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Vehicle Madness for A21

I'm getting a 404 on that link...

I also tried getting a ratchet set from the cheat menu and couldn't find it.


I think the main version was updated since that patch so you should have it.

This is the XML in the recipes.xml file.

<recipe name="VMToolRachetSet" count="1" craft_time="15" craft_area="workbench" tags="workbenchCrafting">
<ingredient name="resourceForgedIron" count="2"/>
<ingredient name="resourceMechanicalParts" count="2"/>
<ingredient name="resourceScrapPolymers" count="10"/>
<ingredient name="resourceOil" count="1"/>
</recipe>




Maybe you were spelling it in a different way, in this mod its "Rachet" not "Ratchet".  I think "Ratchet" is the correct way but it seems the non "t" version is used too though less commonly.

Loot table is as follows, I don't know enough to say how rare that makes it!

Code:
<append xpath="//lootcontainer[@name='airDrop']">
    <item name="VMToolRachetSet" count="1,2" prob="0.42" force_prob="true"/>
    <item name="VMToolCompressor" count="1" prob="0.23" force_prob="true"/>
    <item name="CarFootpump" count="1" prob="0.23" force_prob="true"/>
</append>
<append xpath="//lootgroup[@name='groupAutomotive']">
    <item name="WireCutters" count="1,2" prob="0.04" force_prob="true"/>
    <item name="ElectricalWire" count="1,4" prob="0.05" force_prob="true"/>
    <item name="VMToolRachetSet" count="1,2" prob="0.42" force_prob="true"/>
    <item name="VMToolCompressor" count="1" prob="0.33" force_prob="true"/>
    <item name="CarFootpump" count="1" prob="0.26" force_prob="true"/>
</append>
<append xpath="//lootcontainer[@name='garage']">
    <item name="VMToolRachetSet" count="1,2" prob="0.5" force_prob="true"/>
    <item name="VMToolCompressor" count="1" prob="0.3" force_prob="true"/>
</append>
 
I was spelling ratchet the civilised way... 😉

Never knew it could be spelled 'rachet'.  (which I would want to pronounce 'rashay'...)

Thanks also for the code!

 
Does this mod work with ranodmly generated worlds? I've been exploring city after city but can't seem to find any new cars.
As I understand it, this mod is supposed to be used on a new randomly generated world, meaning: you load the mod, then generate your random world, and the new world has the new cars in it.  If this is not happening for you my best guess is the mod isn't loaded correctly (like literally the mod was not copied into the right folder, or the mod folder you're using is incorrect, or you're using a version of the game incompatible with the mod version, or maybe you've loaded lots of mods and its interfering with this mod).

The most common issue i hear about is the first 2 in the list, which can be verified by:

For me, my "Vehicle Madness" mod was copied into the "Mods" folder (That I had to make myself) and looks like this (I'm on Ubuntu, not Windows but it should be similar):

[steam folders]/steamapps/common/7 Days To Die/Mods/VehicleMadness_Overhaul_Beta2.0/

in this last folder (for me it's named "VehicleMadness_Overhaul_Beta2.0"but it might be different for you), you should see several files and folders, but also this file: ModInfo.xml

If the "ModInfo.xml" in not there, you have copied the mod into the Mods folder incorrectly.  The game has to see this file 1 folder deep into the "Mods" folder, meaning: Every mod must be like this: /Mods/[the mod folder]/ModInfo.xml

 
As I understand it, this mod is supposed to be used on a new randomly generated world, meaning: you load the mod, then generate your random world, and the new world has the new cars in it.  If this is not happening for you my best guess is the mod isn't loaded correctly (like literally the mod was not copied into the right folder, or the mod folder you're using is incorrect, or you're using a version of the game incompatible with the mod version, or maybe you've loaded lots of mods and its interfering with this mod).

The most common issue i hear about is the first 2 in the list, which can be verified by:

For me, my "Vehicle Madness" mod was copied into the "Mods" folder (That I had to make myself) and looks like this (I'm on Ubuntu, not Windows but it should be similar):

[steam folders]/steamapps/common/7 Days To Die/Mods/VehicleMadness_Overhaul_Beta2.0/

in this last folder (for me it's named "VehicleMadness_Overhaul_Beta2.0"but it might be different for you), you should see several files and folders, but also this file: ModInfo.xml

If the "ModInfo.xml" in not there, you have copied the mod into the Mods folder incorrectly.  The game has to see this file 1 folder deep into the "Mods" folder, meaning: Every mod must be like this: /Mods/[the mod folder]/ModInfo.xml
Oh thanks that was it. I didnt copy the mod correctly to the mods folder. 

 
Dang Brits and their inability to understand the English language. 

/Runs away 


Hehe quite!  We stole most of our words anyway!

That said, here is a US dictionary 😛 https://www.merriam-webster.com/dictionary/rachet

Oh thanks that was it. I didnt copy the mod correctly to the mods folder. 


Also if you are running on a dedicated server you have to copy the mods onto a SP instance, generate the map on there and then transfer to the server to get the cars etc spawning right :D

 
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bdubyah or Ragsy 2145

may i please ask you for help? i'm trying to fix mod with MI-17 helicopter, and looks like theres problem with model itself.

Author of that mod included even unityasset within that mod, but i dont know how to export it to make it work again in A20.

i can do xml mods, but when it comes to unity, then i'm lost cause. :D  


Updated Tiger is just finishing it off should be out in next few days .. Hind is also due out in next few days . 

Dang Brits and their inability to understand the English language. 

/Runs away 


ha ha

are oil removed from the cars, real low or just non existant in the mod? i seem to keep getting carborators and such but oil is like 2 every 5-6 cars i wrench.

edit:

i wrench vanilla ambulance and i get all the usual items: gas, oil, etc. but the vehicle mod vehicles doesn't give gas or oil i'm noticing, if it does, it's been trimmed down by a lot.  can this be corrected or can i even change it myself (if its not what everyone wants).  thanks !


Harvest feedback is always good thanks and yes oil will be addressed soon in Version 2.1 .    All VM vehicles with a couple of exceptions extend the vanilla base wrecks so not sure why things are different ,   there are more goodies available if you find the VM ambulance , Firetruck , Military truck as they have their own harvest stuff .  

Regards

Ragsy !!

 
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Ragsy remembering the video yall posted showing the animated tracks for tanks which was impressive im sure the M1 abrams tank may already be on yalls list for future additions, but heres a tank i'm requesting yall check out

iu


its the panzer 8 AKA MAUS. you guys did an amazing job animating tank tracks never have i been so proud of someone but seeing how successful yall were I'm confident you guys can pull this off only if yall want to of course, whatever tanks yall add i'm ok with. once again fantastic job keep up the awesome work.

 
Ragsy remembering the video yall posted showing the animated tracks for tanks which was impressive im sure the M1 abrams tank may already be on yalls list for future additions, but heres a tank i'm requesting yall check out



its the panzer 8 AKA MAUS. you guys did an amazing job animating tank tracks never have i been so proud of someone but seeing how successful yall were I'm confident you guys can pull this off only if yall want to of course, whatever tanks yall add i'm ok with. once again fantastic job keep up the awesome work.
Now that reminds me of the Hind we did ....the 'Flying Tank' and that was big ..... this tank is huge as well ..    Yeah Tank stuff is still in works but will be moving with that after next release of VM and we have all had a break for a few days lol . 

Regards

Ragsy !!

 
Now that reminds me of the Hind we did ....the 'Flying Tank' and that was big ..... this tank is huge as well ..    Yeah Tank stuff is still in works but will be moving with that after next release of VM and we have all had a break for a few days lol . 

Regards

Ragsy !!
breaks are understandable as I need them at work especially with my anxiety disorder and yeah the MAUS is huge (not as big as the RATTE) but I was thinking of using the MAUS mostly as a debris or wall smasher as even tanks like the Sherman could take out giant zombies with ease.

also speaking of the Hind you said yall wanted to make working turrets on the tanks as well as mounted machine guns. do yall plan to do the same to helicopters as well like what we saw in A16 starvation?

 
when talking about turrets.... i and my friend often curse that we can't shoot from vehicle on ride. (atleast from second.. seat) 😕 

 
ZoneBreaker said:
Does this mod work with ranodmly generated worlds? I've been exploring city after city but can't seem to find any new cars.


Yep.

I'm playing a random world and cars everywhere. Haven't found a running version but have found 3 repairable ones. Currently putting about in a Kafer (Bug/Beetle)

 
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I notice some wrecks are just there to break down. There are some, like the Defender that seem to have a couple of stages before the complete wreck, e.g. 'Damaged', 'HalfWreck'.

Are these also repairable? As in one repair kit will take a HalfWreck to a Damaged, and another will take it to Repairable , &c.

 
I notice some wrecks are just there to break down. There are some, like the Defender that seem to have a couple of stages before the complete wreck, e.g. 'Damaged', 'HalfWreck'.

Are these also repairable? As in one repair kit will take a HalfWreck to a Damaged, and another will take it to Repairable , &c.


The only ones that are repairable at present are the ones that say they are 'repairable'.

We did initially do 3 tools for a test on repairs system in early development ....but with Vehicle Madness at the time having  time '50' plus wreck variations we opted for the single tool for now . 

Now at 89 wreck variations we would need 3x the tools and things could get cluttered .   Future wise looking to improve the way this works so we can eventually go to a 3 stage repair .   

Regards

Ragsy

 
The only ones that are repairable at present are the ones that say they are 'repairable'.

We did initially do 3 tools for a test on repairs system in early development ....but with Vehicle Madness at the time having  time '50' plus wreck variations we opted for the single tool for now . 

Now at 89 wreck variations we would need 3x the tools and things could get cluttered .   Future wise looking to improve the way this works so we can eventually go to a 3 stage repair .   

Regards

Ragsy
So we could see something like needing certain parts in our inventories along with the repair tools to repair certain vehicles. which would make sense

 
So we could see something like needing certain parts in our inventories along with the repair tools to repair certain vehicles. which would make sense
Yes you got it spot on thats the plan ... eventually that is and with A20 there are more possibilities to do this opening up .

Regards

Ragsy

 
Yes you got it spot on thats the plan ... eventually that is and with A20 there are more possibilities to do this opening up .

Regards

Ragsy
awesome. would this also apply to maintaining your vehicles if they take certain amounts of damage to make vehicle repair less dumbed down?

when talking about turrets.... i and my friend often curse that we can't shoot from vehicle on ride. (atleast from second.. seat) 😕 
in A16 the old custom vehicles mod which i meant instead of starvation this green mad max looking chopper which was a salvaged huey chopper had a mounted fully functional rocket launcher.

 
Manux's mod.  It used a lot of custom code that no longer works since a16. 
that I know but this mod is already not server-side so that wont stop them from adding new #c codes to make mining vehicles possible.

speaking of which Ragsy since you guys focus alot on realism with the vehicles and the digger would make sense for digging clay or sand. could I show yall a mining vehicle with a large drill bit (you know those cone shaped drills) that yall may think would look good if yall are interested? I know several mining vehicles including ones from other games that yall can use as references.

 
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