ElDudorino
New member
I wonder if it's an issue of trying to handle the AI of too many zombies pathfinding their way through the building and making decisions as they go? Maybe they could work around that by making the AI the thing that 'pops in.' Basically, set each zombie a really basic circular path or whatever and then once the player reaches the trigger point they could start running more complex AI. I get the impression something like this happens in a lot of open world games where entities don't seem very dynamic until they are in some way targeting you or another NPC.I think they definitely made a stylistic choice about the hidden zombies. Part of the issue they are trying to overcome is the problem of zombies popping into view when you cross a threshold. They have limits to how many zombie entities can be active at once and they try to keep it under control by only spawning zombies as needed while you proceed down the One True Path in a POI. When you enter the living room and trigger the sleeper volume, they don't want Zs to suddenly appear so they hide them behind boxes, in closets, in the ceiling, etc.
The game is still great regardless but as it is I find wandering through city streets to be much more dynamic and interesting gameplay... but with worse loot and no trader rewards.
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