So, I had this pop into my head tonight, and I'm curious what people would think of this idea. We have multipliers for XP and Loot Abundance, but now that Game Stage and Loot Stage are no longer tied together, we could have a multiplier for Loot Stage.
Edit for clarification: What I mean by this is a setting before starting a game similar to the XP and Loot multipliers, such that your Loot Stage would be decreased/increased by the multiplier everywhere.
This would help with the complaints I've seen about people getting quality 6 steel tools in the first week, and it could potentially help out with people who think crafting is pointless (when you're not seeing a q6 steel tool until day 150 instead of day 15...that makes crafting your own much more tempting...I'd probably want a q6 crafting mod with this, but that's neither here nor there.)
You could also have positive multipliers for people who want to be able to find really good stuff right from the beginning.
Obviously, there might have to be some balancing to get this to work decently (parts maybe available earlier? I'm not sure when you start finding them) and something would need to be done about the trader (trader stock/quest rewards dependent on loot stage would be a nice, I think) but I think this would be an interesting and fun option to add into the game.
Possibly this could be done through a mod, though I'm not sure if the loot stage calculations are exposed.
Anyway, I was just curious what people thought of this. I don't know how much I'd use it personally (though I kind of like the idea of setting the multiplier to something like .1x so that crafting was much better) but I thought it was something that some people would enjoy, and would help with some of the complaints people have had about loot and crafting.
Edit for clarification: What I mean by this is a setting before starting a game similar to the XP and Loot multipliers, such that your Loot Stage would be decreased/increased by the multiplier everywhere.
This would help with the complaints I've seen about people getting quality 6 steel tools in the first week, and it could potentially help out with people who think crafting is pointless (when you're not seeing a q6 steel tool until day 150 instead of day 15...that makes crafting your own much more tempting...I'd probably want a q6 crafting mod with this, but that's neither here nor there.)
You could also have positive multipliers for people who want to be able to find really good stuff right from the beginning.
Obviously, there might have to be some balancing to get this to work decently (parts maybe available earlier? I'm not sure when you start finding them) and something would need to be done about the trader (trader stock/quest rewards dependent on loot stage would be a nice, I think) but I think this would be an interesting and fun option to add into the game.
Possibly this could be done through a mod, though I'm not sure if the loot stage calculations are exposed.
Anyway, I was just curious what people thought of this. I don't know how much I'd use it personally (though I kind of like the idea of setting the multiplier to something like .1x so that crafting was much better) but I thought it was something that some people would enjoy, and would help with some of the complaints people have had about loot and crafting.
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