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Darkness Falls: They mostly come out at night...

For some reason, I'm not getting any xp while mining with either type of auger, and have stopped getting xp from mining resources like titanium, lead, metal, etc. with the steel and titanium pickaxe. This didn't happen til B30, never saw it happen in B29.

 
For some reason, I'm not getting any xp while mining with either type of auger, and have stopped getting xp from mining resources like titanium, lead, metal, etc. with the steel and titanium pickaxe. This didn't happen til B30, never saw it happen in B29.
Did you die?

 
FYI:  on Xsmall DF Map, Eve spawns out in the desert (@1931W-843E) and is bugged, you cannot talk to her.

Gives:  ERR [XUi] Error while updating window group 'radial' - EXC The given key was not present in the dictionary

Also when I do a buried treasure or mine, within a few minutes a heavy zed group will spawn near me.  I kill them, dig about 4-5 more times, another group spawns - repeat.  Is some Heat factor out of whack or is this 'working as intended'?

 
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FYI:  on Xsmall DF Map, Eve spawns out in the desert (@1931W-843E) and is bugged, you cannot talk to her.

Gives:  ERR [XUi] Error while updating window group 'radial' - EXC The given key was not present in the dictionary

Also when I do a buried treasure or mine, within a few minutes a heavy zed group will spawn near me.  I kill them, dig about 4-5 more times, another group spawns - repeat.  Is some Heat factor out of whack or is this 'working as intended'?
Will go have a look at eve.

You got unlucky on the spawns. It's random.

 
Did you die?
Negative, haven't died in months lol. I started a new save (it was bugged on a fresh save with B30) and it's working again.

Will go have a look at eve.

You got unlucky on the spawns. It's random.
I've been noticing spawns of upwards of 40 to 50 zombies spawning with the wandering hordes. I always know it's coming, since my PC starts having a stroke. Anything I can adjust to bring the count down? I don't mind difficulty, but going down to 10 FPS or less is a bit much.

 
Will go have a look at eve.

You got unlucky on the spawns. It's random.
I don't believe it's random, as I regularly get small hordes while digging. Smaller hordes than normal hordes, at least at my low level, probably of the same size we get after opening the treasure.

 
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I don't believe it's random, as I regularly get small hordes while digging. Smaller hordes than normal hordes, at least at my low level, probably of the same size we get after opening the treasure.
I think the buried treasure quest, as of A20, will generate a small horde when you dig enough to bring the radius down - I noticed this too in vanilla (also spawning an external horde when you enter a poi).

 
Negative, haven't died in months lol. I started a new save (it was bugged on a fresh save with B30) and it's working again.

I've been noticing spawns of upwards of 40 to 50 zombies spawning with the wandering hordes. I always know it's coming, since my PC starts having a stroke. Anything I can adjust to bring the count down? I don't mind difficulty, but going down to 10 FPS or less is a bit much.
Huh. I thought I set the wandering hordes to like 35 max. I'll have to look at it.
 

at night, zombies appear that glow green, this glow looks very bad, can I somehow fix it?

No. It's a particle effect. And it looks fine. I picked one that looks ok but is lightweight to not slaughter performance because TFP have been talking about removing the radiated zombies for a while.

I don't believe it's random, as I regularly get small hordes while digging. Smaller hordes than normal hordes, at least at my low level, probably of the same size we get after opening the treasure.
It's supposed to be. Will investigate.

 
Found another fairly bad glitch. The lvl 125 injections are badly bugged. You can cap one of them (I did Accelerated Healing 5/5) just fine, but if you add even ONE into another perk, regardless of which set, it bugs out and you lose *ALL* effects. To avoid losing all progress, I'm going to have to restart my character and paste it into the save, I guess. If there is an easier way, I'm all ears.

 
No. It's a particle effect. And it looks fine. I picked one that looks ok but is lightweight to not slaughter performance because TFP have been talking about removing the radiated zombies for a while.
maybe there is some alternative skin that will not be visible for five miles. looks too bright. In my opinion, if the particles were 10% of the current, so that there was only a slight, barely noticeable glow would be good.
Such zombies cannot come as a surprise.

wild zombies are determined only by luminous eyes, and from the back you will not understand what story you are running into now by firing at him. I want surprises and regrets about actions)

 
maybe there is some alternative skin that will not be visible for five miles. looks too bright. In my opinion, if the particles were 10% of the current, so that there was only a slight, barely noticeable glow would be good.
Such zombies cannot come as a surprise.

wild zombies are determined only by luminous eyes, and from the back you will not understand what story you are running into now by firing at him. I want surprises and regrets about actions)
I can look at adjusting the particle amount. That's editable within unity

 
Not gonna lie, that's going to be a low priority thing because i've got loads of other stuff I need to fix.

But i'll look at it when I have some time.

 
I finally updated from an early A19 build. Was surprised to find that the trader's area is just protected by ammo-less auto turrets, rather than guards. I didn't notice until zombies started busting down the walls on night #1. Is that normal?

Also only got one class book, using the same settings that in A19 resulted in two class books. Intentional?

 
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I finally updated from an early A19 build. Was surprised to find that the trader's area is just protected by ammo-less auto turrets, rather than guards. I didn't notice until zombies started busting down the walls on night #1. Is that normal?

Also only got one class book, using the same settings that in A19 resulted in two class books. Intentional?
Yes. To both

 
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