That's easily accomplished by the player themselves. I balance the mod how I want it to be. If you want it to be different, edit it yourself. I can't cater to everyone.
So much THIS! I

what Bdub has done with The Wasteland to give us Fallout (at least 3, NV & 4) fans a great experience. But we don't necessarily think alike on how the game should handle certain things.
Real examples - #1 - Bdub uses Khaine's 60 slot backpack in The Wasteland. I (and the folks I play with) like to use a 90 slot backpack.
#2 - I like harvestable and lootable zombie, mutant, and raider corpses. Bdubyah? Not so much.
#3 - Bdub wants vehicles to use more fuel, and for fuel to be more scarce, whereas I think a 4x4, even with stupid gas consumption rates, should still be able to make multiple trips back and forth across an 8k map before running out of gas. After all 8k is only about 5 miles. Even at a ridiculously low 10 miles per gallon, a 15 gallon (US) gas tank should get you 150 miles of range. That's 30 trips from one edge of the map to the other.
Solution?
I have made my own mod collection of tweaks and stuff that I call "Xtended Wasteland" (so it loads after The Wasteland does). It makes
my game fit more into my idea of a proper 7 Days to Fallout. Now that The Wasteland has been updated for A20, rather than bug him to make changes I'd like, I'm updating Xtended Wasteland to do it.
If this 60 year old dinosaur can teach himself how to do XML/Xpath modding, I think most folks can. And I have found that Bdubyah (and most of the rest of the modding community like KhaineGB, Guppycur, magejosh,
et al) to have been incredibly helpful at pointing to where I should be looking for errors in my code, with advice on how to make changes and tweaks, and answering questions.
If you want to make the effort to do your own edits, I think you will get the same kind of encouragement and support I have received.