I think you could modify the xml to duplicate the effect with a chest armor mod, like the OP suggests.
what do you do if you wanna
i don't know about other players, but i don't stay in my base at night, even when i first start. i think that's really boring. the problem being that i can't see very well without a helmet light mod. my solution is to simply turn the brightness up in the settings, and its actually a perfect solution, it lights everything up without being harsh on my eyes.
i'd like a solution that doesn't involve me changing settings, tho. the engine probably wouldn't allow a player to hold a torch in one hand and a weapon in the other, but maybe a torch secured to a player's back? this is a solution used by real hunter-gatherers in the past. maybe make it a mod to attach to chest armor or chest clothing?
If only our character would learn to dual wield. Maybe that could make the flashlights useful.
the latter. it would be nice to have a hands-free light source, similar to the helmet light mod.
that's a cumbersome way to handle light in the early game. it would be much more convenient to have the light follow you, so you can always have a weapon in your hands.
Of course i know this damn well... I was asking him. Dual wield isnt gonna happen anyways, the Pimps said it once during a stream. There's already an independent light source and in the meantime if you dont have it, you either deal with it, bring up creative mode to give yourself the light or mod the game yourself to provide another alternative.How about the same caveats as every other game that allows dual wielding: you can only hold something in your off hand if the item in your primary hand is one-handed (clubs, stone axe, iron pick, wrenches, knives). Not rocket science and certainly not a hyperbole magnet.
Early survival shouldn't be about convenience
While I agree with the principle of working for what you get, I think you are being a bit harsh here in response to a suggestion for a primitive hands free light source. It wouldn't be as game breaking or OP as some of the sarcastic parallels you drew would be. Since you can throw down a torch pretty much any time you want, it wouldn't be much of a game changer to have a torch that can be lashed on anyways. Lighten up a bit Kyonshi. If the OP was actually asking for an Uber or a catering service then I could see your response being fitting. But a primitive hands-free light that will be obsoleted pretty quickly as soon as the first helmet light mod is found? That's not really worth all your effort here.
Be nice!
Your suggestion looks nice and could fit in the overall setting, however, I don't think it is needed. You don't have to stay in your base at night. What is stopping you from taking a torch and going outside? If that is too inconvenient for you and you always want good sight I'd rather give myself a helmet light mod from creative menu instead of turning up brightness which looks ugly.
Being able to have good vision at night is one of the early game's struggles and part of the survival aspect. Have you ever tried to play without helmet light mod deliberately? I did and it is a worthwile experience. Only light sources that are designed inside POIs and flashlight / torch outside gives the game a completely new character. Much more scary, also more difficult and as the lighting was done very well by the devs the game looks much better as well at night /inside POIs if you as me. Only did that once with one of my savegames as the constant struggle for good vision gets also annoying eventually on the other hand.
the thing about this game is everyone sets their own difficulty. some people like very slow progression and will turn loot down and difficulty up. some people want a relaxed experience and will make it so zombies can only walk. and as i said earlier, people don't play in the dark, they throw torches everywhere. i figure, why not have the option to have a light source in the early game. people who don't like it don't have to use it, but there are players like me who will just turn the brightness up so they don't have to throw torches everywhere. maybe i'm in the minority on that, and if people don't have a problem with the way things are now, then we can just let it be. maybe i'll make a mod for myself like has been suggested.Early survival shouldn't be about convenience imo. We need progression up to the helmet light mod imo.
I'm sure some folks would even like light sources not lasting forever.
I think that was just a rib on how absolutely useless the drone is.Starting the game with a drone with a light mod would be skipping over too much of the tech progression for me. To get a similar effect (if you're going to cheat anyway), you could give yourself a burning shaft mod and add it to your main weapon. The effect on lighting is the same as if you held a torch in one hand and the weapon in the other. In fact, since we have burning shaft mods for weapons, I think you could modify the xml to duplicate the effect with a chest armor mod, like the OP suggests.
Maybe I didn't get that correctly but why is it silly and immersion-breaking going out at night with a torch or a flashlight?people don't play the game in the dark in the early game, and since the prevailing way of getting around the darkness is pretty silly and immersion-breaking, i figure why not let players have a more realistic feeling way to do it.
unintended consequences for brand new players
okay. I didn’t advocate for hand-holding but okay.They'll learn and then they won't be brand new any more so any complications or consequences specifically avoided for a brand new player's benefit shouldn't really interfere with the gaming experience of everyone else. I've said before, paraphrasing: bring new players up to speed, don't lower the speed limit for everyone else especially considering new players vs existing players is probably around the 5-8% mark (real rough estimation, TFP probably have a better grasp on this).
If brand new players really need more hand-holding then maybe the tutorial quest needs revamping and/or preferably, a tutorial map be created that guides that player through their first encounters with zombies and their senses.
going outside with a torch is fine. crafting 15 torches and throwing a dozen of them at the wall so they stick is silly and immersion breaking. when you're outside you definitely have enough light to get by, but going inside is a different story, hence why people craft 15 torches. this seems to be the prevailing method of seeing at night, and i just think it's crap.Maybe I didn't get that correctly but why is it silly and immersion-breaking going out at night with a torch or a flashlight?
Personally, I always go out at night, even at day 1, if not for looting then at least for getting some wood / stone. I don't even need any kind of light source as the devs made night much more brighter with the update from A18 to A19 (if I remember correctly). Even on standard brightness settings at midnight without any source of light you can still see enough to survive. I liked the old setting much better where nighttime actually was close to complete darkness and going out without a torch was impossible.
So you don't want the "speed limit" lowered but yet you want an easy mode Day 1 light source added?They'll learn and then they won't be brand new any more so any complications or consequences specifically avoided for a brand new player's benefit shouldn't really interfere with the gaming experience of everyone else. I've said before, paraphrasing: bring new players up to speed, don't lower the speed limit for everyone else especially considering new players vs existing players is probably around the 5-8% mark (real rough estimation, TFP probably have a better grasp on this).
If brand new players really need more hand-holding then maybe the tutorial quest needs revamping and/or preferably, a tutorial map be created that guides that player through their first encounters with zombies and their mechanics.
going outside with a torch is fine. crafting 15 torches and throwing a dozen of them at the wall so they stick is silly and immersion breaking. when you're outside you definitely have enough light to get by, but going inside is a different story, hence why people craft 15 torches. this seems to be the prevailing method of seeing at night, and i just think it's crap.
And turning up the brightness way up to be able to see during night, when you're not supposed to see @%$# (unless there's a full moon) isnt immersion breaking at all, noooo xDgoing outside with a torch is fine. crafting 15 torches and throwing a dozen of them at the wall so they stick is silly and immersion breaking. when you're outside you definitely have enough light to get by, but going inside is a different story, hence why people craft 15 torches. this seems to be the prevailing method of seeing at night, and i just think it's crap.