I've done a bit of modelling of the existing system. It is perfectly possible to run a farm with one point of LOTL, but not with 0.
The problem with only 1 point is that you are liable to lose your farm if you don't have enough plants in the ground. It makes
it slow to start up. You really need to have 3 plants to start with and only use a small proportion of your crop to get a farm that is
sustainable. If you have more LOTL then farming becomes easy and as you can see from the model, stupidly plentiful.
If you have no LOTL, good luck to you in trying to farm.
Code:
https://gist.github.com/stuart/574a3e552b1e7a941c7885ff74db91bf
Heres my data:
Simple 7 days farming sim.
Running each simulation 100 times for 30 harvests.
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Start with 1 seeds. Harvest rate 2. Usage rate 10.0%
{:average_produce=>0, :average_lifespan=>2, :fraction_viable=>0.01, :average_max_plots=>1}
Start with 1 seeds. Harvest rate 2. Usage rate 50.0%
{:average_produce=>0, :average_lifespan=>3, :fraction_viable=>0.0, :average_max_plots=>1}
Start with 1 seeds. Harvest rate 2. Usage rate 90.0%
{:average_produce=>1, :average_lifespan=>2, :fraction_viable=>0.0, :average_max_plots=>1}
------------------------------------
Start with 1 seeds. Harvest rate 4. Usage rate 10.0%
{:average_produce=>463, :average_lifespan=>15, :fraction_viable=>0.49, :average_max_plots=>214}
Start with 1 seeds. Harvest rate 4. Usage rate 50.0%
{:average_produce=>16, :average_lifespan=>10, :fraction_viable=>0.16, :average_max_plots=>1}
Start with 1 seeds. Harvest rate 4. Usage rate 90.0%
{:average_produce=>12, :average_lifespan=>6, :fraction_viable=>0.02, :average_max_plots=>1}
------------------------------------
Start with 1 seeds. Harvest rate 6. Usage rate 10.0%
{:average_produce=>778555, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>476364}
Start with 1 seeds. Harvest rate 6. Usage rate 50.0%
{:average_produce=>503, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>15}
Start with 1 seeds. Harvest rate 6. Usage rate 90.0%
{:average_produce=>104, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>1}
====================================
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Start with 2 seeds. Harvest rate 2. Usage rate 10.0%
{:average_produce=>0, :average_lifespan=>6, :fraction_viable=>0.01, :average_max_plots=>2}
Start with 2 seeds. Harvest rate 2. Usage rate 50.0%
{:average_produce=>4, :average_lifespan=>5, :fraction_viable=>0.0, :average_max_plots=>2}
Start with 2 seeds. Harvest rate 2. Usage rate 90.0%
{:average_produce=>3, :average_lifespan=>4, :fraction_viable=>0.0, :average_max_plots=>2}
------------------------------------
Start with 2 seeds. Harvest rate 4. Usage rate 10.0%
{:average_produce=>1499, :average_lifespan=>29, :fraction_viable=>0.97, :average_max_plots=>678}
Start with 2 seeds. Harvest rate 4. Usage rate 50.0%
{:average_produce=>46, :average_lifespan=>21, :fraction_viable=>0.39, :average_max_plots=>2}
Start with 2 seeds. Harvest rate 4. Usage rate 90.0%
{:average_produce=>25, :average_lifespan=>10, :fraction_viable=>0.02, :average_max_plots=>2}
------------------------------------
Start with 2 seeds. Harvest rate 6. Usage rate 10.0%
{:average_produce=>1759243, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>1076338}
Start with 2 seeds. Harvest rate 6. Usage rate 50.0%
{:average_produce=>725, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>22}
Start with 2 seeds. Harvest rate 6. Usage rate 90.0%
{:average_produce=>112, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>2}
====================================
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Start with 3 seeds. Harvest rate 2. Usage rate 10.0%
{:average_produce=>0, :average_lifespan=>9, :fraction_viable=>0.02, :average_max_plots=>3}
Start with 3 seeds. Harvest rate 2. Usage rate 50.0%
{:average_produce=>7, :average_lifespan=>6, :fraction_viable=>0.0, :average_max_plots=>3}
Start with 3 seeds. Harvest rate 2. Usage rate 90.0%
{:average_produce=>7, :average_lifespan=>4, :fraction_viable=>0.0, :average_max_plots=>3}
------------------------------------
Start with 3 seeds. Harvest rate 4. Usage rate 10.0%
{:average_produce=>2002, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>912}
Start with 3 seeds. Harvest rate 4. Usage rate 50.0%
{:average_produce=>55, :average_lifespan=>20, :fraction_viable=>0.37, :average_max_plots=>3}
Start with 3 seeds. Harvest rate 4. Usage rate 90.0%
{:average_produce=>32, :average_lifespan=>10, :fraction_viable=>0.03, :average_max_plots=>3}
------------------------------------
Start with 3 seeds. Harvest rate 6. Usage rate 10.0%
{:average_produce=>2701030, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>1652495}
Start with 3 seeds. Harvest rate 6. Usage rate 50.0%
{:average_produce=>873, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>26}
Start with 3 seeds. Harvest rate 6. Usage rate 90.0%
{:average_produce=>121, :average_lifespan=>30, :fraction_viable=>1.0, :average_max_plots=>3}