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Darkness Falls: They mostly come out at night...

You can just attach them to your post and then click insert.

But yeah, I don't know why it doesn't work for you, it's working fine for me (which is basically the release build that i'm getting ready)
I dont know how I feel about this...One side I am excited, but on the other side, this weekend is the release of Path of Exile's new league as well.

Materials ready but no Craft option and my Vehicles for DS looks messed up on 2nd and 3rd talents??

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Yeah definitely something wrong with your installation. That skill naming etc is all wonky.

 
Looking at how high things are stacking in your hotbar, you have other mods installed and/or have modified existing files, which would likely be the cause.

 
Materials ready but no Craft option and my Vehicles for DS looks messed up on 2nd and 3rd talents??

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Looking at how high things are stacking in your hotbar, you have other mods installed and/or have modified existing files, which would likely be the cause.


I would have to agree with this. Like I said, on my personal version it is 100% working. It's that simple. So screenshotting it and going "It doesn't work!" when I can load up and make one is... well.. okay? There's no bug to fix, it works.

And since you've got modified other files, i'm inclined to think it's probably related.

Hello when will version 4 be released? I want to play b36 but  I'm afraid that in the release of version 4 saves will be gone(


Well 1 week later now. 😛

Look. It's out when it's out. It's that simple.

 
The level 5 treasure digging task box will not disappear. After waiting for a period of time, the treasure in the box will be refreshed again. Is such a mechanism a bug? I can repeatedly obtain a large number of laser weapons by using the treasure digging mechanism

 
Hi khaine, great mod been playing since a18 but i've been having major fps freezes in a20, every 3 secs my fps freezes for 2 to 3 secs (really frustrating and straightout unplayable). I found out that it was mostly coming from the WRN Calling animator.gotostate on synchronize layer. I've done almost all posible things regarding quality and resolution changes but none worked. After some messing around in game, it seems that the wooden frames cause these heavy lag spikes, especially when placed inside the trader area. I had 5 placed in the trader area to get in/get out without causing the door noise that attracts zombies, when i removed those 5 frames the majority of the lag spikes went away, now about .5 secs per spike every minute or so. I have a base up with some frames unupgraded so i guess after upgrading these the game will function normally again. Don't know if i' the only one with these issues but maybe it could help some of the players or even khaine with fixing it with his modding.

 
Hello I'm here just to see if there is even a possibility of getting your noise/stealth to a high enough level to farm ore nodes without alerting everyone and their zombie mothers of your mining endeavors. Even though I am able to fight them off, it just isn't worth it to fight 2+ Titans and endless mutant/feral zombies every 2 minutes of mining. This is all just normal spawns not even a screamer horde. I've put a lot of points into whatever stealth talents with a possibility of working that I could find, swapped out my auger for the mining pick, put advanced muffled connectors in my gear, but I still cant catch a break mining in the wasteland. I spend more time fighting endless waves of zombies/demons almost equal to blood moon hordes than I do actually mining. I tried to go to bedrock and farm, and while that sorta worked because they cant get to me very quickly, the moment I crouched into a 1x1 and looked up I noticed an ungodly amount of zombies tunneling down to me. Admittedly there are still a couple of points I could invest into stealth, but it doesn't seem to have had any affect. Lastly yes I am crouching while mining.

While I'm here I might as well talk about the first body bag in the small bunker that has the trader protection on it preventing you from destroying it, idk if its intended. Also the screamers that spawn while in any of the labs If you don't leave and take care of them constantly you are in for a rude awakening when you try to leave, by then she would have spawned 50+ zombies/demons waiting for you on the other side of the door. This is probably an intended mechanic but I cant stress enough how difficult/impossible it is to fight without preparing stacks of rocket frags and preparing to run your ass off. The large lab is doable but the small lab not so much.

 
I would have to agree with this. Like I said, on my personal version it is 100% working. It's that simple. So screenshotting it and going "It doesn't work!" when I can load up and make one is... well.. okay? There's no bug to fix, it works.
 
I had this same issue as well in my game, with the "RecipeTagUnlocked: 1" entries in place of the correct text. A quick search of the configs, specifically the progression.xml config  under the PerkMiniBike section showed the following:

<effect_description level="1" desc_key="perkMinibikeRank1Desc" long_desc_key="perkMinibikeRank1LongDesc"/>
<effect_description level="1" desc_key="perkMinibikeRank2Desc" long_desc_key="perkMinibikeRank2LongDesc"/>
<effect_description level="1" desc_key="perkMinibikeRank3Desc" long_desc_key="perkMinibikeRank3LongDesc"/>
I confirmed that these settings are in the configs within the DF-V4-DEV-B36-Public download that was made available.

Changing the effect_description level setting to 2 and 3 respectively for the last two ranks corrected it in my game and it displayed the correct test for the description keys.
 
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The level 5 treasure digging task box will not disappear. After waiting for a period of time, the treasure in the box will be refreshed again. Is such a mechanism a bug? I can repeatedly obtain a large number of laser weapons by using the treasure digging mechanism
I'm pretty sure that's a bug currently.

Hello I'm here just to see if there is even a possibility of getting your noise/stealth to a high enough level to farm ore nodes without alerting everyone and their zombie mothers of your mining endeavors. Even though I am able to fight them off, it just isn't worth it to fight 2+ Titans and endless mutant/feral zombies every 2 minutes of mining. This is all just normal spawns not even a screamer horde. I've put a lot of points into whatever stealth talents with a possibility of working that I could find, swapped out my auger for the mining pick, put advanced muffled connectors in my gear, but I still cant catch a break mining in the wasteland. I spend more time fighting endless waves of zombies/demons almost equal to blood moon hordes than I do actually mining. I tried to go to bedrock and farm, and while that sorta worked because they cant get to me very quickly, the moment I crouched into a 1x1 and looked up I noticed an ungodly amount of zombies tunneling down to me. Admittedly there are still a couple of points I could invest into stealth, but it doesn't seem to have had any affect. Lastly yes I am crouching while mining.

While I'm here I might as well talk about the first body bag in the small bunker that has the trader protection on it preventing you from destroying it, idk if its intended. Also the screamers that spawn while in any of the labs If you don't leave and take care of them constantly you are in for a rude awakening when you try to leave, by then she would have spawned 50+ zombies/demons waiting for you on the other side of the door. This is probably an intended mechanic but I cant stress enough how difficult/impossible it is to fight without preparing stacks of rocket frags and preparing to run your ass off. The large lab is doable but the small lab not so much.
I brought this up with Khaine before, he said that there hasn't been enough feedback on the wasteland to start adjusting it iirc. On the lab note, it's one of the very best places to farm hazmat materials and various other items if you do it right. I've been intending to put a video up about that very topic, but my PC is too much of a potato to run the game well by itself, let alone record while playing. I can go more in depth if you'd like, it's one of my favorite places to farm.

It's a bit of a cheese tactic while mining, but I think it's fair with how they continuously swarm you; Type dm in the console (~ key) and then hit F8 twice. This will display on screen your FPS and heat level. When the heat level rolls over to spawn a screamer, crouch under a block as you mentioned and wipe out what's gathered. Unless you get multiple titans or higher in one go, they should never reach you. I've also found that sealing up the holes they create after you are done mining seems to confuse the zombies - they'll gather above like they did previously, but they will just wander around, agitated. I still clear them out when I go back to mining, but they never make any sort of effort to really dig down anymore.

 
You plan on putting out another dev build before then by chance, or just going to wait and upload the full release?


Nope

The level 5 treasure digging task box will not disappear. After waiting for a period of time, the treasure in the box will be refreshed again. Is such a mechanism a bug? I can repeatedly obtain a large number of laser weapons by using the treasure digging mechanism


I'll add destroy on close later.

Hi khaine, great mod been playing since a18 but i've been having major fps freezes in a20, every 3 secs my fps freezes for 2 to 3 secs (really frustrating and straightout unplayable). I found out that it was mostly coming from the WRN Calling animator.gotostate on synchronize layer. I've done almost all posible things regarding quality and resolution changes but none worked. After some messing around in game, it seems that the wooden frames cause these heavy lag spikes, especially when placed inside the trader area. I had 5 placed in the trader area to get in/get out without causing the door noise that attracts zombies, when i removed those 5 frames the majority of the lag spikes went away, now about .5 secs per spike every minute or so. I have a base up with some frames unupgraded so i guess after upgrading these the game will function normally again. Don't know if i' the only one with these issues but maybe it could help some of the players or even khaine with fixing it with his modding.


I mean, i'm playing off a SATA SSD, 32GB RAM and a LOT of virtual memory and I don't have a ton of stutters. I do when chunks load (very brief, nothing bad) but that's it.

But I have it in vanilla too.

Hello I'm here just to see if there is even a possibility of getting your noise/stealth to a high enough level to farm ore nodes without alerting everyone and their zombie mothers of your mining endeavors. Even though I am able to fight them off, it just isn't worth it to fight 2+ Titans and endless mutant/feral zombies every 2 minutes of mining. This is all just normal spawns not even a screamer horde. I've put a lot of points into whatever stealth talents with a possibility of working that I could find, swapped out my auger for the mining pick, put advanced muffled connectors in my gear, but I still cant catch a break mining in the wasteland. I spend more time fighting endless waves of zombies/demons almost equal to blood moon hordes than I do actually mining. I tried to go to bedrock and farm, and while that sorta worked because they cant get to me very quickly, the moment I crouched into a 1x1 and looked up I noticed an ungodly amount of zombies tunneling down to me. Admittedly there are still a couple of points I could invest into stealth, but it doesn't seem to have had any affect. Lastly yes I am crouching while mining.

While I'm here I might as well talk about the first body bag in the small bunker that has the trader protection on it preventing you from destroying it, idk if its intended. Also the screamers that spawn while in any of the labs If you don't leave and take care of them constantly you are in for a rude awakening when you try to leave, by then she would have spawned 50+ zombies/demons waiting for you on the other side of the door. This is probably an intended mechanic but I cant stress enough how difficult/impossible it is to fight without preparing stacks of rocket frags and preparing to run your ass off. The large lab is doable but the small lab not so much.
Wasteland has been adjusted a bit. But the noise? Yeah, don't use an auger and crouch. Crouching lowers the noise, which is better for your stealth. I haven't messed with the "noise" values of mining at all, but hopefully the zombie spawn adjustments should help.

And I literally can't reproduce the first body bag issue... and i've ran that bunker several times now to test things.

 
Wasteland has been adjusted a bit. But the noise? Yeah, don't use an auger and crouch. Crouching lowers the noise, which is better for your stealth. I haven't messed with the "noise" values of mining at all, but hopefully the zombie spawn adjustments should help.

And I literally can't reproduce the first body bag issue... and i've ran that bunker several times now to test things.
hmm yeah i guess the major issue is just the zombie spawns, if that's adjusted it should work out. Regarding the zombie bag, yeah idk im playing on the "small" test map and one the small bunkers are elevated above the ground 8 or so meters while the other is below ground level, and upon reaching the bunker the whole ground collapses to make up for the void. That may contribute to it idk. Both bunkers showed the first bag being invulnerable and upon hitting them it gave the sound of hitting stone along with the trader protection sound. Not really an issue imo it adds a little bit of tension to your run with you having to look over your should while your looting to kill the spawns.

 
And I literally can't reproduce the first body bag issue... and i've ran that bunker several times now to test things.
I can attest to the body bag in the largest room being protected on the small map, in both bunkers. I had the same experience, I assumed it was to keep the bunker from being a easy horde base. It still is, if you know how to manipulate the AI lol

 
Hello I'm here just to see if there is even a possibility of getting your noise/stealth to a high enough level to farm ore nodes without alerting everyone and their zombie mothers of your mining endeavors. Even though I am able to fight them off, it just isn't worth it to fight 2+ Titans and endless mutant/feral zombies every 2 minutes of mining. This is all just normal spawns not even a screamer horde. I've put a lot of points into whatever stealth talents with a possibility of working that I could find, swapped out my auger for the mining pick, put advanced muffled connectors in my gear, but I still cant catch a break mining in the wasteland. I spend more time fighting endless waves of zombies/demons almost equal to blood moon hordes than I do actually mining. I tried to go to bedrock and farm, and while that sorta worked because they cant get to me very quickly, the moment I crouched into a 1x1 and looked up I noticed an ungodly amount of zombies tunneling down to me. Admittedly there are still a couple of points I could invest into stealth, but it doesn't seem to have had any affect. Lastly yes I am crouching while mining.

While I'm here I might as well talk about the first body bag in the small bunker that has the trader protection on it preventing you from destroying it, idk if its intended. Also the screamers that spawn while in any of the labs If you don't leave and take care of them constantly you are in for a rude awakening when you try to leave, by then she would have spawned 50+ zombies/demons waiting for you on the other side of the door. This is probably an intended mechanic but I cant stress enough how difficult/impossible it is to fight without preparing stacks of rocket frags and preparing to run your ass off. The large lab is doable but the small lab not so much.
What I do to evade all those nasty zombies - I mine a tunnel from my house to the wasteland (usually at 8-12 height) and mine with a pickaxe. And crouch. Always crouch, it's the first thing I've learnt in the DF.

 
hmm yeah i guess the major issue is just the zombie spawns, if that's adjusted it should work out. Regarding the zombie bag, yeah idk im playing on the "small" test map and one the small bunkers are elevated above the ground 8 or so meters while the other is below ground level, and upon reaching the bunker the whole ground collapses to make up for the void. That may contribute to it idk. Both bunkers showed the first bag being invulnerable and upon hitting them it gave the sound of hitting stone along with the trader protection sound. Not really an issue imo it adds a little bit of tension to your run with you having to look over your should while your looting to kill the spawns.


I can attest to the body bag in the largest room being protected on the small map, in both bunkers. I had the same experience, I assumed it was to keep the bunker from being a easy horde base. It still is, if you know how to manipulate the AI lol
Oh that map is pretty buggy and has been tossed anyways.

But I tested it on all 4 new maps and it was fine.

 
Hello I'm here just to see if there is even a possibility of getting your noise/stealth to a high enough level to farm ore nodes without alerting everyone and their zombie mothers of your mining endeavors. Even though I am able to fight them off, it just isn't worth it to fight 2+ Titans and endless mutant/feral zombies every 2 minutes of mining. This is all just normal spawns not even a screamer horde. I've put a lot of points into whatever stealth talents with a possibility of working that I could find, swapped out my auger for the mining pick, put advanced muffled connectors in my gear, but I still cant catch a break mining in the wasteland. I spend more time fighting endless waves of zombies/demons almost equal to blood moon hordes than I do actually mining. I tried to go to bedrock and farm, and while that sorta worked because they cant get to me very quickly, the moment I crouched into a 1x1 and looked up I noticed an ungodly amount of zombies tunneling down to me. Admittedly there are still a couple of points I could invest into stealth, but it doesn't seem to have had any affect. Lastly yes I am crouching while mining.

While I'm here I might as well talk about the first body bag in the small bunker that has the trader protection on it preventing you from destroying it, idk if its intended. Also the screamers that spawn while in any of the labs If you don't leave and take care of them constantly you are in for a rude awakening when you try to leave, by then she would have spawned 50+ zombies/demons waiting for you on the other side of the door. This is probably an intended mechanic but I cant stress enough how difficult/impossible it is to fight without preparing stacks of rocket frags and preparing to run your ass off. The large lab is doable but the small lab not so much.
You can go full-scale crazy mining with an auger easily, if you have a buddy that will shoot screamers on arrival. 😛 Play with friends ;)

Actually there is an option to all forever alone guys too - set up a generator with turrets, yes, needs power, ammo and a little effort, but still better than messing with hordes.

 
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Actually there is an option to all forever alone guys too - set up a generator with turrets, yes, needs power, ammo and a little effort, but still better than messing with hordes.
For weaker enemies, sure. Any sort of demon though is going to eat all that ammo and simply result in screamers being called in.

 
For weaker enemies, sure. Any sort of demon though is going to eat all that ammo and simply result in screamers being called in.
Never seen demons wandering outside alone. If you mean wandering hordes, then yes, turrets will make more harm than help, and it is better just to run away, that fight them, but it has nothing to do with heat increase from mining.

 
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