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Darkness Falls: They mostly come out at night...

Never seen demons wandering outside alone. If you mean wandering hordes, then yes, turrets will make more harm than help, and it is better just to run away, that fight them, but it has nothing to do with heat increase from mining.
Depends on game stage, I've seen wandering titans, incubi, succubi, etc wandering solo. Early on though yes, the turret idea can work fine.

 
Feedback (using dev-b36):

  1. (info) vsmall map has no super corn or bobs boars [?_gambrel_03] (I think you said the maps were going to be remade for release anyway, but a friendly reminder about super corn when the time comes)
  2. (minor/cosmetic) if you have read enough books to unlock the last armor crafting level (eg: steel armor level 3), the books icon remains 'unread' if you do not meet the level requirements to actually craft it (kind of odd until I figured this out, same for other craftables too I'm sure).
  3. (minor) There is a schematic book for the basic workbench, which I read (both from inventory and later from the toolbelt using the left click method), but could not make a workbench after reading it (recipe was still locked). I looked closer and noticed there is no schematic listed for this in the crafting unlock page, thus it seems to be by design (just confusing coming from vanilla). Maybe disable this particular schematic book?
  4. (minor) Similar for the chem station, although the schematic *is* listed in the crafting unlock page, so the expectation is reading the schematic would allow you to craft that item immediately (as in vanilla). I could only craft it after leveling up and spec'ing into the other listed perk. If the level/perk requirement is by design maybe a tweak to the description text could dispel the expectation.
  5. (feedback) The new stealthy stalkers make even horde night interesting, keeps you on your toes for sure. Thanks for keeping things interesting!
Queries:

  1. in the b36 public release, is there a test map that 'mostly works' that I should start up with (I started with vsmall, before I knew better)?
  2. Any chance the 'lockable player storage' containers (clothing rack, ammo box, toolbox, gun safe, medicine cabinet, fridge.) could be made so you could pick them up? Just a quality of life thing. No biggie if not, they can be rebuilt, but some are a bit expensive to rebuild. The cabinets should probably remain as-is though, like the vanilla storage boxes. It may not be possible (no other 'storage container' can be picked up to my knowledge), but...just a thought.
  3. Same as above, but the Working Sink. Minor but nice to have if possible. So I can say "I moved and took everything, including the kitchen sink".
  4. If a trader dies, do they reincarnate on their loot respawn day, or are they gone forever. Noticed the trader nearest to me is missing now, presumably a wandering horde wiped them out. Lots of damage that was not there the previous visit.
As always, thanks for the great work.

 
in the b36 public release, is there a test map that 'mostly works' that I should start up with (I started with vsmall, before I knew better)?
Small has some bugs, but it has the DF labs and the bunkers, not sure what you mean by complete.

If a trader dies, do they reincarnate on their loot respawn day, or are they gone forever. Noticed the trader nearest to me is missing now, presumably a wandering horde wiped them out. Lots of damage that was not there the previous visit.
They should respawn instantly, unless the trader spawn block is being obstructed in some way. Tested by murdering Rekt repeatedly. Wandering hordes aren't aggro when they spawn, so if you are playing solo, they heard you when you were at/near the trader and had a field day. Just a word of warning.

 
Feedback (using dev-b36):

  1. (info) vsmall map has no super corn or bobs boars [?_gambrel_03] (I think you said the maps were going to be remade for release anyway, but a friendly reminder about super corn when the time comes)
  2. (minor/cosmetic) if you have read enough books to unlock the last armor crafting level (eg: steel armor level 3), the books icon remains 'unread' if you do not meet the level requirements to actually craft it (kind of odd until I figured this out, same for other craftables too I'm sure).
  3. (minor) There is a schematic book for the basic workbench, which I read (both from inventory and later from the toolbelt using the left click method), but could not make a workbench after reading it (recipe was still locked). I looked closer and noticed there is no schematic listed for this in the crafting unlock page, thus it seems to be by design (just confusing coming from vanilla). Maybe disable this particular schematic book?
  4. (minor) Similar for the chem station, although the schematic *is* listed in the crafting unlock page, so the expectation is reading the schematic would allow you to craft that item immediately (as in vanilla). I could only craft it after leveling up and spec'ing into the other listed perk. If the level/perk requirement is by design maybe a tweak to the description text could dispel the expectation.
  5. (feedback) The new stealthy stalkers make even horde night interesting, keeps you on your toes for sure. Thanks for keeping things interesting!
Queries:

  1. in the b36 public release, is there a test map that 'mostly works' that I should start up with (I started with vsmall, before I knew better)?
  2. Any chance the 'lockable player storage' containers (clothing rack, ammo box, toolbox, gun safe, medicine cabinet, fridge.) could be made so you could pick them up? Just a quality of life thing. No biggie if not, they can be rebuilt, but some are a bit expensive to rebuild. The cabinets should probably remain as-is though, like the vanilla storage boxes. It may not be possible (no other 'storage container' can be picked up to my knowledge), but...just a thought.
  3. Same as above, but the Working Sink. Minor but nice to have if possible. So I can say "I moved and took everything, including the kitchen sink".
  4. If a trader dies, do they reincarnate on their loot respawn day, or are they gone forever. Noticed the trader nearest to me is missing now, presumably a wandering horde wiped them out. Lots of damage that was not there the previous visit.
As always, thanks for the great work.
Feedback.

1) All maps were remade so this should be present, or at least it appears. to be.
2) This has been a thing for ages and is unlikely to be fixed.
3 and 4) They unlock PERKS. You need to check the perk requirements. You likely didn't meet them. This isn't like vanilla. This is working as intended.
5) Oh good. I was hoping they'd annoy people.

Queries.

1) Medium and Large seem good.
2 and 3) No. Canpickup only seems to work on workstations.
4) They usually respawn on new day. Logging out and back in can fix it as well. Worse case, do a chunk reset (cr in console, but be careful as this has a long range)

 
Random question as it's been ages since I played DF and just waiting for new release for A20 :

Can you add brass catchers to gun turret mod slots?

 
How do I get the eggs out of the chicken coup?  I do not see an option to loot it.  When I destroy it I get a full coup in my inventory but I still can't do anything with it?  Thanks. 

 
I assume you are talking about the Junk Turret, and even if you can, they only fire projectiles without shell casings.


Just the normal electric turrets, not junk. I can't remember if you could add mods to the non-junk turrets. It'd be nice to add brass catchers to them though since from what I can remember they are bullet hoses

 
Just the normal electric turrets, not junk. I can't remember if you could add mods to the non-junk turrets. It'd be nice to add brass catchers to them though since from what I can remember they are bullet hoses
I'm going to say no.  I'm about 95% positive they don't have mod slots.  The junkies do, but they don't use encased ammo.

 
Just the normal electric turrets, not junk. I can't remember if you could add mods to the non-junk turrets. It'd be nice to add brass catchers to them though since from what I can remember they are bullet hoses
I would use the powered ones if you could add that mod to them, lol. Though the Mk2 that uses steel ammo is fairly easy enough to supply as is, still too lazy to bother.

 
On another note about the powered auto turrets, they'd need another inventory space minimum to be able to hold the shell/bullet casings, which I assume would require unique programming that is not currently present.

 
How do I get the eggs out of the chicken coup?  I do not see an option to loot it.  When I destroy it I get a full coup in my inventory but I still can't do anything with it?  Thanks. 
Then it's not done yet. When it's done, it turns into a lootable container

 
I would use the powered ones if you could add that mod to them, lol. Though the Mk2 that uses steel ammo is fairly easy enough to supply as is, still too lazy to bother.
Well, it's probably the case when you play alone. I usually play in a party of 4, so we have stable income of bullets (and no one uses 9mm, lol) and brass, and there is nothing to do with brass usually.

 
Well, it's probably the case when you play alone. I usually play in a party of 4, so we have stable income of bullets (and no one uses 9mm, lol) and brass, and there is nothing to do with brass usually.
I just roll with 3 JT's using the iron darts, between them and a laser shotgun, everything melts in seconds. Surprising easy to do that in the open during horde night so long as you rotate reloading them and stay moving.

 
Alright folks. It's here. It's done. It's probably still got some minor issues, but it's playable.

Darkness Falls V4 is now out!

If you have been playing the DEV builds, you need to make sure that your /Mods folder is TOTALLY deleted. No exceptions. You will also NEED to start a new save. No exceptions.

This will work on 20.1 (which I believe is stable at the time of this post), or 20.2 (which will be stable later according to TFP).

There are no more client/server builds. One build works for both.

Patch notes are extra thicc, so they're here: https://pastebin.com/NbLtwnT1

Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip)
Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip)

And a couple of questions from the discord that are important here.

YES YOU NEED EAC OFF!!!
NO RWG DOESN'T WORK!!!


NoCP means No CompoPack, which is user-generated buildings, because it's not done.

That means the included maps are vanilla buildsings +A16 houses, +A18 stores, +DF specific POI's

 
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