PC Alpha 20 Seed Thread!

If you wanna, go for it.  Im sure some people will read it, but honestly I find people tend to just not read stuff.   I would wish that the fun pimps would edit the "start new world" screen to make it easier and EITHER a) put a play button on the advanced generation screen, OR b) automatically select(but not load and start!) the generated world when you click "Back" from the advanced g4eneration screen
Sadly you are probably right. I guess I figured at the least we would have a link we can send people who ask the recurring question.

I'll steal from yourself and dcsobral then post the link here to see what you all think.

 
That's awesome.

I'm also running a dedicted on Nitrado and was going to use RWG for our next adventure. A big one size 10240.

I was wondering one thing though, I don't see any settings like Towns/Rivers/POIs etc in the config files like there is in the single player or in-game UI like the screenshots above.

How do we configure those on a dedicated, or can we even?
The only way I have been able to get use from the sliders is to generate the map 1st  on my P.C. using the tools and then uploading the files. Only is on the server I cant find a way to change it.

 
The only way I have been able to get use from the sliders is to generate the map 1st  on my P.C. using the tools and then uploading the files. Only is on the server I cant find a way to change it.
To the best of my knowledge, you can't.   As far as I have "heard", no one at the fun pimps has made a definitive statement on this.    As you said, generate it on your machine and upload to the server.

 
View attachment 21911

For those who wish to play in the Wasteland
Can anyone help here?  I'm running these EXACT same settings and getting a completely different map/world.  

Is anyone else able to use these exact settings here and get the exact same results?

Ok @dcsobral, @JoeDaFrogman and anyone else interested I gave it a go - check out the Custom Seed World Generation article in the wiki.

I welcome any suggestions or other constructive feedback.
I assume no one has answers to the following.. but it really needs to be included in a true Wiki:

- What do each of the sliders actually do?  For example, Mountains.  What's the specific difference between leaving it at 1 vs 10?

- What does "Random" slider do? 

I realize a lot of information on this game and especially from "TFP" who are notorious for being completely silent on any meaningful details... doesn't exist and modders often have to guess.

 
Can anyone help here?  I'm running these EXACT same settings and getting a completely different map/world.  

Is anyone else able to use these exact settings here and get the exact same results?


That post is from December 15th. B238 is from December 21st, that map can no longer be generated. Every time the build changes, the map generated by a seed changes.

The seeds posted by Joe and I are all created for B238, which Alpha 20 Stable's build. That seed wasn't.

Can anyone help here?  I'm running these EXACT same settings and getting a completely different map/world.  

Is anyone else able to use these exact settings here and get the exact same results?

I assume no one has answers to the following.. but it really needs to be included in a true Wiki:

- What do each of the sliders actually do?  For example, Mountains.  What's the specific difference between leaving it at 1 vs 10?

- What does "Random" slider do? 

I realize a lot of information on this game and especially from "TFP" who are notorious for being completely silent on any meaningful details... doesn't exist and modders often have to guess.


Increasing the slider for any terrain type will increase the percentage of the map that is occupied by that terrain type. If you want to know exactly how much, the percentage is X*100/(P+H+M+R), where X is the number of the slider and P, H, M and R as the numbers for plains, Hills, Mountains and Random, respectively. By the way, because terrain is generated before all other features of the map expect biomes, changing any slider will change the whole map.

The "random" slider will produce plains, mountains and hills in a random proportion. So if you have Plains 10, Hills 0, Mountains 0 and Random 10 you could have a map that is 100% plains, or 50% plains, 25% hills, 25% mountains, or any other weird result but at least 50% would be plains.

 
Is there a quick way to zoom out after creating a map?? or a mod that helps??
Not really, much of the slowness is due to it using a lot of system resources for the render. I find that it's pretty speedy if I just let it sit till it has populated all of the POIs, then zoom out. 

 
Seed: putrid

78BF6C6F1831948DE174296DA0F9256CBFF963E6


7 tier 5's all in snow and Wasteland no towns/traders in forest at all

 
Here are some size 6144 seeds. They use some rather extreme settings but, to me, using a smaller map is about urban areas being close to each other and the default settings just didn't give me that. I could probably "tone it down" a bit to get some color on these maps, but searching for seeds is boring and I decided not to bother. So, these are the settings:

Size: 6144

Towns: Many

Wilderness POI's: Default

Rivers: None

Craters: None

Cracks: None

Lakes: None

Plains: 10

Hills: 0

Mountains: 0

Random: 0

And here's a preview of what they look like (and their names!):

View attachment 22363

Legend:

The red dots are spawn locations. The brown dots that look almost like the red dots are wilderness prefabs. Green is residential, blue is commercial, yellow is industrial (yes, like in Simcity). Light green is residential, dark green is country residential, olive green is rural (city borders -- usually farms but sometimes other stuff like the drive in or the high school). Gray is downtown, pink is trader and you'll usually see traders next to white and black squares (generation artifact, mostly). The weird circle with a green dot at the center is a suggested base location, rated on the proximity of tiers 3, 4 and 5 buildings, industrial buildings, downtown buildings, traders and my own pick of the top 15 POIs in the game. It's 1km in radius. Biome colors are the same as in the in-game's map.

View attachment 22364
Giving StarryCropland a go!

 
<world name="large">
<property name="world_size" value="10000,16000"/>
<property name="border_step_distance" value="256"/>

<property class="mountains">
<property name="scale" value="1,2.5"/>
<property name="cluster_iterations" value="4"/>
<property name="cluster_range" value="800"/>
<property name="use_biome_mask" value="true"/>
</property>

<property class="desert_mountains">
<property name="scale" value="1,2"/>
<property name="cluster_iterations" value="4"/>
<property name="cluster_range" value="800"/>
<property name="use_biome_mask" value="true"/>
<property name="biome_mask_min" value="0.25"/>
</property>

<property class="hills">
<property name="scale" value="1,2.5"/>
<property name="cluster_iterations" value="4"/>
<property name="cluster_range" value="800"/>
<property name="use_biome_mask" value="false"/>
</property>

<property class="plains">
<property name="scale" value="2,3"/>
<property name="cluster_iterations" value="0"/>
<property name="cluster_range" value="450"/>
<property name="use_biome_mask" value="false"/>
</property>

<property class="lakes">
<property name="scale" value="1,2.5"/>
<property name="few" value="2"/>
<property name="default" value="3"/>
<property name="many" value="5"/>
</property>

<property class="rivers">
<property name="scale" value="1,2.5"/>
<property name="few" value="2"/>
<property name="default" value="5"/>
<property name="many" value="10"/>
</property>

<property class="craters">
<property name="scale" value="1,2.5"/>
<property name="few" value="2"/>
<property name="default" value="3"/>
<property name="many" value="5"/>
</property>

<property class="canyons">
<property name="scale" value="1,2.5"/>
<property name="few" value="2"/>
<property name="default" value="3"/>
<property name="many" value="5"/>
</property>

<property class="water_border">
<property name="scale" value="1.5,3.5"/>
</property>

<property class="oldwest">
<property name="few" value="3"/>
<property name="default" value="4"/>
<property name="many" value="5"/>

<property name="mintiles" value="2"/>
<property name="maxtiles" value="3"/>
</property>

<property class="countrytown">
<property name="few" value="5"/>
<property name="default" value="6"/>
<property name="many" value="8"/>

<property name="mintiles" value="8"/>
<property name="maxtiles" value="10"/>
</property>

<property class="town">
<property name="few" value="2"/>
<property name="default" value="3"/>
<property name="many" value="5"/>

<property name="mintiles" value="10"/>
<property name="maxtiles" value="12"/>
</property>

<property class="city">
<property name="few" value="2"/>
<property name="default" value="3"/>
<property name="many" value="5"/>

<property name="mintiles" value="18"/>
<property name="maxtiles" value="22"/>
</property>

<property class="wilderness">
<property name="few" value="300"/>
<property name="default" value="350"/>
<property name="many" value="400"/>
</property>
</world>


Moded City size
Seed: CarinhaDAPX
Size: 10640
Many
Default
Default
Default
Default
Default

6, 1, 1, 2

8_mapWithObjects.png

 
No matter what settings I use I always get a null reference just after it shows Writing Map Data Complete.

I have uninstalled, reinstalled, verified files and no mods.

 
Anyone got a seed that is mostly pine forest, mountains and lakes, and preferably not too heavy on cities and towns?

 
Is there any way to get the exact map others have generated? There are a few maps I tried to make from this thread, but my map is never the same as the ones posted. Even though i put the same information in, same map size etc. 

 
Is there any way to get the exact map others have generated? There are a few maps I tried to make from this thread, but my map is never the same as the ones posted. Even though i put the same information in, same map size etc. 
Then you are doing something wrong.   Either you are looking at a map from experimental, you not following the EXACT instructions in THIS post , or you are doing something else wrong.   

Just last night, I, as well as someone I was in discord with who was screen sharing,  reran a map I made over a month ago.    Despite the original map being made in A20.0, the exact same map layout(with different POIs in some cases) was created in A20.1.   Cities/towns in the exact same location(wilderness POI's were different though!!!!!), same districts in the exact same location with each of those cities(I pulled up the old map and the new one and compared in detail.

 
Is there any way to get the exact map others have generated? There are a few maps I tried to make from this thread, but my map is never the same as the ones posted. Even though i put the same information in, same map size etc. 
Not all maps in this thread state what 7 Days to Die version they were made in. I know at least one map I checked was not made in Alpha 20 Stable (b238) because the post was made before b238 experimental was even out, let alone stable. You have to use the very same version to generate the map or it will most likely not be the same. Both I and @JoeDaFrogman have posted seeds that were generated in Alpha 20 Stable. You can download that version by right clicking on 7 Days to Die on steam, clicking on Betas, then selecting "alpha20.0 - Alpha 20.0 Stable" in the drop down box. Once you have done so, you can generate the map by following the instructions Joe linked in the post above, exit 7 Days to Die, switch back to the latest stable by selecting "None" in the drop down box, and then starting a new game in that world.

If you have tried to generate the world before I recommend you delete what was generated first. There's option to do it in the game so you have to open the Explorer on Windows, go to %APPDATA%/7DaysToDie/GeneratedWorlds and deleting the world by hand.

I wish things were easier, but, unfortunately, they are not.

 
EDIT: to be clear, I MANUALLY edited the rwgmixer.xml file to change some values on what "Many" towns means as well as how many tiles are available for both cities and normal towns in order to get results OTHER than the left most(which is default for said seed and size)

So.. I was bored and started playing around.

Left is default

Middle is quite a few bumps up

Right is jacked WAYYYYYY up because when you gonna go crazy experimenting, you might as well throw all reason out the window

image.png

 
Last edited by a moderator:
Back
Top