PC Are devs aware of multiplayer discussion, moderators?

People like big servers. This was tonight, probably more friday night. It's not something that should be slept on.


Just think how many more would be up and running if they ran well?  I know many people who would come back and play (or host more servers) if they were optimized, and I think many of you do ,too.

 
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So are these customers getting any attention for the next build?  Maybe you should disable max players above 8 to make it clear.  Or perhaps offer a refund to everyone in this list.


I´d rather get my money back from the hosting services that let you rent servers for more than 8 people. There is no offical servers for 7 days.

And it´s not a secret that this is only for up to 8 people, you can find that info easily. If you don´t inform yourself before renting a server that´s your own fault tbh.

 
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So are these customers getting any attention for the next build?  Maybe you should disable max players above 8 to make it clear.  Or perhaps offer a refund to everyone in this list.


That depends. Did you read madmoles post above about new engineers coming on board? That's as good an answer as you're likely to get.

 
So are these customers getting any attention for the next build?  Maybe you should disable max players above 8 to make it clear.  Or perhaps offer a refund to everyone in this list.
Are you talking to TFP or server hosting businesses.  Maybe they need to disable modding too since it is also not optimized yet.

 
I’m talking to TFP.  Listen, I know they just want to make the best game possible, I just want to see recognition that the record breaking player count they’re so proud of includes a lot of players doing something “unsupported” and in need of attention.  Lots of experienced admins here in this thread offering to help, and i just see them keep getting stonewalled

 
I’m talking to TFP.  Listen, I know they just want to make the best game possible, I just want to see recognition that the record breaking player count they’re so proud of includes a lot of players doing something “unsupported” and in need of attention.  Lots of experienced admins here in this thread offering to help, and i just see them keep getting stonewalled


That depends on whether hiring a new programmer and giving him the task to look into it is sufficient or not in your view (isn't that what madmole said in this thread?). Analyzing the netcode and finding and testing solutions will take time.

I would assume that talking to the experienced admins would help a lot (and would be the sensible thing to do), but that surely won't happen here in the forum but in direct communication. So you will not see much unless you are one of the experienced admins they might contact. 

If everything works out well (i.e. the programmer actually finds solutions that don't break stuff elsewhere and those solutions don't need hundreds of complicated changes all over the codebase) then you and I will probably just see a few lines in the changelog from time to time about netcode changes and relatively big changes might not even land before A21.

From the outside it always seems surprising how long it takes for changes and features to reach the public. Notice how much time even a big company like Microsoft needs to fix seemingly small but critical bugs in their operating system or other software.

 
Forgive me because I don’t share the optimism you find between the lines, I am still processing the barrage of “this is unsupported” literal statements 

 
Which part are you having trouble understanding specifically?
What is the roadmap for addressing the myriad issues plaguing 8+ player multiplayer?  Which issues are being prioritized?  Who is being consulted?  When can we expect any changes (it takes many months to ramp up a new developer on an existing project)?  Is any of this happening at all, or will the official line be "this is unsupported" forever (there is no explicit promise that 8+ player multiplayer will be the focus for the new developer)?

 
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What is the roadmap for addressing the myriad issues plaguing 8+ player multiplayer?  Which issues are being prioritized?  Who is being consulted?  When can we expect any changes (it takes many months to ramp up a new developer on an existing project)?  Is any of this happening at all, or will the official line be "this is unsupported" forever?


More than 8 players is not supported but they're hoping they can make grounds on that by hiring another network engineer. You can expect changes when and if they're ever ready.

 
That wasn't a promise and it certainly isn't a certainty. *shrugs* I don't care either way so I'm going to remove myself from this discussion now.
"explicitly said that they will support this in the future."

"hopefully optimizations will be robust enough for you guys to enjoy largerservers again."

It means that, at least, they haven't put the idea to sleep. I don't see this as a promise, but I'm sure they plan for it in the future.

 
So are these customers getting any attention for the next build?


I doubt you will see anything for A20.1 as the new guys are still getting up to speed. It should also be noted that network improvements will be for the <8 customers since that is what is officially supported but hopefully whatever gains they make will also help the >8 customers as well.

 Maybe you should disable max players above 8 to make it clear.


That is not how TFP operates. They are very open to allowing folks to mod the game. Setting things up to play with more than 8 players is basically modding what is default vanilla into something else. Whenever you mod the resulting performance and glitches that may happen are on you. They won't flat out disable anything above 8 just to sneer. They will simply continue to officially state that the game is supported for up to 8 players and allow players to choose how they want to play.

Or perhaps offer a refund to everyone in this list.


On what grounds? That the game doesn't function well when in an altered state voluntarily jury-rigged by the customer all while it is still in development?

 
On what grounds? That the game doesn't function well when in an altered state voluntarily jury-rigged by the customer all while it is still in development?
I want refund. I can't host the game on my PC because CGNAT prevents my friends from connecting. TFP's fault for not having a solution..

 
I just want to see recognition that the record breaking player count they’re so proud of includes a lot of players doing something “unsupported”


Thank you for helping with the concurrent player count. We couldn't have reached our 70K record without your contribution. We are so pleased that people take advantage of the modability of the game to play it in all sorts of ways not always supported and we know that if we were to ever force everyone to only play the vanilla version of the game it would not have nearly the longevity it has had continuing to grow year after year. Thanks to all who play the game modded and to all the modders who create 7 Days to Die/alt for so many to enjoy.

"hopefully optimizations will be robust enough for you guys to enjoy largerservers again."


What this says to me is that they will be improving the netcode for sure to benefit their supported mp count and hopefully the improvements will be robust enough that it also benefits the larger server guys.

Basic outcome: Big improvements for 2-8 player games but not much help for 9-50 player games

Robust outcome: Big improvements for 2-8 player games and 9-50 player games are also able to function well enough for play

Godly outcome: Big improvements for 2-50 player games such that that becomes the new officially supported mp count.

 
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On what grounds? That the game doesn't function well when in an altered state voluntarily jury-rigged by the customer all while it is still in development?
Thank you for helping with the concurrent player count. We couldn't have reached our 70K record without your contribution. We are so pleased that people take advantage of the modability of the game to play it in all sorts of ways not always supported and we know that if we were to ever force everyone to only play the vanilla version of the game it would not have nearly the longevity it has had continuing to grow year after year. Thanks to all who play the game modded and to all the modders who create 7 Days to Die/alt for so many to enjoy.
You can set max players >8 without mods.  It's just that you need to use mods typically if you want to see that last at all...

I would much rather be discussing Howlune and giKoN's feedback than my own snark, but at least my snark revived this thread.

 

 
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