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H's special things -invulnerable blocks items trader and more- (A18) (A19) (A20)

When I try to place the trader in my base that is a bit outside of a city I only get buried supplies quests.

Edit: After a bit of testing, tried dev spawning traders and it seems if you spawn a trader outside trader POI you will only get buried supplies with the settings as is, dont know if there is a way to change that but thought I would let you know.

 
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Hi @Neb2566. Appreciate the feedback.

I know that, with A20 I wanted to test everything without creative mode, I enjoyed doing that but as a side effect I realized this too late, just after I got enough blood bag to craft special trader... so I'm not sure if it was same when A20 first came out, I believe latest update broke something but, one way or another, the current situation is clear. Though I won't be complaining for my single player playthrough, it is easiest quest type but, that doesn't change the fact that it should be fixed. When I have time to check in detail, I'll do that.

Thanks again for the heads up!

 
i've had 3 bases ruined by a misclick on one of the special blocks (2 times with the invulnerable steel and 1 time with the glass) it says they can be "All can be upgraded to visually equal but regular versions, with special nailgun or special stone axe and when having main cube (in case misplacements or change of mind)" i have the cube, the forged invulnerable steel ingots, the  axe, and the nail gun it repairs the cube and when at max hp it says i dont have the ingots (i even tried the super digger dev gun). 

 
Hi @suto2200

Sorry that description is a bit old but mostly still valid, you don't need main cube, you need forged ingot. So, if you are using latest version you need forged invulnerable steel in your inventory. If you still have a spare in your inventory after the repair, there shouldn't be any problem upgrading a block.

Screenshot 2022-01-07 195118.jpg

After the upgrade it will look like normal steel and become destructible. When it is still looking like stainless steel, you can't destroy them.

(Invulnerable glass blocks is a different topic, it will not look different after the upgrade because it will turn into bulletproof glass which is exactly looking like invulnerable glass.)

 
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Hi @suto2200

Sorry that description is a bit old but mostly still valid, you don't need main cube, you need forged ingot. So, if you are using latest version you need forged invulnerable steel in your inventory. If you still have a spare in your inventory after the repair, there shouldn't be any problem upgrading a block.

View attachment 22659

After the upgrade it will look like normal steel and become destructible. When it is still looking like stainless steel, you can't destroy them.

(Invulnerable glass blocks is a different topic, it will not look different after the upgrade because it will turn into bulletproof glass which is exactly looking like invulnerable glass.)
i tried that but it doesnt revert to normal steel i can send screenshots if needed 

 
I believe forged invulnerable steel should be on your inventory not on toolbelt in order to upgrade. I'll test after I publish latest version of the mod. However, if there is a such thing, it could be because of native issue. Anyway, we will see soon.

BTW, please fix your message. It is unnecessarily long because of repeats.

 
Guys and Gals, Welcome to the 2022! Wishing Happy and Healthy New Year to everyone!
I just made big change on mod structure. Also added some little QoL and fun extras.
Now this is not a modlet that includes everything, it is a compilation of 18 modlets.
Check below descriptions to learn what's included in them.
If anything doesn't suit your taste, just delete its folder from ~/Mods folder.
If you want what you deleted back, just open the archive and put it back into ~/Mods folder.
For the sake of simplicity old descriptions removed but changelogs preserved.
Therefore you have to try all these special things yourself to see what's so special about them if you are new here and didn't have chance to try earlier.

special_things_00_basics
### Mandatory to have. Never delete this folder unless you want complete uninstall. ###
• Special Forge and Workbench
• Invulnerable materials
• Special Stone Axe

special_things_01_extras
### Extra tools that I didn't want in basics. ###
• Special Claw Hammer and Nailgun
• Special Paint Tool

special_things_02_apparel
### Very useful apparel. ###
• Special Cigar and Shades
• Special Mining Helmet
• Special Rocket Shoes and Rocket Boots

special_things_03_consumables
### Very useful drink, food and meds. ###
• Special Beer
• Special Hunter and Farmer Stew
• Special Painkiller

special_things_04_melee_b
### You can have candles made of zeds or charge your phone over zeds. ###
• Special Torch* and Flashlight
• Special Fireaxe and Javelin
*Known bug: you can't power attack with Special Torch in 3rd person view. (3rd person view is only available via Debug Mode)

special_things_05_ranged_b
### Silent. Useful. Long ranged. ###
• Special Bow and Crossbow
• Special Arrow and Crossbow Bolt
• Special Junk Turret

special_things_06_blocks_b
### Nothing can destroy these unless you want it happen so. ###
• Invulnerable Steel Shapes
• Invulnerable Glass Block, Ramp, Plate and Pillar
• Invulnerable Storage Box

special_things_07_blocks_e
### Indestructible housing blocks. Mannequin is a training dummy. ###
• Invulnerable House Door and Vault Door
• Invulnerable Cellar Hatch and Vault Hatch
• Invulnerable Garage Doors and Draw Bridge
• Invulnerable Female Mannequin

special_things_08_bicycle
### Fast speed. High resistance. 90 slots. ###
• Special Bicycle

special_things_09_trader
### She sells what's most required. Always open. Refreshing stock everyday. ###
• Special Trader

special_things_10_melee_e
### More melee weapons including those added earlier upon request. ###
• Special Machete and Knuckles
• Special Club and Sledgehammer
• Special Spear

special_things_11_ranged_e
### More ranged weapons, firearms to be exact. ###
• Special Double Barrel Shotgun, Pump Shotgun and Auto Shotgun
• Special .44 Magnum Revolver, Desert Vulture and Pistol
• Special SMG5, AK-47, Tactical AR and M60
• Special Hunting Rifle, Lever Action Rifle and Sniper Rifle
• Special Shotgun Slug, .44 Magnum, 9mm, 7.62mm Bullets and Bundles

special_things_12_armor
### Special Tank Top removed. Nothing else here yet. ###

special_things_13_ui
### special_things_00_basics is not required for that to work. ###
### UI modifications. ###
• Shows HP and name of entity
• Adds center mark to compass, color is aqua

special_things_14_hand
### special_things_00_basics is not required for that to work. ###
### Improves player hand and makes brawling a competitive build. ###
• Increases player hand's speed and damage

special_things_15_stack
### special_things_00_basics is not required for that to work. ###
### Increases some stack quantities to 50K. ###
• Resources, foods, drinks, medicals, drugs, ammo and others

special_things_16_7x24
### special_things_00_basics is not required for that to work. ###
### Change of working hours for all traders. ###
• Now traders are working tirelessly, 7x24

special_things_99_nsfw
### special_things_00_basics is not required for that to work. ###
### Do not read beyond this point if you are not an adult. ###
• Removes top from female torso (makes topless)
• Removes shorts from female legs (a panty will still be there)

DOWNLOAD

 
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Hello,



special_things_06_blocks_b Does not work and bug my game, I tested the mod alone but it does not change anything it also bugs

Code:
My game works well in A20
 
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Hello @noname835

Thanks for the feedback. I didn't have such problem when I tested it but I'll surely look into it again.

Please share what error you get. You can also share logs from game folder.

Edit: I tried 3 times again. Loaded old save, created new game 2 times. No problem so far. That wall is made from invulnerable steel and glass blocks:

Screenshot 2022-01-09 004030.jpg

 
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That's nice, glad you solved the issue :) Enjoy the mod and game 👍 and please consider taking your time to share your thoughts after playing for a while. Thanks you.

 
i tried your new set of modlets, a new world, deleted character info and tried a new world, i had forged invulnerable steel in my bar and inventory, tried every weapon and tool and still doesnt work idk what the issue is

 
wow, reading the description... a lot has put into this... thanks in advance.

going to start new game later to test. thanks either way for your efforts.

 
wow, reading the description... a lot has put into this... thanks in advance.

going to start new game later to test. thanks either way for your efforts.


Thank you so much for the kind comment.

Everything started with modifying admin weapons (I was like "why MP5 is a admin digger, why not the nailgun"), then I wanted invulnerable blocks and the rest came in time.

A simple modlet evolved into what it is today. That's true it is not as big as overhaul mods but, it is still big for me, I never imagined I'd do that, never imagined I'd spend many hours for this modlet.

i tried your new set of modlets, a new world, deleted character info and tried a new world, i had forged invulnerable steel in my bar and inventory, tried every weapon and tool and still doesnt work idk what the issue is


If you are not getting any red error message from console while using my mod, everything should be working as expected. Even the logs won't be any help because you don't get any error, right? I think you would told me already if you were getting red error msg. So, based on this, I have a final set of proposals.

1. Please check integrity of your game files via Steam. Not sure but, it might help. I know some players had problems after upgrading A20 because they didn't deleted ~\AppData\Roaming\7DaysToDie folder before starting upgrade.

2. Open 7dtd. Create a new game. Choose Navezgane to not waste time with world generation.

3. Do not enable "Creative Mode" in the settings while creating the game.

4. When your new game loads, press F1 to open console

5. write "cm" and close the console

6. Press "U" to open Creative Menu

7. Add some invulnerable steel shapes into your inventory.

8. Add some forged invulnerable steel into your inventory.

9. Add special claw hammer into your inventory.

10. Press F1 to open console

11. Write "cm" and close the console. Make sure it says "Creative Mode disabled."

12. Open inventory, put some invulnerable steel shapes into your toolbelt.

13. Don't put any forged invulnerable steel into your toolbelt. Keep them in your inventory.

14. Now place an invulnerable steel shape on somewhere.

15. Choose special claw hammer and try upgrading the block you just placed.

16. If it becomes an ordinary steel block, congratulations! If not, that means we have a very interesting problem here and I don't know what else to do.


Please do exactly as I say in spoiler above and do it step by step. Thanks for your cooperation.

I'm looking forward to hear your feedback!

(Took more than 10 minutes to write this message LOL)

 
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tried it, its nice, got me the special axe now to see its "special"-ty lol...

dang, you never mentioned its op end game item? lol... crafted special axe at level 5 haha..

... yeah, think i need to play your mod with maybe darkness falls haha..

 
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Yea, you might call special items OP, however, I prefer to call them QoL items.

I know such items are not very welcomed by hardcore players because these are making the game easier.

But that doesn't change the fact my aim was never making a mod that suitable for everyone.

My aim is

1. Bringing a fun gameplay for casual players where you can both have fun and get scared time to time.

2. Providing powerful options to server admins, so they can create their own outpost, trading hub, zombie version of jurassic park etc. without worrying about its vulnerability.

If someone new to the game and genre plays 7dtd with my mod, at least they can survive more than 5 mins and learn mechanics while enjoying a great crafting survival game which is not looking like minecraft. :)

Also, I put both vanilla and specials in my toolbelt, I make my bases half normal half invulnerable, with doing so I enjoy the toughness of vanilla game but at the same time I still feel relaxed. E.g. at horde night I can die or side walls of my base can collapse but, knowing the precious resources I collected for hours will still be safe in their invulnerable boxes is enough for me enjoy the game without any stress.

(Though there is always a risk of collapse unless you dig down to the bedrock and that's enough of a fear to my taste. :) )

 
Yea, you might call special items OP, however, I prefer to call them QoL items.

I know such items are not very welcomed by hardcore players because these are making the game easier.

But that doesn't change the fact my aim was never making a mod that suitable for everyone.

My aim is

1. Bringing a fun gameplay for casual players where you can both have fun and get scared time to time.

2. Providing powerful options to server admins, so they can create their own outpost, trading hub, zombie version of jurassic park etc. without worrying about its vulnerability.

If someone new to the game and genre plays 7dtd with my mod, at least they can survive more than 5 mins and learn mechanics while enjoying a great crafting survival game which is not looking like minecraft. :)

Also, I put both vanilla and specials in my toolbelt, I make my bases half normal half invulnerable, with doing so I enjoy the toughness of vanilla game but at the same time I still feel relaxed. E.g. at horde night I can die or side walls of my base can collapse but, knowing the precious resources I collected for hours will still be safe in their invulnerable boxes is enough for me enjoy the game without any stress.

(Though there is always a risk of collapse unless you dig down to the bedrock and that's enough of a fear to my taste. :) )
agree with responses.  it does make game fun. 

i'm personally looking now for more zombies mod, seeing kinda empty area starting new game kinda boring to me and added with the mod for me made it too easy, hence my comment but i def like the mod since some items does take progression and time to make.

 
Thanks @HYper and glad you think alike. :)

Actually what you said gave me an idea about making more zombie spawns but one thing about 7dtd is driving me off of this idea, which is more zombies = lower performance, thus IDK yet if i add such modlet or not. We'll see.

(Frankly, I just don't want users telling me their server/game performance decreased after installing my modlets. I intend to keep it lightweight.)

 
Thanks @HYper and glad you think alike. :)

Actually what you said gave me an idea about making more zombie spawns but one thing about 7dtd is driving me off of this idea, which is more zombies = lower performance, thus IDK yet if i add such modlet or not. We'll see.

(Frankly, I just don't want users telling me their server/game performance decreased after installing my modlets. I intend to keep it lightweight.)
yes, ah yeah good point, i just tried with war3uk mod along with yours and the lag is insane, haha.. i did add your mod to my current other playthrough (where i'm at level 43, still to discover wasteland so perfect time to use the mod)

 
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