PC Acid, wheels, sewing kits

the chem station is such a core work station that every survivor wants to have, it shouldn't be limited by such harsh RNG. you should be able to craft bottles of acid from semi-rare items like car batteries, and you should be able to craft a beaker. you can craft a glass jar, but making a bigger glass jar is beyond you? nonsense.

i use mods to achieve both of those things. crafting a beaker requires level 3 of advanced engineering. this way these items are guaranteed, but still require effort or perk investment.

 
Now this week I am currently on Day 68.  

  Acid,  I haven't found a bottle since Day 28, but I have purchased 4 bottles of acid from the 5 various traders I visit. 

The Sewing Kits,   this has been one of those items that seem to be ready to jump into My loot.   So far I have 23 sewing kits and already used 6 making pocket and Armor mods.

Wheels are very rare as well,   which is driving one of My usual players batty.  She rants each time We play at seeing hundreds of tires across the land,  but can't find a single one still usable.  Its Day 68 as I mentioned and We have 4 players.   One motorcycle,  One Minibike, and two bicycles.   I will at least be creating one other motorcycle or possibly a 4x4 this weekend,  as My friends get home and ready to play some 7D2D.

We discuss the argument points around the lack of an ability to create beakers as well.   We think a beaker should be available much easier,  since it is merely a glass container with graduated measurements for determining volume.  Many of My friends that come to play with Me,  argue that a carafe from a coffee machine should be an "apocalypse beaker"  so they always say "Wouldn't it be great if the Coffee machine had a chance to loot a beaker",  the counter-point that some of Us make,  is that a coffee carafe is generally not made of sturdy enough glass to be considered a beaker.

So,  I am making it through,  but My gosh,  I agree with Others that progression has been very slow in obtaining things We had become accustomed to finding/creating  much earlier in previous versions of 7D2D.    We didn't get a Chem Station created until Day 52 and with none available to use from any Trader POI,  or other location,  kept Us in the   *chuckle*  Stone Age much longer than We had been accustomed to.    Overall, the world in A20 has seemed much harsher,  but not unsurvivable.  I've only died once in 68 Days,  and that was on Day 2 when I was shocked to get caught in a Police Station POI and a Fat Cop came rushing out of one of the offices trapping me in the room with no exit ,  with only a Stone Spear and a pipe Shotgun with 4 shells. 

So "surviving" is definitely do-able  just more difficult.

 
Now this week I am currently on Day 68.  

  Acid,  I haven't found a bottle since Day 28, but I have purchased 4 bottles of acid from the 5 various traders I visit. 

The Sewing Kits,   this has been one of those items that seem to be ready to jump into My loot.   So far I have 23 sewing kits and already used 6 making pocket and Armor mods.

Wheels are very rare as well,   which is driving one of My usual players batty.  She rants each time We play at seeing hundreds of tires across the land,  but can't find a single one still usable.  Its Day 68 as I mentioned and We have 4 players.   One motorcycle,  One Minibike, and two bicycles.   I will at least be creating one other motorcycle or possibly a 4x4 this weekend,  as My friends get home and ready to play some 7D2D.

We discuss the argument points around the lack of an ability to create beakers as well.   We think a beaker should be available much easier,  since it is merely a glass container with graduated measurements for determining volume.  Many of My friends that come to play with Me,  argue that a carafe from a coffee machine should be an "apocalypse beaker"  so they always say "Wouldn't it be great if the Coffee machine had a chance to loot a beaker",  the counter-point that some of Us make,  is that a coffee carafe is generally not made of sturdy enough glass to be considered a beaker.

So,  I am making it through,  but My gosh,  I agree with Others that progression has been very slow in obtaining things We had become accustomed to finding/creating  much earlier in previous versions of 7D2D.    We didn't get a Chem Station created until Day 52 and with none available to use from any Trader POI,  or other location,  kept Us in the   *chuckle*  Stone Age much longer than We had been accustomed to.    Overall, the world in A20 has seemed much harsher,  but not unsurvivable.  I've only died once in 68 Days,  and that was on Day 2 when I was shocked to get caught in a Police Station POI and a Fat Cop came rushing out of one of the offices trapping me in the room with no exit ,  with only a Stone Spear and a pipe Shotgun with 4 shells. 

So "surviving" is definitely do-able  just more difficult.
the loot changes/rebalance in 20.1 experimental should help alleviate some of this

 
the loot changes/rebalance in 20.1 experimental should help alleviate some of this
Thats a very good point.   Earlier this week I discussed that with 2 of the 3 others that come play in My world.   Since its been such a long hard climb just to get where We are now,   the others voted to keep the current world,  at least until We have a chance to see the new drone.    We didn't find our first Junk Turret  until Day 51,  so it might be a while before We manage to get one of the robot drones,  but for now We are going to stick with A20 b238

 
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