  A request a zed in spandex?

 
For me, one interesting aspect is how the Pimps create "stories" in various POIs, like when you get in one and see bedrolls, iceboxes, clothes on the floor, like it was used as a shelter for previous survivors who were likely killed or went missing. I love discovering those and try to imagine how was life going on for those unknown people. 

😄
Yes! The way items/objects are laid out makes you feel like you really walked into a place where people were hold up. The POI designers have done an amazing job in that regard.

 
For me, the most disturbing thing is that all the people decided to crawl into closets and false ceilings right before they died.

 
I could talk myself in suspension of disbelief, and believe the closets.  But wooden boxes in a warehouse is......Nah, no way.

I would not put them in there, I would not lay them down to sleep or sit. But if I open door to room.....BAM! In your face!  So I've read the way it was that everyone was running away outside to wait for zombies, these is where the RNG would be a good thng, as there could be a damn good chance you run into a horde that happens to "walk by"

 
What would you do with this if you were a game deigner then?


I'd just scatter them around the house, plus add a few that are just shuffling about... or better yet, place fewer of them in the house and make some spawns outside, so it's like they heard you and are coming in. Maybe.

 
I'd just scatter them around the house, plus add a few that are just shuffling about... or better yet, place fewer of them in the house and make some spawns outside, so it's like they heard you and are coming in. Maybe.
I see. But the idea behind the decision to hide Zs in closets and such is of course to have an element of surprise and sustain an entertaining aspect of tension and impending danger, but also to to lighten the technical burden of having zombies already loaded in houses and freely roaming.

I agree that Zs shambling around in POIs as opposed to them appearing once you set a foot in the room would be better, but that would mean an heavier toll on the game's memory capacities and on our rigs. That's a compromise I can live with, since we already have fluctuations in performances that we can't really circumvent.

You don't really need to spawn zombies outside since there's those already roaming around in biomes.

 
This one time... there was a bunny.

I know what you're thinking, "SCARY STORY, MAN!"  But it gets worse.

I'm standing near a wall and also near about 3 land mines with a mini horde of zombies coming my way and I'm pretty sure they don't know I'm there yet.  This was several alphas ago but I don't remember which one.  Anyway, the bunny stops right near a land mine, and of course it is the one nearest to me.  It looks at me then looks at the land mine.  It looks at me for a longer time and then at the land mine again.  Then it looks at me a third time and proceeds to take a step forward onto the land mine while staring at me with what I assume was intense hatred.

Aha!  I managed a panicked move away and lived through the blast, barely.  About a half second after I was thinking "Hell yeah!  I'm alive!" I got hit by a zombie coming along the wall that knocked me into another land mine.  That was all the encouragement I needed to die.

The moral of the store is that bunnies are evil, soulless rodents.

 
For me, the most disturbing thing is that all the people decided to crawl into closets and false ceilings right before they died.
I frequently complain about that to my friends.   No matter how much I see it, it still just amazes me how irrational that is.   People from 'The time before the zombie nightmare' must have lived like rats in walls and in ceilings.

 
I frequently complain about that to my friends.   No matter how much I see it, it still just amazes me how irrational that is.   People from 'The time before the zombie nightmare' must have lived like rats in walls and in ceilings.


Nonsense... the final stage of infection right before you turn is to find a hiding place.  It's the sedentary butterfly effect.

 
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