John Black
Refugee
Testing was done in/around - 6flr apartment, Navezgane; I believe the issue is not tied to a ~specific POI
It was already a while back when I noticed that when you paused and minimized the game the CPU is still pretty active for the 7d2d process. I then moved the save game to a dedicated server(low load server in office) and connected to the same game. The CPU load was still very high on the client which leads me to believe there might be a client issue on my end.
Today I proceeded to load the game without zombie spawns, ran a killall and reloaded. Still, some major CPU usage even without any zombies spawning.
Client : A20, b238, no mods.
Other changes tested...
Can anyone else confirm high CPU usage being the norm for a paused game without zombies in a city/town.
Screens from local single player game, with zombies. No zombies doesn't make much of a difference.


It was already a while back when I noticed that when you paused and minimized the game the CPU is still pretty active for the 7d2d process. I then moved the save game to a dedicated server(low load server in office) and connected to the same game. The CPU load was still very high on the client which leads me to believe there might be a client issue on my end.
Today I proceeded to load the game without zombie spawns, ran a killall and reloaded. Still, some major CPU usage even without any zombies spawning.
Client : A20, b238, no mods.
Other changes tested...
- Occlusion
- boot.ini tweaks on/off
- CPU affinity / no HT & other combos
- An experimental (2-3 week ago)
- New game, 6flr apartment, no zombies. (better but still a lot of CPU for environment only and paused)
Can anyone else confirm high CPU usage being the norm for a paused game without zombies in a city/town.
Screens from local single player game, with zombies. No zombies doesn't make much of a difference.

