Navezgane and very small DF test map. Both failed. I see a world for 1 second, and game crashes.Did you use one of the test maps or attempt to use the random gen? I had the same thing happen when I attempted the random gen.
Navezgane and very small DF test map. Both failed. I see a world for 1 second, and game crashes.Did you use one of the test maps or attempt to use the random gen? I had the same thing happen when I attempted the random gen.
Only other thing I can think of is if you are using a mod launcher and it's dl'ing the wrong version of the base game w/ the B30 being placed over it, past that I got nothing. I manually install everything since 16.4 and haven't seen that issue much, sorry.Navezgane and very small DF test map. Both failed. I see a world for 1 second, and game crashes.
I install everything manually. Not sure the mod launcher even exists for linux. My feeling that I am experiencing an exclusively lunux-related problem. What is your OS?Only other thing I can think of is if you are using a mod launcher and it's dl'ing the wrong version of the base game w/ the B30 being placed over it, past that I got nothing. I manually install everything since 16.4 and haven't seen that issue much, sorry.
Is the PinRecipes mod in B30? If so, try removing it.Is reporting a game crash considered a valid topic? I am on Ubuntu 20.04. Clean install, no save folder, EAC off. So DF B30 causes a crash just after one second of gameplay. Vanilla alpha 20, vanilla alpha 20 + other mods, DF for alpha 19 - work just fine. Here are last few lines fron the log file:
2022-01-23T14:23:18 316.892 INF Dymesh door replacement: imposterBlock
2022-01-23T14:23:18 317.072 INF Respawn almost done
2022-01-23T14:23:18 317.081 INF PlayerSpawnedInWorld (reason: NewGame, position: -1920, 56, 475): localplayer
Caught fatal signal - signo:11 code:1 errno:0 addr:0xfffffffff2f804ff
Obtained 2 stack frames.
#0 0x007fc2ebc683c0 in funlockfile
#1 0x00000041a4fb6d in (Unknown)
Thanks for your work!
I have not found PinRecipes mod in B30. I remember DF for alpha-19 also showed linux-related issues, resolved by a removal of one mod. Will wait for a stable release, maybe there the issue resolves magically.Is the PinRecipes mod in B30? If so, try removing it.
Or just use proton.
I do know it's working on Ubuntu-based Linux dedi's, which is literally the only testing I do.
The fix for the injections posted below. As far as energy cells go, fastest way to get them is the underground bunkers/DF labs. The labs (as far as I know) are always in the wasteland, while the bunkers can be in any biome I believe, though I've never seen them in the forest areas. Lab requires a minimum of one blue key card to access, bunkers don't require any keys if you know how to get in. T5 trader quests should eventually send you to the lab, take some anti rad pills if you don't have the full set of rad ready mods.7DtD version A20 experimental with DF V4-Dev-B30 player level 177. I finally got the tenth purple paper to open the last tech tree. I bought all 5 levels of technology crafting and used nanites to make 5 Physical Conditioning shots and 5 Gotta Go Fast shots. I used all of the shots but when I looked at my skills they were messed up as seen in the screenshots below.
I am not sure if I messed up or the game is messed up. I meet all the level requirements so that is not the problem. My max health is now 400 so that part worked. Gotta Go Fast is locked and is under Technological Boosts. Holding the mouse over it says you can't have any tech boosts when I think it should say that you cant have any bio boosts. I never crafted or used any bio boost shots.
Any suggestions?
View attachment 23103
View attachment 23104
My second problem is that I have never seen a single energy cell in 177 levels. Not as loot or for sale by a vendor. I have the uranium and the plutonium but can't build a fusion forge as that requires energy cells. To make energy cells you need enriched uranium but you need a fusion forge for that. Catch 22. I was able to buy a laser workbench and single laser multi-tool from a trader. The laser multi-tool only scraps to iron not energy cells. I am playing solo on a custom map not a pre gen map. I have yet to find the trader that sends you to the underground bunker if that even exists on my custom map.
Any suggestions as how to get some energy cells?
I don't know if anyone else had problems with Bio boost and tech boost, but I could not get transhuman over level 1. Had all the requirements met.
Starting digging in the xml files and found that in the progression.xml and buff.xml file 2 perks/buff were blocking them-self's.
Transhuman was checking if $bioboosts was at 0 but it can't because transhuman is a bioboost and Gottagofast was checking if $techboosts was at 0.
Edited my xml files on my server and it's now working as intended (I hope), here is what I have modified if anyone wants to make those changes while waiting for stable.
I hope KhaineGB will approve of this, or I can remove the code snipet from my post!
Buff.xml
<buff name="buffOxygenOptimizationLvlUp" hidden="true" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="1"/>
<effect_group>
<requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bioboosts" operation="set" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifySkillSDX, SCore" tag="perkTranshuman" operation="add" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message="Your Skill In Transhuman Has Increased!"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="levelup" play_in_head="true"/>
</effect_group>
</buff>
<buff name="buffGottaGoFastLvlUp" hidden="true" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="1"/>
<effect_group>
<requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$techboosts" operation="set" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifySkillSDX, SCore" tag="perkGottaGoFast" operation="add" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message="Your Skill In Gotta Go Fast Has Increased!"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="levelup" play_in_head="true"/>
</effect_group>
</buff>
progression.xml
<perk name="perkTranshuman" parent="skillBioBoosts" name_key="perkTranshumanName" desc_key="perkTranshumanDesc" base_skill_point_cost="0" min_level="0" max_level="5" icon="ui_game_symbol_run">
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<perk name="perkGottaGoFast" parent="skillTechBoosts" name_key="perkGottaGoFastName" desc_key="perkGottaGoFastDesc" base_skill_point_cost="0" min_level="0" max_level="5" icon="ui_game_symbol_run">
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
Even if she does exist, she hasn't been working on any of the maps I've played. If you activate debug menu and type in trader in the POI teleporter, if she's on the map it'll show up as DF trader iirc. I would suggest doing this for the bunkers, since they can be placed under the map currently, and no NPC to send you to them.I have yet to find the trader that sends you to the underground bunker if that even exists on my custom map.
7DtD version A20 experimental with DF V4-Dev-B30 player level 177. I finally got the tenth purple paper to open the last tech tree. I bought all 5 levels of technology crafting and used nanites to make 5 Physical Conditioning shots and 5 Gotta Go Fast shots. I used all of the shots but when I looked at my skills they were messed up as seen in the screenshots below.
I am not sure if I messed up or the game is messed up. I meet all the level requirements so that is not the problem. My max health is now 400 so that part worked. Gotta Go Fast is locked and is under Technological Boosts. Holding the mouse over it says you can't have any tech boosts when I think it should say that you cant have any bio boosts. I never crafted or used any bio boost shots.
Any suggestions?
View attachment 23103
View attachment 23104
My second problem is that I have never seen a single energy cell in 177 levels. Not as loot or for sale by a vendor. I have the uranium and the plutonium but can't build a fusion forge as that requires energy cells. To make energy cells you need enriched uranium but you need a fusion forge for that. Catch 22. I was able to buy a laser workbench and single laser multi-tool from a trader. The laser multi-tool only scraps to iron not energy cells. I am playing solo on a custom map not a pre gen map. I have yet to find the trader that sends you to the underground bunker if that even exists on my custom map.
Any suggestions as how to get some energy cells?
Even if she does exist, she hasn't been working on any of the maps I've played. If you activate debug menu and type in trader in the POI teleporter, if she's on the map it'll show up as DF trader iirc. I would suggest doing this for the bunkers, since they can be placed under the map currently, and no NPC to send you to them.
Any suggestions as how to get some energy cells?
YesQuick Question, Playing through the latest A20 DF and I am not sure power armor is working as intended. The light armor rating on the pieces seems to be 11 but the titanium armor is 12. Is this intended?
Can confirm a new save is needed, All levels gone and Poi's partially reset in several places.Alright, I wasn't planning to do yet another public build, but this is taking a while to get done.
As such, I figured i'd post Build 36. It has a lot of fixes, way too many for a forum post. I'll try and find somewhere to upload the text file with all the changes and link to it here.
Make sure to delete your Mods folder and then replace it with the one in the zip file. There are 2 download links to help with hitting the file limit.
Due to the amount of changes, it is VERY LIKELY that you will need a new save.
RWG still doesn't work, and is unlikely to work in time for release at this point.
Primary Download: https://drive.google.com/file/d/1sUXFmKQZnwTorLNKL1Yyivzy1tcaQWgK/view?usp=sharing
Alternate Download: https://mega.nz/file/OfoVQayJ#iWjTY0SEtesAHsBHZIfN_CWS1UkDpsYlH3sxjzZXbYk
Started new game with the new DF files above... getting a weird bug that zeds are not moving... just standing still in idle mode, even if they are hit.
New bug or some weirdness using the Armageddon 4K DF 1.2 map?
Thought maybe zed AI is turned off by default, but going into debug mode and pressing * doesn't restart them again
Out of ideas
1) The radiated are weak radiated. They're absolutely killable and don't run.@KhaineGB.
Loved the A19 version of DF. Excellent progression. Love the features. Loved the feel of actually ramping up gameplay. There was time to get your team situated during the first week to fight off the first horde.
Started testing the A20 dev build 35. WAY DIFFERENT FEEL. Borderline Unplayable. Swarmed by Nightstalkers and Radiated on the morning of day 3. Still in the stone age, and swarmed by nightstalkers and radiated in the daily wandering horde. If you die a few times and have a stamina max of 50, You might as well start over. You can't swing a melee weapon enough (due to level caps on S.Tryo) to kill more than one zed at a time but are still expected to face WANDERING hordes of 30+ zeds. Suspect something is broken on the Gamestage level system in multiplayer.